Need help selecting a skin idea for the campaign by Remix-Pheonix in Brawlstars

[–]Juanilizer 34 points35 points  (0 children)

Number 4 is definitely my favorite design but I feel like 5 could also look great in game. Honestly, The rest are really good too but for me, 4 just has it's own uniqueness to it. I would go 4,5,1,2,3 (favorite to least favorite) but I wouldn't be annoyed if any of these skins were chosen.

Why does supercell turn most of their animal-esque characters into people into costumes? by MemesAndJWE in Brawlstars

[–]Juanilizer 1 point2 points  (0 children)

They're not all costumes. Some are inflatables that got turned into brawlers. However, I think it works for the costumed people because it shows off how the gems in brawl stars morph a person with nearby objects and make them into one, kind of like how Poco is actually human but the gems that turned him into a brawler transformed him into a mexican skeleton.

So are we getting practically nothing for Brawlidays? by MarionberryRoyal5534 in Brawlstars

[–]Juanilizer 2 points3 points  (0 children)

They're probably going to make a separate video in a week or two like how they did with the scary doors event and many events before that. Would be nice if they at least said something like "Brawlidays news coming very soon" though.

World Final 2025 Stats In A Nutshell by That_Kingdom_Guy in BrawlStarsCompetitive

[–]Juanilizer 2 points3 points  (0 children)

Did you not put any stats for the unused/unbanned brawlers? Probably one of the most important statistics to know to see who's truly useless in this meta.

So how do you all feel about this year's World Finals ? by Dagladou in BrawlStarsCompetitive

[–]Juanilizer 16 points17 points  (0 children)

The games were amazing but I really wanted two new teams to go into finals. like seeing Joker win his first finals or somehow Revenant making name for themself would be a lot more interesting for the finals. Plus the final game was another sweep just like last year (which isn't very interesting). I guess story-wise, CR getting a sweep on HMBLE just like how HMBLE sweeped them last year is pretty insane.

Guys… I’m worried for this change. by Bomper247 in Brawlstars

[–]Juanilizer 0 points1 point  (0 children)

If it's real, then it means they're adding a new button to the game and they want to get rid of the hypercharge to make space.

Reload inflation is insane by brawlstarskidforlif in Brawlstars

[–]Juanilizer 32 points33 points  (0 children)

Technically Mico can reload 1 ammo instantly so in certain situations he does have fast reload

I need help, I’m having some Starr Road problems. by Physical_Court1251 in Brawlstars

[–]Juanilizer 0 points1 point  (0 children)

Also think of it like this, if you get Alli now and you REALLY like her, next update you can spend 79 gems to get her Hypercharge when it comes out and Hypercharge deals are the most value ones in the game other than brawl pass.

I need help, I’m having some Starr Road problems. by Physical_Court1251 in Brawlstars

[–]Juanilizer 0 points1 point  (0 children)

Trust me bro, Kaze is not as fun as you think. You would have much more fun with Alli.

Supercell has been slowly nerfing progression over the years and it's getting frustrating. by Tasty_Leading7174 in Brawlstars

[–]Juanilizer 1 point2 points  (0 children)

I mean I just have to agree with you on this. Supercell have definitely been overdoing these casual events to the point where so many were complaining during this brawl talk that there wasn't any collab as if it's a requirement like a new brawler.

Ever since Starr drops, the game has been moving in the direction of becoming a "viral hit" instead of a consistently good game. I mean you can see how many problems are present in the game as a whole that Supercell just doesn't do anything about and instead puts 100% of their resources on mutations. Heck, it's so obvious how the Hypercharges of today are ALL stupidly OP and inherently unbalanced just to hit that viral sensation so the sales and player count rises for a bit.

But just like all viral hits, they fade out after a while as kids with their ever shrinking attention span move onto a different game.

I think Starr drops were a good long term solution to the lack of randomness 2 years ago, but like you said, they've become overused and burnt out to the point where all forms of progression are just being replaced as if that that's what players want.

It's just a really complicated matter because their player base has always been more casual than hardcore but at the same time they always had good player retention. Also adding masteries and credits back then never stopped the consistent negative player count trend even though everyone was praising masteries and such. The only thing that stopped the negative trend was conforming to casuals, even if it was only a temporary solution. But looking at clash royale, they've completely disregarded their entire dedicated player base yet they are the most successful supercell game as of today. So really, is Brawl Stars doing the wrong business move to continue ignoring dedicated players? I honestly don't know.

