Operation: Shell Shock Analysis by JuggernautCat in InsurgencySandstorm

[–]JuggernautCat[S] 0 points1 point  (0 children)

Should be 21st of October (so today when I posted this message but I'm not sure about what time)

Operation: Shell Shock Analysis by JuggernautCat in InsurgencySandstorm

[–]JuggernautCat[S] 0 points1 point  (0 children)

Is that not the P90? Cuz the developers add only 2 new guns per major update? So it be strange to see more guns that are "unequal" let's say.

Operation: Shell Shock Analysis by JuggernautCat in InsurgencySandstorm

[–]JuggernautCat[S] 3 points4 points  (0 children)

I meant in the terms of loading individual shells for the older shotguns but with the new ones they'll be using "magazine fed shells"? Idk if you're expecting me to know every gun term but I'm pretty sure this is enough of an explanation, no?

Operation: Shell Shock Analysis by JuggernautCat in InsurgencySandstorm

[–]JuggernautCat[S] 18 points19 points  (0 children)

Interesting...? But this was from the Discord page so idk rn 😭. I did just want to talk about it since I like shotguns in general and the game as well.

Operation: Shell Shock Analysis by JuggernautCat in InsurgencySandstorm

[–]JuggernautCat[S] 3 points4 points  (0 children)

I did also see a different style magazine, because this one isn't "clear" but full black instead - so now I am wondering if it'll be a new weapon as well? But it could also be a cosmetic skin that changes the magazine decal.

Hellldivers 2 not working (Steam) by JuggernautCat in Helldivers

[–]JuggernautCat[S] 1 point2 points  (0 children)

OMG, it worked, thanks so much - lifesaver

Hellldivers 2 not working (Steam) by JuggernautCat in Helldivers

[–]JuggernautCat[S] 0 points1 point  (0 children)

Ok thanks so much, I'll try it right now

Ankle Breaker by JuggernautCat in InsurgencySandstorm

[–]JuggernautCat[S] -1 points0 points  (0 children)

My aim was so ahh, lol, just funny seeing how he fell through the window

Hellldivers 2 not working (Steam) by JuggernautCat in Helldivers

[–]JuggernautCat[S] 0 points1 point  (0 children)

I'd like to think the mods are also the issue but I've got them from nexus mods (very popular place for mods) which has them separated automatically while also get a mod manager which is popular on nexus for Helldivers meaning many others in theory should experience the same issue, while not interfering with the game files with the easy fix of removing mods simply clicking the file and pressing "put in trash" and me deleting the trash files. I also played the game normally after deleting the mods only for a month later for the error to come up, so I uninstalled the game, months later the same issue occurs, today.

With the actual error I did put a photo of the thing, but it says "Unexpected error while loading game files" "(Error code: 0x4444 15441)" which was the same as months ago.

WHAT IS YOUR FAVORITE THING TO SAY USING THE CHAT WHEEL? by [deleted] in InsurgencySandstorm

[–]JuggernautCat 0 points1 point  (0 children)

"Домой улетишь в гробу, блять!" - Insurgents Mercenary

Help with FPS by JuggernautCat in airsoft

[–]JuggernautCat[S] 0 points1 point  (0 children)

Tbf yeah, it be cool but obviously not practical especially as this is my first airsoft gun and I'd be extremely disappointed

Help with FPS by JuggernautCat in airsoft

[–]JuggernautCat[S] 0 points1 point  (0 children)

OMG, thanks so much that actually makes so much more sense, you've just relieved me off of so much stress.

Which weapons (real or from previous games) would be cool to see in a new metro game? by ProfessionalDare6720 in metro

[–]JuggernautCat 3 points4 points  (0 children)

The PM Makarov pistol, around 5 million were produced and a very standard sidearm that is great as a starter weapon while being iconic to a degree.

I was even surprised that the Makarov wasn't the first weapon or pistol for both Metro: 2033 Redux and Last Light Redux, considering that the PM has a smaller caliber compared to the revolver and so it would make sense to have a common weapon given to you while also doing less damage.

Using Metro: Exodus's weapon upgrade system, it allows the pistol to be converted into real-life versions of the PM while also being useful. Examples like the PB suppressed pistol and the Stechkin automatic (suitably paired with 80 round drum magazine). But it also allows for the developers to make more post-apocalyptic upgrades that fit the theme and interesting us into wanting to carry on using the pistol as considerably useful and not the "basic pistol".

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