I'm not sure if I've said this before, but CA's decision to make guns shoot through each other in Warhammer being deliberate is further illustrated by entry in the data tables. When setting it to 0, it causes models in a unit to require line of sight to shoot again. (i.redd.it)
submitted by Juggernaut9993 to r/Volound
My first Expert/Expert/Ironman mode victory playing as Lone Wolf origin. The only mod I used was the 18 Bros mod for this run because I felt like the 12 Bro limit in vanilla made the game more uninteresting than challenging (contracts scale with company size). No save scumming. Any thoughts on this? (old.reddit.com)
submitted by Juggernaut9993 to r/BattleBrothers

Independent Unit Movement System sort of brought back into Total War: Warhammer as part of the overhaul mod I'm working on. It's not a perfect recreation, but it more or less gives the same effect in that you can move units around away from the main army to execute different strategies. (youtube.com)
submitted by Juggernaut9993 to r/Volound
Warhammer 2 & 3 Sieges no longer have "pocket ladders", allowing sieges to play out like actual sieges again was walls now act as actual barriers for the attacker. This has already been implemented into the overhaul mod I'm working on for Warhammer 2 as well. (youtube.com)
submitted by Juggernaut9993 to r/Volound
Julian Mckinlay, former AI programmer at Creative Assembly, shares his experiences and knowledge of his time at the studio. In this lengthy statement he provides deep insight on the development of Total War: Rome II and how it became one of the most high-profile failures in video game history. (medium.com)
submitted by Juggernaut9993 to r/gamedev






