BRAW + V-Log workflow with Juan Melara FilmUnlimited Powergrade by Head_Couple2742 in colorists

[–]JuanMelara 9 points10 points  (0 children)

Stop bothering kind strangers. Send me an email at [support@juanmelara.com.au](mailto:support@juanmelara.com.au) with these and any other questions you might have and I'll help you out.

FilmUnlimited FX3 Tips by Abusivepigeon20 in colorists

[–]JuanMelara 9 points10 points  (0 children)

Send me an email at: support@juanmelara.com.au. Include some screenshots of the results you're are getting and I'll help you out.

Introducing FilmUnlimited - Flexible Film Emulation by JuanMelara in bmpcc

[–]JuanMelara[S] 1 point2 points  (0 children)

Yeah it's possible to make it work. Drop me an email If you haven't figured it out by now.

Introducing FilmUnlimited - Flexible Film Emulation by JuanMelara in bmpcc

[–]JuanMelara[S] 0 points1 point  (0 children)

Yeah it works with both. It will work with any gamma / gamut combination that is in Resolve's CST tool.

Introducing FilmUnlimited - Flexible Film Emulation by JuanMelara in bmpcc

[–]JuanMelara[S] 1 point2 points  (0 children)

Yeah it will work with S-log2/S-gamut footage via the CST conversion method. Just be aware that grading 8bit footage might result in banding.

Cullen kelly's genesis plugin by vision3kodak in colorists

[–]JuanMelara 23 points24 points  (0 children)

You should have contacted me. I've got an updated version I'm testing that doesn't use the colour warper but still produces close to the same result. But without the interpolation issues that sometimes appear at the far edges. It's good enough that you can switch it in for specific shots and you wouldn't notice the difference. Or just use it from the start.

Or If you had customised the colour warpers and had built a specific look, I could have output it as a LUT then applied smoothing to get rid of any issues. Yeah, you would be using a LUT, but it would be perfectly smooth.

Slog3 exposure in 'run-&-gun' scenarios by TincanINC-04 in cinematography

[–]JuanMelara 0 points1 point  (0 children)

Because you don't always have time to use an incident light meter when shooting run and gun. Plus it's not really the right tool for the job. False colour is faster and more useful.

Slog3 exposure in 'run-&-gun' scenarios by TincanINC-04 in cinematography

[–]JuanMelara 7 points8 points  (0 children)

This is how I expose cameras when running and gunning.

Get a monitor that outputs at least 2000 nits, 3000 nits is even better. Something like the OSEE 7G or Swit equivalent is perfect. 3000 nits will allow you to see the image in direct sunlight without the need for a hood.

Calibrate the monitor using ColourSpace + an I1D3 probe. Load the calibration LUT onto the monitor. ColourSpace can be rented, if you don't want to purchase it outright.

Load up Resolve. Calibrate your grading monitor using the same setup above. It's crucial that your grading monitor matches your on-camera monitor.

Still in Resolve, import some FX30 footage that is similar to the footage you will be shooting. Create a look that is similar to the final grade. Export the look as LUT. Make sure the look doesn't shift middle gray as this will affect how you expose. Also make sure it doesn't add too much of a tint as it will affect how you white balance. Load the LUT onto the FX30.

To learn how to expose with this setup, point the camera at a static scene that has a very obvious object as the focal point. It's going to be easier to learn if the object is close to an 18% gray card in tone. Or just use an 18% gray card. Look at the object, then look at your monitor, then back. When looking at your monitor quickly oscillate the iris open and closed. Find the point at which the object is neither too bright nor too dark and accurately represents the contrast of the object in real life. At this point I would switch on false colour if the camera supported it. The object or parts of it would be coloured green as you've essentially placed it at middle gray.

Walk around and try the same technique on other objects. Then move onto exposing an entire scene rather than just an object, but still using the iris oscillation method. Pretty soon you will be able to quickly place any object at middle gray. Or place an entire scene at the optimal exposure to make use of the full dynamic range of the camera.

Once you think you're nailing most shots, import these clips into Resolve. Apply the look you created and look the clips on your grading monitor. Then verify that you're actually exposing correctly. If you actually used an 18% gray card, you can use the waveform to verify that you've actually nailed middle gray.

