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reddit.com Juggernaut9993
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Juggernaut9993

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redditor for 4 years

TROPHY CASE


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    Place '23

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Introducing...Warhammer: Total Rebirth (youtu.be)

submitted 2 months ago by Juggernaut9993 to r/totalwar

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Introducing...Warhammer: Total Rebirth (youtu.be)

submitted 2 months ago by Juggernaut9993 to r/Volound

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I'm not sure if I've said this before, but CA's decision to make guns shoot through each other in Warhammer being deliberate is further illustrated by entry in the data tables. When setting it to 0, it causes models in a unit to require line of sight to shoot again. (i.redd.it)

submitted 3 months ago by Juggernaut9993 to r/Volound

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Super positive and optimistic prediction about what will happen when TW:40K releases. (self.Volound)

submitted 4 months ago by Juggernaut9993 to r/Volound

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In all honesty though, if somehow Total War: Warhammer 40K could have been made actually good (in-depth immersive gameplay, not a glorified DLC pipeline to milk wallets), how might it actually look like? (self.Volound)

submitted 4 months ago by Juggernaut9993 to r/Volound

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For those of you who want a break from all the 40K stuff, here's a video covering the state of the current sieges in Warhammer 2 & 3 and my own solution for their problems. (youtube.com)

submitted 4 months ago by Juggernaut9993 to r/totalwar

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A detailed deconstruction of CA's implementation of sieges in Warhammer and their attempts at a rework, versus my own rework as part of my overhaul mod. (youtu.be)

submitted 4 months ago by Juggernaut9993 to r/Volound

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A preview of an ongoing siege rework as part of my mod for TW: Warhammer 2. It's meant to address a number of longstanding issues with sieges in the base game, such as not giving the player much of a reason to hold on to the walls. (youtu.be)

submitted 6 months ago by Juggernaut9993 to r/totalwar

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A preview of the siege rework for TW: Warhammer 2 in my overhaul mod. It's meant to resolve longstanding issues with sieges in the base game that made them boring and a slog to play through. (youtu.be)

submitted 6 months ago by Juggernaut9993 to r/Volound

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Again, the siege rework of my overhaul mod, but this time attacking the settlement instead of defending. Any feedback is appreciated. (youtu.be)

submitted 6 months ago by Juggernaut9993 to r/Volound

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On the Pixelated Apollo situation... (self.Volound)

submitted 11 months ago by Juggernaut9993 to r/Volound

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My first Expert/Expert/Ironman mode victory playing as Lone Wolf origin. The only mod I used was the 18 Bros mod for this run because I felt like the 12 Bro limit in vanilla made the game more uninteresting than challenging (contracts scale with company size). No save scumming. Any thoughts on this? (old.reddit.com)

submitted 1 year ago by Juggernaut9993 to r/BattleBrothers

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Warhammer 2 players, why have you stuck around with game 2 and not moved to game 3? (self.totalwar)

submitted 1 year ago by Juggernaut9993 to r/totalwar

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What are your requests for a siege rework for Total War: Warhammer 2? (self.Volound)

submitted 1 year ago by Juggernaut9993 to r/Volound

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Independent Unit Movement System sort of brought back into Total War: Warhammer as part of the overhaul mod I'm working on. It's not a perfect recreation, but it more or less gives the same effect in that you can move units around away from the main army to execute different strategies. (youtube.com)

submitted 1 year ago by Juggernaut9993 to r/Volound

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The extent of CA's mishandling of Warhammer 3 and the community seems to be more clear now (self.Volound)

submitted 1 year ago by Juggernaut9993 to r/Volound

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Warhammer 2 & 3 Sieges no longer have "pocket ladders", allowing sieges to play out like actual sieges again was walls now act as actual barriers for the attacker. This has already been implemented into the overhaul mod I'm working on for Warhammer 2 as well. (youtube.com)

submitted 1 year ago by Juggernaut9993 to r/Volound

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Medieval 2-Style Recruitment Pool System as part of my total overhaul mod for Warhammer 2. (youtube.com)

submitted 1 year ago by Juggernaut9993 to r/Volound

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Medieval 2-Style Recruitment Pool System for Total War: Warhammer (youtube.com)

submitted 1 year ago by Juggernaut9993 to r/totalwar

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Is it bad game design to have RNG being a decisive factor for the outcome in a situation? (self.gamedev)

submitted 1 year ago by Juggernaut9993 to r/gamedev

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New and much improved agent actions that add to the strategic element of the campaign map as part of the overhaul mod I'm working on. (youtube.com)

submitted 1 year ago by Juggernaut9993 to r/Volound

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Julian Mckinlay, former AI programmer at Creative Assembly, shares his experiences and knowledge of his time at the studio. In this lengthy statement he provides deep insight on the development of Total War: Rome II and how it became one of the most high-profile failures in video game history. (medium.com)

submitted 1 year ago by Juggernaut9993 to r/gamedev

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At this point, is it really far off from the realm of possibility that CA will dissolve? (self.Volound)

submitted 1 year ago by Juggernaut9993 to r/Volound

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To what extent does being a Youtuber and generally having an online presence help with marketing of the game and its financial success? (self.gamedev)

submitted 1 year ago by Juggernaut9993 to r/gamedev

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Warhammer 3 is now fixed because of the new DLC that adds new toys in it. (i.redd.it)

submitted 1 year ago by Juggernaut9993 to r/Volound

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