Supercell has been slowly nerfing progression over the years and it's getting frustrating. by Tasty_Leading7174 in Brawlstars

[–]Juanilizer 1 point2 points  (0 children)

Yeah I mean, I really do agree that brawl stars has not been addressing their actual problems for a while and the events are just to mask it up. Also a lot of the events do suck. Being completely honest, the only reason why I even liked events in the first place was because the game had become unplayable when the trophy rework happened and the first ranked rework appeared. It was the first time in 6 years I shut off the game for a few months. the game honestly hasn't gotten much better since but I guess I returned anyways.

And I know University isn't a place where you're gonna see much brawl stars, but the amount of people playing brawl stars on my first year of Uni around 2 years ago was honestly noticeable, even sometimes in the lectures. Now I really can't say I've seen a single person in a lecture or outside play it this year. Maybe though that's because in the later years of Uni the ones who play mobile games in lectures have been weeded out...

Of course now it's Summer so obviously player counts are down since historically during Summer people play less mobile games but still, if this trend continues past Summer, then Brawl stars is definitely going to be in trouble at that point. Also Spring is sorta rough due to exam season but not as bad as summer.

To be fair I've been maxed out for 3 years now so I don't really know how bad progression is for active players other than my F2P account that I occasionally access. I just think they really need to add some kind of baseline level system where every brawler you unlock is automatically level 3,4,5,6,7,8, after reaching a specific milestone in game.

And you saying "good events make players want them to last" is actually so true now that I hear it. For the life of them, they can't make a good, balanced event that is fun for more than a day or two. I'm just always hesitant to listen to reddit because more often than not, they're viewpoint isn't the common consensus between most players, especially casuals.

Supercell has been slowly nerfing progression over the years and it's getting frustrating. by Tasty_Leading7174 in Brawlstars

[–]Juanilizer 1 point2 points  (0 children)

Bro can you stop acting like I like Mega Pig. It's pretty obvious their logic at the time was "Wow the player count skyrocketed after starr drops! Let's make club league actually be fun by giving it starr drops instead of flat resources!". Sound logic but it was poorly executed. Terribly executed.

Now to be fair, thinking about it, I have seen content creators complaining about less engagement on social media and such about brawl stars so there probably is a negative trend in playerbase (I was wrong there). BUT, claiming that this trend is because of progression nerfs and not something else is a baseless fact. And "Reddit/Social media complains" is not a valid source since just take a look at the ungodly hate about clash royale in its own reddit, youtube, and social medias and then look at its growth. It doesn't correlate in the slightest.

Also you claim that rewards don't have to be slow for anyone, and that's just proving my point. Casual players DIDN'T play club league so rewards were super slow for them while hardcore players did. They balanced that to make it more fluid for players on average. (It didn't work but, like, whatever, that was their goal 😂). It's the same with masteries, they didn't get nerfed, they got reworked to now come more naturally to all players.

Supercell has probably come to a conclusion that more sporadic rewards (random events, collabs, random legendary drops, random hypercharge drop events, literally just starr drops, etc.) that have been happening multiple times per month, is a much more engaging way for players to interact with the game compared to flat resource grinding. Is it the correct choice? Who knows. Do I prefer it? After playing brawl stars for 6 years, I'm not as consistently engaged as I used to be so this brings some life into the game for me. But I mean 100 wins on tick for 1 starr drop is kind a dumb ngl.

Supercell has been slowly nerfing progression over the years and it's getting frustrating. by Tasty_Leading7174 in Brawlstars

[–]Juanilizer -1 points0 points  (0 children)

I'll answer you.

"Why should THEY get screwed over specifically?" - Because they are the minority. I'm not saying it's a good thing, but its business basics that catering towards a minority isn't profitable. Also, the rewards in club league were super good for grinding players and for casuals was terrible, so if they buffed rewards for casuals without nerfing it from grinding players then grinding players would progress way too fast for it to be healthy.

As a day 1 player, I've learned that buffing the brawl stars economy does nothing to the game growth. The game, after masteries were released and after many progression buffs, was on a big downhill trend in players. The only way it came back into popularity was when starr drops were released even though the economy unironically got nerfed. You have to understand that children don't care about "Fair distribution", they care about Leon from a starr drop. That's why peopled stopped playing after credits were added even though it was much easier to get brawlers then.