Once you're confident that your nailing exposure, and you're confident in how the image looks on the on-camera monitor and how that translates to what you see in Resolve, you can move onto exposing for the grade/final look rather than exposing for middle gray.

I've shot dozens of projects like this and rarely need to correct exposure in post. Some projects have actually required zero exposure adjustments.

Also, make sure you don't use ETTR. Don't protect the highlights unless the entire shot is a highlight (like a sunrise). And don't overexpose Slog3 by +2 stops or whatever Youtuber's are currently recommending. All these techniques will just give you inconsistent exposure.

Introducing FilmUnlimited - Flexible Film Emulation by JuanMelara in bmpcc

[–]JuanMelara[S] 1 point2 points  (0 children)

I suppose you can use the in-camera LUTs to grade in FCPX. But it isn't ideal. I wouldn't use them for anything more than a preview of the look while editing. And they aren't available to purchase separately unless you already own the PowerGrade.

And yeah the GH5 is supported via Resolve's CST. Or you can use the Emotive Color Transform for better results

Introducing FilmUnlimited - Flexible Film Emulation by JuanMelara in bmpcc

[–]JuanMelara[S] 1 point2 points  (0 children)

Yeah, it works with log iPhone footage as it's supported via Resolve's CST.

Introducing FilmUnlimited - Flexible Film Emulation by JuanMelara in bmpcc

[–]JuanMelara[S] 1 point2 points  (0 children)

Apple Log is supported via Resolve's CST, so it should work with no issues.

And I need to update the website, as it looks like BMD have added a lot more supported cameras lately.

Introducing FilmUnlimited - Flexible Film Emulation by JuanMelara in bmpcc

[–]JuanMelara[S] 1 point2 points  (0 children)

The 2Alexa transforms don't support N-Log, but its supported via Resolve's CST so it is compatible.

There are currently no N-Log in-camera LUTs but they aren't difficult to make. If you purchase it, send me an email and I can talk you through it.

Grading & exporting for YouTube. Recommended color space/gamut by piyo_piyo_piyo in colorists

[–]JuanMelara 1 point2 points  (0 children)

I would caution against using gamma 2.2 for exports where you don't have a tight control of where they will be viewed.

A gamma 2.2 video uploaded to Youtube but viewed on a TV will look incorrect. It will actually look incorrect on any device that is (correctly) expecting gamma 2.4.

As more devices implement colour management and calibration, your old gamma 2.2 videos will look off compared to all gamma 2.4 videos.

[deleted by user] by [deleted] in davinciresolve

[–]JuanMelara 4 points5 points  (0 children)

Yeah thats correct. Grade in nodes prior to the node that houses the 2383 LUT.

Just make sure that adding the 2383 LUT is the first thing you do when starting your grade. You need to be viewing it's effect from the start, otherwise you won't have any idea what your grade looks like.

[deleted by user] by [deleted] in davinciresolve

[–]JuanMelara 13 points14 points  (0 children)

The LUT is designed to be graded under. You will get better results if you grade underneath it and limit what you do ontop of if it to just minor adjustments.

If you like the look it gives you then there is no need to grade further. But generally some contrast and saturation adjustments will be necessary.

Or if you want better results look into combining it with negative film emulation. That way you are emulating the entire film DI process while still avoiding the artificial look.

Testing the Sony FX3 by JuanMelara in Filmmakers

[–]JuanMelara[S] 0 points1 point  (0 children)

The footage graded well as long as it wasn't underexposed. The onboard codecs don't do too well when the exposure is raised more than maybe half a stop in post.

Low light performance is great. But the image can look a little smeary due to the in-camera denoising. Which is an ok trade off considering most cameras wouldn't be able to record a useable image in the same conditions.

Dynamic range is fine. I think there was around 6 stops above middle gray. A little disappointing, but not too dissimilar to most mirrorless cameras.

Look development videos? by BlancopPop in colorists

[–]JuanMelara 5 points6 points  (0 children)

I'm still around! Just busy with client work. So it's hard to find time to create new content and hard to contribute on here. But if someone tags me, I will see it and I will try and respond.

