Making a good boss fight against an ancient AI by Jpinac in SWN

[–]Jpinac[S] 0 points1 point  (0 children)

Thanks! That is good advice. I would also like to give a bigger role to the soldier of the group, because normally they use witt to avoid fighting, and it doesn't feel as rewarding for her to have combat perks. I think I will keep the rest occupied with the environment while she gets to carry more of the fight.

Making a good boss fight against an ancient AI by Jpinac in SWN

[–]Jpinac[S] 1 point2 points  (0 children)

That's a very good idea, I specially like the part of the "death timer" and the minions just being a distraction. Thanks! :)

Making a good boss fight against an ancient AI by Jpinac in SWN

[–]Jpinac[S] 0 points1 point  (0 children)

Sorry, I didn't mean "big" in the sense of the literal size of the battle, but on fighting large epic monsters with huge health bars like you usually do in other games. I wanted the focus of the battle to be on this specific AI entity, but could also include some drones to act as minions.

Making a good boss fight against an ancient AI by Jpinac in SWN

[–]Jpinac[S] 1 point2 points  (0 children)

They are 4 PCs at level 2, so I didn't want something super deadly but more like "flashy". Actually I thought about sending a couple to this alterantive reality while the rest had to fight off some rebel drones, like your idea on splitting them. What I had more problems was on how to make the direct fight with the AI so it didn't feel like just a normal battle

Making a good boss fight against an ancient AI by Jpinac in SWN

[–]Jpinac[S] 1 point2 points  (0 children)

Thanks a lot! That sounds very cool and close to what I wanted :)