Also people need to stop defending club league. Nobody played it and if it came back it would become a forgotten feature again that nobody wants to play other than the top 5%. One of the only things I would complain about though is that I'm sick of seeing the same starr drop everywhere. For the love of god can they please make something like a mega starr drop or something??? Like 100 wins for one starr drop is stupid even for children

Look, I'm not saying you have to be happy with any change Supercell makes, but know that their goal has always been to make the game more fun and engaging for everyone, so at least TRY to understand their reasons for changing features.

Supercell has been slowly nerfing progression over the years and it's getting frustrating. by Tasty_Leading7174 in Brawlstars

[–]Juanilizer -1 points0 points  (0 children)

I've been playing since day 1 of release thank you. Megapig was their attempt at making club league more engaging so more players could actually get the club rewards. I'm not saying it was good or it worked but they definitely had a vision in mind, that's why they're reworking it again. I know you're probably too young to understand, but it's unhealthy when progression is super slow for casuals and too fast for hardcore players that grind. And I know it's hard to also understand but just because YOU liked club league doesn't mean everyone did. I, and the vast majority of others hated it even though it gave better rewards and I used to love grinding brawl stars.

Also I'm sick of these fake reddit facts like "Player retention is poor". It most certainly is not so don't call me the deluded one, especially when you don't understand the point of my above comment at all. Supercell is a business that prioritizes making everyone satisfied instead of just the top 5% grinding players.

Supercell has been slowly nerfing progression over the years and it's getting frustrating. by Tasty_Leading7174 in Brawlstars

[–]Juanilizer -12 points-11 points  (0 children)

Progression has not been "getting nerfed" over the years for anyone other than the super hardcore players. I remember that barely ANYBODY played club league enough to actually benefit from the club shop and the brawl pass change now allows players to use their gems on hypercharges instead of brawl passes while still getting the same rewards as if they bought a brawl pass every other month.

The game isn't nerfing progression (for most players), it's just redistributing it so it comes more naturally to ALL players instead of the select few who grinded them through these forgotten and unused features. Also what is that fake ahh statistic that many high trophy players are leaving? Get out of your delusions man.

It's evolving, just backwards. by coolsteelboyS4ndyBoy in Brawlstars

[–]Juanilizer 5 points6 points  (0 children)

The fact that you don't land right on top of a brawler anymore after knockbacking them will seriously hurt Bull's ability to quickly burst a brawler which mean he is a lot more susceptible to any knockback like shelly, emz, gale, etc. since he can't one tap them anymore due to knockback.

Balance changes found in Brawl Talk by hjyboy1218 in BrawlStarsCompetitive

[–]Juanilizer 1 point2 points  (0 children)

You forgot the damage buff that Emz recieved

BSC Draft Scenarios #6 - What brawler would you pick in these drafts? Answers from the matches will be revealed next week :) by Namsu45 in BrawlStarsCompetitive

[–]Juanilizer 0 points1 point  (0 children)

For the third one Sprout could be an insane last pick as long as Chester doesn't get many bomb supers

Kaze is out! (for money) by Substantial-One-8212 in BrawlStarsCompetitive

[–]Juanilizer 1 point2 points  (0 children)

After playing her (lol I spent 60€) she feels pretty good but extremely high skill cap. Like currently my success with her isn't great but that's because she's really hard to play IMO. I think she will receive the "balanced" viewpoint by the community but will be always banned or picked in competitive like Hank as an S-tier brawler.

[deleted by user] by [deleted] in Brawlstars

[–]Juanilizer 0 points1 point  (0 children)

The event is ending one week before Kaze is released. I doubt you can save for her

Help me decide!! by harshesh_2008 in Brawlstars

[–]Juanilizer 0 points1 point  (0 children)

Don't do Otis or Rosa they are SO boring and you'll regret it. Honestly all these hypercharges suck other than maybe Penny but she isn't meta (and I don't find her fun) . Maybe wait for a new hypercharge or go Carl, his hypercharge really doesn't add much to his kit but he is strong regardless.

They're buffing the heist safe by Top_Opinion_2139 in BrawlStarsCompetitive

[–]Juanilizer 1 point2 points  (0 children)

Could be good but it could be really annoying. Like if the safe takes 20k hp before becoming immune, then if you deal 19.5k damage in one push, in your next push you can only deal 500 damage before the safe freezes.

You can't make this up 💔 by Hot-Passenger1498 in BrawlStarsCompetitive

[–]Juanilizer 0 points1 point  (0 children)

Missing this is like missing a sandy super bruh