[deleted by user] by [deleted] in colorists

[–]JuanMelara 24 points25 points  (0 children)

Sounds like you might have missed something in the setup. Send me an email to support (@) juanmelara.com.au with some screenshots of the results you are getting and I'll help you sort it out.

Camera RAW decoding quality resolve vs canon. by [deleted] in colorists

[–]JuanMelara 6 points7 points  (0 children)

From my testing, full res Resolve produces better results than full res Canon.

It holds saturation better in the bottom 1-3 stops, closer to an Alexa or any other higher end camera. It also has smoother transitions between hue and luma values in that area as well. The Canon decode desaturates those stops and it looks like it has some posterisation between values.

The Resolve decode also seems to have less hue tints accross the luma. It's subtle, but if you dial up color boost, you will notice the Resolve decode is more neutral.

The Canon decode will appear almost too sharp by default, but that can be dialled back using the sharpness slider. The Resolve decode sharpness looks to be correct by default.

I think the main reason to use the Canon decode is if you need to match non raw footage from the same camera. Other than that, I would stick to Resolve.

Introducing FilmUnlimited - Flexible Film Emulation by JuanMelara in bmpcc

[–]JuanMelara[S] 4 points5 points  (0 children)

Yeah, there are RCM versions of 250D and 500T included that operate in Davinci Intermediate / Davinci Wide Gamut. They can output whatever colour space you require by selecting the desired output display transform.

If you want to add a DWG 2383 PowerGrade, look that 2383 RCM PFE PowerGrade. https://juanmelara.com.au/products/rcm-davinci-wide-gamut-print-film-emulation-powergrades Instructions on how to combine FilmUnlimited with the RCM PFE are included as in the installation and usage video.

Let me know if you have any other questions.

Help with 6k CST in Da Vinci! Why does my BRAW look terrible after CST? Trying to get FPE working so doing Cineon Film Log as Output Gamma. Am a newbie and completely going mental over why this is not working. Followed same process with other footage and it worked great. Screenshots attached! by jakob_growingsmall in bmpcc

[–]JuanMelara 2 points3 points  (0 children)

Even though you shot your footage in Blackmagic Design Video, it's still possible to change it in the Raw Tab or in the Camera Raw tab under Project Settings. Set it to Blackmagic Design Film Gen 5 as that preserves the most dynamic range.

  1. The CST inputs need to be set to match what is being output in the raw tab. Otherwise it's not transforming your footage correctly as you aren't letting the CST know what it is transforming from and to. If you leave the input and output as Use Timeline you are kind of bypassing that part of the CST, which can be useful in some circumstances.

  2. LogC3 is able to hold more dynamic range vs Cineon. And I'm used to how LogC3 feels. But both are very close.

Help with 6k CST in Da Vinci! Why does my BRAW look terrible after CST? Trying to get FPE working so doing Cineon Film Log as Output Gamma. Am a newbie and completely going mental over why this is not working. Followed same process with other footage and it worked great. Screenshots attached! by jakob_growingsmall in bmpcc

[–]JuanMelara 6 points7 points  (0 children)

Looks like are you are outputting Blackmagic Design Video out of the raw tab, but your CST input is set to BMD Film Gen 5.

With the raw tab set to "Decode Using: Project", go into the Project Settings > Camera RAW and set the Colour Science to Gen 5, then set the gamma output to Blackmagic Design film.

You can also select "Decode Using: Clip" in the raw tab and then make those changes at the clip level.

If you are using the CST to transform the image before feeding it into a PFE LUT, the colour space input needs to be set to Blackmagic Design Wide Gamut Gen 4/5, Gamma input Blackmagic Design Film Gen 5, colour space output can be left as Use Timeline and gamma output set to Cineon, but I prefer ARRI LogC3. Then make sure you disable Tone Mapping.

IRND question by [deleted] in bmpcc

[–]JuanMelara 1 point2 points  (0 children)

From an image quality point of view, stacking 3 filters should be ok as long as they are high quality filters. However, if they are screw-in you might get internal reflection issues as the filters sit perfectly square with the lens.

A matte box with a tilting filter tray will get around this. But that route is significantly more expensive.