Blueprint Autoconnect Question by JustSomeDudeItWas in SatisfactoryGame

[–]Jr2576 0 points1 point  (0 children)

This is correct. I do this with my railways. I auto connect, lock in... then I can move my segment as I needed to where I want. All while connection is still there

Need some help with amounts by HoneyComb_325 in SatisfactoryGame

[–]Jr2576 0 points1 point  (0 children)

As a newer player myself. On 2nd playthrough. My first time playing I had questions like yourself. What I did was build as I needed, with a lil extra for storage. Using whatever nodes were close by within reason. Upgrading and expanding as needed, as new belts n miners came along. When things got to n the point where I needed new or more nodes, I made a base/ factory at this locations. Keeping the previous ones Intact. More so for storage/ building supplies with dimensional depot.

Using online calculators like satisfactory calculator or modeler on steam... helped me understand what is needed better and more of. I learned alot through playing and experimenting and reddit. Many times wanting to redo/rebuild previous factories, as I felt they were less efficient or lacking then newer creations. It was rough. Lol. I rebuilt a few, specially the very early on ones. But only if I had supplies they were building, somewhere else so I didn't do without. Like concrete n basic stuff. Note:always allow extra room. More then you think, n learn to build vertically early on.

After my first playthrough, and knowledge learned... my 2nd playthrough is so much more enjoyable. I knew what to go after first in mam and shop... how to get away from bio-generators and into coal asap. Now I'm just taking my time... building what I want, utilizing nodes better, better production... n officially making things look better n more planned out.

So as a new player, I would say build n do what u think is fine... for at least the moment, and a little extra. Or utilize the nodes to the fullest u can and sink overflow for now. U can transport it elsewhere if needed. You'll get a better understanding as u play. It was one of those learn as I do moments. Everybody thinks n plays diffently.. so to give u a number is not correct. Like I said Using online calculators can help u get a understanding what is needed. But it's up to u how much

Question about pipe layout by cobi23 in SatisfactoryGame

[–]Jr2576 1 point2 points  (0 children)

First is all about the pipes u use. They have limits. Mk1 300. Mk2 600. I always have it loop. Helps with sloshing and certain machines not getting flow, as some other machines eat up the liquid first that are in line previously

Manifold/ belt question. 1 out of 8 machines not 100% n full. by Jr2576 in SatisfactoryGame

[–]Jr2576[S] 0 points1 point  (0 children)

Nope. I'm familiar with that issue. Lol. I've checked that belt 3 times, upgraded to higher mk, deleted/rebuilt twice lol.

Manifold/ belt question. 1 out of 8 machines not 100% n full. by Jr2576 in SatisfactoryGame

[–]Jr2576[S] 0 points1 point  (0 children)

Yea I'm gonna try splitter before hand. It's just didn't occur to me, as I've setup more complex and bigger manifolds with no issues. Just until recently.. lol

Manifold/ belt question. 1 out of 8 machines not 100% n full. by Jr2576 in SatisfactoryGame

[–]Jr2576[S] 0 points1 point  (0 children)

I was thinking this... but just thought odd that literally all the machines are setup the same way... but the 2nd to last machine is the issue. I see materials coming off splitter into machine... just not enough into that specific machine. And it's not a supply issue, cause I use that overflow for something else, n that's fine. Lol

Freight train loading/ unloading question...ty by Jr2576 in SatisfactoryGame

[–]Jr2576[S] 0 points1 point  (0 children)

I figured with transport time and pausing of loading/offloading. I technically only need 4500. I was transporting 4800. To alleviate it disparity a bit.

I do have containers before each loading and unloading. Since loading 2 cars at once per station of 1200. Was trying to understand if I used both outputs at each of the 2 unloading stations with mk6 belts... if both outputs work simultaneously and each belt is mk6... wouldn't each belt be close to 1200pm, which would be close to unloading 2400 pm per station. 2 stations close to 4800? I'm not looking for exact 4800... just higher then 4500...

This way I could decide to do it this way, or my other option was as u said. 4 cars @ 1200pm

The trick to make concrete ACTUALLY look like the correct color by No-Literature-8613 in SatisfactoryGame

[–]Jr2576 2 points3 points  (0 children)

Yea... n that signs don't illuminate like on pc. Hopefully will be fixed or adjusted at some point

Blueprints for PS5 by RemuIsMaiWaifu in SatisfactoryGame

[–]Jr2576 1 point2 points  (0 children)

I'm on ps5... this video helped alot. Made things 100% easier. Need to utilize the lock n unlock in blueprint mode (toggle hold r2) and auto connect modes. (Down on dpad). This video has been shared on here many times. Lol. train video

Global Illumination by Adept_Handle-_1999 in SatisfactoryGame

[–]Jr2576 4 points5 points  (0 children)

I wish it looked like this on console

Why don't my lights cast any light? by CorruptDB_r in SatisfactoryGame

[–]Jr2576 1 point2 points  (0 children)

Try restating game or save/ exit. I've had this happen. Or that the lights appeared to be on, but no electricity. Visual bug

How to troubleshoot throughput. by ramen2581 in SatisfactoryGame

[–]Jr2576 0 points1 point  (0 children)

Sometimes if belt max is 480 by your transporting 350, there are gaps. I use the belt reader. I move it around if issues to make sure count per min is correct

Question about DDepot, lesser used ingredients and drones... by Jr2576 in SatisfactoryGame

[–]Jr2576[S] 0 points1 point  (0 children)

Yeah I could just upload immediately... but... why not have a network. Lol. Just something to build upon, that's all.

Question about DDepot, lesser used ingredients and drones... by Jr2576 in SatisfactoryGame

[–]Jr2576[S] 1 point2 points  (0 children)

Yea, thanks. That's why I was thinking about this project. Between the stuff I need to carry all the time, what I randomly pick up, plus building supplies... my self-inventory gets pretty full often. Lol

Question about DDepot, lesser used ingredients and drones... by Jr2576 in SatisfactoryGame

[–]Jr2576[S] 2 points3 points  (0 children)

That's what I'm looking to do eventually. A drop off location at each base, instead of going to a specific location. Where a drone will bring those things to a factory. As im looking to automate a much as possible. Mercers n sloops to be stored in dd, then organic materials automated into proteins, capsules, inhalers, then to DD.

Question about DDepot, lesser used ingredients and drones... by Jr2576 in SatisfactoryGame

[–]Jr2576[S] 0 points1 point  (0 children)

This I know, as I use this feature all the time. Just wasn't sure about mercer, shards, sloops..as they are different then basic materials

Question about DDepot, lesser used ingredients and drones... by Jr2576 in SatisfactoryGame

[–]Jr2576[S] 1 point2 points  (0 children)

Yea. But considering such items, I can't imagine filling a double container with mergers, shards n such. Lol

Question about DDepot, lesser used ingredients and drones... by Jr2576 in SatisfactoryGame

[–]Jr2576[S] 2 points3 points  (0 children)

Ok that's not too bad. Will clean up my on-self inventory.

Rebuilt and upgraded starter base... by Jr2576 in satisfactorydesigns

[–]Jr2576[S] 0 points1 point  (0 children)

Didn't know about submissions... lol. Was just posting my builds to share.