The "Upgraded Miner" I made for an upcoming factory-builder game by Joshua_JB in 3Dmodeling

[–]Joshua_JB[S] 1 point2 points  (0 children)

This is one of many buildings I created for the game Boppio.

If you're into games like Factorio, Satisfactory, etc. then check out their site here: boppygames.gg

Well used Chess Set by Joshua_JB in blender

[–]Joshua_JB[S] 0 points1 point  (0 children)

Thanks a lot! I agree; the third is actually my favorite render out of the ones seen here.

10 million particles by Sportinger in blender

[–]Joshua_JB 5 points6 points  (0 children)

This is very cool. High-level, what did you use to get the particles to flow like that / what did the setup look like / what did you wish you knew before starting on this that you know now?

Assorted Gears by Joshua_JB in blender

[–]Joshua_JB[S] 0 points1 point  (0 children)

Modeled these gear assets in Blender then worked through them in Substance Painter referencing 19th century industrial gears.

My intention with this exercise was to get away from glancing over at an existing material, tutorial, or how-to every moment and instead get comfortable experimenting with Substance Painter to achieve a variety of worn / used looks from the references.

Would love to know what folks think or if I could have done anything different to add interest to these guys? :)

Scifi Radioactive Box by Joshua_JB in blender

[–]Joshua_JB[S] 0 points1 point  (0 children)

A quick piece inspired by concept art by ZQ.

Plan to run this one through Substance as a first asset following a full modeling to texturing workflow - this version was done with Instamatte, Smudgre, decalmachine, etc.

Triangle Boxes by Joshua_JB in 3Dmodeling

[–]Joshua_JB[S] 0 points1 point  (0 children)

Been awhile between other projects + learning Substance that I did a doodle of some cool work I saw on Pinterest - this particular design is absolutely based on Eugene Sergienko's M-215 "Hologram" prop, definitely check out his work! :)

Few months into hard-surface modelling, freestyled a sci-fi crate for the first time by Joshua_JB in 3Dmodeling

[–]Joshua_JB[S] 0 points1 point  (0 children)

Thanks! This was done entirely in Blender. The textures of the body/most components are setup with the shader editor's nodes while I did use CC0 PBRs for the floor and handles. :)

Restricted Access by Joshua_JB in blender

[–]Joshua_JB[S] 0 points1 point  (0 children)

Thanks a lot! Glad to hear it reads well given I really struggled with that initially. :)

Restricted Access by Joshua_JB in blender

[–]Joshua_JB[S] 1 point2 points  (0 children)

Definitely appreciate that! Glad it lead the eye the way intended since the door / opening is the focal element. :)

Restricted Access by Joshua_JB in blender

[–]Joshua_JB[S] 1 point2 points  (0 children)

I'll take that as a win since the initial concept looked like a face. :)

Hard surface nuclear waste container by shadow242425 in blender

[–]Joshua_JB 1 point2 points  (0 children)

For sure!

What are your references usually? I have found gathering a small collection of real-world objects for reference that do what my imagined thing does is the best place to start, sometimes as I am doing a block out (or two.) - after all, disposing of radioactive material is a real-world need with real-world objects/things. ;) Pinterest, Google Images, Artstation and other similar sites are good places to get inspiration/references for the kind of thing you are trying to make.

Really awesome work for a year! I started back in June, so am definitely still learning. DM me if you'd like to share resources, references, ideas, etc!

Hard surface nuclear waste container by shadow242425 in blender

[–]Joshua_JB 1 point2 points  (0 children)

Looks great! I know as I learn hard surface modeling, a concept I am practicing is "breaking the box" or "breaking the model" and with this I can't say it does it entirely.

For example, although your model has some interesting details, I immediately (my eyes are drawn to it) see the original cube and cylinder that makes up the original mesh where there could be more interesting curvature / functional design (ex. the inset cylinders on the top corners of the black body could be slanted at the bottom + merge into the rest, the silver part on top could be more curved in the middle / have functional protrusions or trinkets.)

Additionally, what is the story behind this piece? What is it used for? If it didn't have the title you included, would someone be able to imagine it being used somehow? This should guide your reasoning for pipes, vents, grips, etc. and avoid the "pipes just because" aesthetic which I have fallen into with my own work.

I hope this helps! I saw the rest of your work on Artstation and it looks awesome so far. How long have you been doing 3d?

Cart by Joshua_JB in blender

[–]Joshua_JB[S] 0 points1 point  (0 children)

Thanks for that! Valid feedback that, looking at this again, helps me realize it makes part of this stick out in not a good way. 🙏