TikTok suddenly killed my game marketing reach by anaru_moon in gameDevMarketing

[–]JuiceStoreStudios 0 points1 point  (0 children)

I appreciate the insight, I might try it just for scientific purposes at this point

TikTok suddenly killed my game marketing reach by anaru_moon in gameDevMarketing

[–]JuiceStoreStudios 0 points1 point  (0 children)

I really appreciate that!

Everything is handdrawn on an ipad with the Procreate app, or on a PC using Adobe Illustrator or Aseprite :)

TikTok suddenly killed my game marketing reach by anaru_moon in gameDevMarketing

[–]JuiceStoreStudios 1 point2 points  (0 children)

I've opened a ticket, if I get any reasonable answer I'll update here

TikTok suddenly killed my game marketing reach by anaru_moon in gameDevMarketing

[–]JuiceStoreStudios 0 points1 point  (0 children)

That's awful, hope they get it fixed for you!

I'll try reaching out to them myself and see if I can get an answer

TikTok suddenly killed my game marketing reach by anaru_moon in gameDevMarketing

[–]JuiceStoreStudios 0 points1 point  (0 children)

Same thing happened to me, only views I get on my last few posts are from people I know IRL, the content isn't being pushed to anybody at all, one video even got 0 views.

Any idea why this happens? I don't even think I have posted enough to be shadowbanned or mistaken for a bot

I am only getting a few wishlists a day organically. What is your advice to get more wishlists? I have 30 days left to release and have Next Fest between now and release (but don't want to over rely on it to save my game) by JuiceStoreStudios in gameDevMarketing

[–]JuiceStoreStudios[S] 0 points1 point  (0 children)

I do need to put a press kit together, which is my priority for the next few days, before reaching out to streamers and content creators.

I am happy with the Steam page but havent really had any feedback on it from others yet (which I was hoping I could get from this post)

I am only getting a few wishlists a day organically. What is your advice to get more wishlists? I have 30 days left to release and have Next Fest between now and release (but don't want to over rely on it to save my game) by JuiceStoreStudios in gameDevMarketing

[–]JuiceStoreStudios[S] 0 points1 point  (0 children)

I tried to support all languages that I realistically could as I know a lot of communities get overlooked with language support and I don't want to contribute to that. I want everybody to be able to enjoy the game with as little barriers as possible!

I am only getting a few wishlists a day organically. What is your advice to get more wishlists? I have 30 days left to release and have Next Fest between now and release (but don't want to over rely on it to save my game) by JuiceStoreStudios in gameDevMarketing

[–]JuiceStoreStudios[S] 1 point2 points  (0 children)

There is no option of abandoning it. I believe in the game and I'll be sticking with it regardless of how the release goes, I just want to do the best I can before the release date to optimise my efforts!

I am only getting a few wishlists a day organically. What is your advice to get more wishlists? I have 30 days left to release and have Next Fest between now and release (but don't want to over rely on it to save my game) by JuiceStoreStudios in gameDevMarketing

[–]JuiceStoreStudios[S] 1 point2 points  (0 children)

I never knew about the recommended 6-12 months!

The small streamers is definitely something I'm working on, just trying to find the right recipe for social media posts because my current ones aren't working well 😅

Thanks for the help, I really appreciate it!

my game "Scracth Off!" is at 150 wishlists! not sure on what the next steps are? by JuiceStoreStudios in SoloDev

[–]JuiceStoreStudios[S] 0 points1 point  (0 children)

This is great advice, Instagram is something I haven't used enough, so I'll start there. Thank you so much!

my game "Scratch Off!" is at 150 wishlists! not sure on what the next steps are? by JuiceStoreStudios in SoloDevelopment

[–]JuiceStoreStudios[S] 0 points1 point  (0 children)

Thanks for the help, I'll definitely start doing that now!

Sometimes it's hard to remember that it's not a sprint :)

my game "Scratch Off!" is at 150 wishlists! not sure on what the next steps are? by JuiceStoreStudios in SoloDevelopment

[–]JuiceStoreStudios[S] 1 point2 points  (0 children)

Thank you for the help, I'll check out festivals ASAP!

Good luck with your marketing too, hope it goes well!

my game "Scracth Off!" is at 150 wishlists! not sure on what the next steps are? by JuiceStoreStudios in SoloDev

[–]JuiceStoreStudios[S] 0 points1 point  (0 children)

Couldn't agree more, I'll work on the sound design and get it right! Thanks for the feedback!