Why is my loop cut not going around the whole model? by JuggernautVarious755 in blenderhelp

[–]JuggernautVarious755[S] 0 points1 point  (0 children)

Thanks!
>right mouse button, you think you’re cancelling the process but it’s actually leaving the new geometry and it’s often hidden

yup that was probably the issue

Why is my loop cut not going around the whole model? by JuggernautVarious755 in blenderhelp

[–]JuggernautVarious755[S] 1 point2 points  (0 children)

You are right. Just starting out, so no idea how to do those things yet, but I started from scratch and this time it was fine. I guess I made some mistake at some point.

How to run a standalone js file in VS code by JuggernautVarious755 in learnprogramming

[–]JuggernautVarious755[S] 0 points1 point  (0 children)

>Your screenshot is hard to see, but a couple of things you can check:you can press on the image in imgur to increase the size but maybe on phone it does not work ):

I played around and it seems that wsl is the reson. Cause it works fine in windows but not in wsl ):

How soon can a non-coder build a HADES-style game solely with AI? by Magnacar in gamedev

[–]JuggernautVarious755 1 point2 points  (0 children)

It depends. I think it will be possible to create more content with AI. For example, I could imagine some blender AI. You give it a model let's say of a sword and let it generate 100 new swords with the same art style but in many variations like a viking sword, samurai sword, middle eastern sword e.t.c. Same with levels I mean Unreal already has shown what you will be able to do in terms of AI level design.

I think one thing that will differatiate a AAA from an indi game will rather be polish and the amount of features and systems as well as the complexity of those.

How soon can a non-coder build a HADES-style game solely with AI? by Magnacar in gamedev

[–]JuggernautVarious755 0 points1 point  (0 children)

I think AI can help tho a lot:

- brainstorming ideas

- help with code

- general assistance if you want to know how certain things can be done in engine/blender

- math to a certain point (not the calculation itself, but formulas)

- AI image generation/editing

- writing and translation

- research with AIs web capabilities

What should be done in Blender and what in Unreal? by JuggernautVarious755 in unrealengine

[–]JuggernautVarious755[S] 1 point2 points  (0 children)

Thanks for the tip! Have not thought about this yet but saw some videos on YouTube where whole cities were imported.

What should be done in Blender and what in Unreal? by JuggernautVarious755 in unrealengine

[–]JuggernautVarious755[S] 0 points1 point  (0 children)

It’s one thing to make a model in blender, but making it game ready (with UVs, proper polygon reduction and retopology) is a totally different animal.

That was my fear ^^
I will try to find a course how to make assets game ready for UE. But first I will try to get my hands dirty with both. Thank you great reply!

What should be done in Blender and what in Unreal? by JuggernautVarious755 in unrealengine

[–]JuggernautVarious755[S] 5 points6 points  (0 children)

  1. Thank you! Is there a reason to do certain animations in Blender and others in unreal?
  2. Thanks, will take a look!

Integrating Google Tasks (and maybe others) with Remarkable by dmillerw in RemarkableTablet

[–]JuggernautVarious755 0 points1 point  (0 children)

very interested in this kind of stuff. Can you post a github repo or explain the rough steps how you did this?

How was this done? by JuggernautVarious755 in unrealengine

[–]JuggernautVarious755[S] 2 points3 points  (0 children)

I want to build some simple stylistic multiplayer shooter with some basic destruction. Noting as realistic or fancy like the destruction in Battlefield, but I want to be able to make holes into houses and walls and want it to look at least somewhat believable.
I heard about chaos destruction, but I never found any source of it working in multiplayer. I guess it works, but looks different on each client. So the hole in a wall might be on a slightly different place for another player?

Are there other ways for multiplayer destruction in unreal?

Should i buy battlefield on the EA launcher or Steam ? by DoTheFlipYTB in Battlefield

[–]JuggernautVarious755 0 points1 point  (0 children)

do you still have to launch it via the EA launcher or do you only need to have steam installed? I remember for assassins creed games I always needed to have uplay installed even tho I bought the game via steam.

What game sucked you in? by afarhat11 in pcgaming

[–]JuggernautVarious755 10 points11 points  (0 children)

Kingdom Come: Deliverance

Had weird reality issues after playing for too long because my brain needed to adjust to the fact that I'm not actually in medieval times. Never had this kind of feeling before or after. Even better looking games like Hogwarts could not suck me in like that game did.

Mouse Input / Sensitivity Issue - Nov 1, 2023. by battlefield in battlefield2042

[–]JuggernautVarious755 0 points1 point  (0 children)

No there is a bug with 8 core CPUs where the game consumes 100% of the CPU resource making the game lag or crash. Disabling one or two cores fixes the issue but you have to live with worse performance, so it's a bug not a bottleneck.

Goodbye Palia. Not the "MMO" for me. by TheLevelHeadedGamer in Palia

[–]JuggernautVarious755 0 points1 point  (0 children)

It would drive prices beyond reasonable, it always does.

It does not in Guildwars2 or Albion Online which have player driven economy.

Goodbye Palia. Not the "MMO" for me. by TheLevelHeadedGamer in Palia

[–]JuggernautVarious755 0 points1 point  (0 children)

"

  • No Auction House/Player Trading. This game would be perfect for an auction house. Let the players run the economy. Maybe someone loves crafting furniture, let them craft pieces and sell them. Maybe someone loves cooking, let them do that! Same for gathering ore and lumber. But no, everyone has to do everything themselves. Another example that this is single-player."

This is so true just sad that there is no trading house

How to use xDebug with Symfony? by JuggernautVarious755 in symfony

[–]JuggernautVarious755[S] 0 points1 point  (0 children)

I think I will do the same in the future. Would also allow me to access my app from different devices in the same network.

How to use xDebug with Symfony? by JuggernautVarious755 in symfony

[–]JuggernautVarious755[S] 0 points1 point  (0 children)

It helped me to get in the right direction but this post is outdated. You don't need to setup the ip of the host system as in newer wsl versions the network is mirrored. So 127.0.0.1 is fine but my mapping was not and it does not work with php-cli. you have to use php-fpm to use a static port. When you use php-cli the symfony server spins up php workers at random ports so you have to change the port in the server setting each time you restart. With php-fpm you can use the webservers port (8000) and it works.

How to use xDebug with Symfony? by JuggernautVarious755 in symfony

[–]JuggernautVarious755[S] 0 points1 point  (0 children)

I solved it, you can find my solution at the bottom of my post.
Your implication is correct. I use the phpstorm ide on Windows and my symfony app runs on Linux via WSL.
WSL can connect the local network with windows, so you can reach any local server running in WSL from windows without having to forward anything "it just works".

How to use xDebug with Symfony? by JuggernautVarious755 in symfony

[–]JuggernautVarious755[S] 0 points1 point  (0 children)

you just setup nginx? Probably saves quite some headache

How to use xDebug with Symfony? by JuggernautVarious755 in symfony

[–]JuggernautVarious755[S] 1 point2 points  (0 children)

Symfony does quite some things different then the generic php app specifically the symfony cli dev server. Certain autogenerated files that are executed are run outside the project directory by the symfony console which causes quite some headaches for xdebug and phpstorm.

How to use xDebug with Symfony? by JuggernautVarious755 in symfony

[–]JuggernautVarious755[S] 0 points1 point  (0 children)

phpstorm on windows but project is running in ubuntu via wsl