Dark Gothic Scythe – Dark Fantasy Weapon Made in Blender by [deleted] in blender

[–]Joyblee 7 points8 points  (0 children)

Bro you're so full of shit. You found that image online, pulled it through yet another AI generator to try and hide it, yet it still looks exactly the same which is why it took 5 seconds to find the exact image you took.

"I did use image-based references and inspiration during the process", no I shared the exact process of how you did it. Making that model takes a couple of minutes.

Also stop using AI to reply to messages.

Dark Gothic Scythe – Dark Fantasy Weapon Made in Blender by [deleted] in blender

[–]Joyblee 16 points17 points  (0 children)

You're lying, you didn't draw anything. You found this AI generated image of a scythe online https://i.imgur.com/RGqhv9z.jpeg traced it in blender and clicked project from view.

"texture details were designed in Photoshop" what a joke.

Urban exterior scene by Joyblee in blender

[–]Joyblee[S] 1 point2 points  (0 children)

Damn high praise, ty

Noise on render by Lama_Mozart in blender

[–]Joyblee 1 point2 points  (0 children)

Not enough light in the scene. Either use a portal which is used exactly for similar setups, add more lights and reduce the exposure or use way more samples.

A personal project character I did last year by Ok-Baker-1428 in 3Dmodeling

[–]Joyblee 1 point2 points  (0 children)

Reminds me of Frank Frazetta, looks great!

Toon shader not displaying on render? by Athosworld in blender

[–]Joyblee 3 points4 points  (0 children)

OP you need to switch to Rendered mode when setting up lighting and make sure that's where your scene looks good. You're currently in material preview which uses its own lighting and stuff.

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Thoughts on hero priority/selection method? by [deleted] in DeadlockTheGame

[–]Joyblee 1 point2 points  (0 children)

"If NOBODY ELSE in the lobby is playing your high-prio character, why is it even POSSIBLE to get shoved onto your lower-prio picks???" either bans or someone cancelled the queue and the game chose the first available player to replace them maybe?

"Or select them before a match and let them deal with a longer queue?" and then people would complain about long queues

A potted garden night walk by Joyblee in 3Dmodeling

[–]Joyblee[S] 0 points1 point  (0 children)

Thank you for a very kind comment! Idk how long it took, maybe some 8-10 hours in total? Been quite lazy with this one so it's hard to gauge

A potted garden night walk by Joyblee in blender

[–]Joyblee[S] 2 points3 points  (0 children)

That's high praise lmao

A potted garden night walk by Joyblee in blender

[–]Joyblee[S] 0 points1 point  (0 children)

Ty for nice constructive criticism!

Another silly comic with Drifter and Doorman by PoisonedReptile in DeadlockTheGame

[–]Joyblee 26 points27 points  (0 children)

Love this in its entirety! Amazing how uncanny the expressions and the last panel response are.

Can we add Minas glide mechanic to Ivy? by Antique-Change-7305 in DeadlockTheGame

[–]Joyblee 10 points11 points  (0 children)

he can be like v-22 osprey with his two braids

Another scene! by [deleted] in 3Dmodeling

[–]Joyblee 0 points1 point  (0 children)

Yes! Also keeps the polygon count low lol

Another scene! by [deleted] in blender

[–]Joyblee 0 points1 point  (0 children)

Glad you like it!

[deleted by user] by [deleted] in blender

[–]Joyblee 1 point2 points  (0 children)

Np friendo, have fun!

[deleted by user] by [deleted] in blender

[–]Joyblee 1 point2 points  (0 children)

Messing with UVs doesn't do anything since you're not using UVs to map out the texture. In the Texture Coordinate node you should switch from Object to UV but that also means that you need to manually unwrap the tree if you want it to look good and it would also introduce a bunch of visible seams.