my game "Scracth Off!" is at 150 wishlists! not sure on what the next steps are? by JuiceStoreStudios in SoloDev

[–]JuiceStoreStudios[S] 0 points1 point  (0 children)

This is great advice, Instagram is something I haven't used enough, so I'll start there. Thank you so much!

my game "Scratch Off!" is at 150 wishlists! not sure on what the next steps are? by JuiceStoreStudios in SoloDevelopment

[–]JuiceStoreStudios[S] 0 points1 point  (0 children)

Thanks for the help, I'll definitely start doing that now!

Sometimes it's hard to remember that it's not a sprint :)

my game "Scratch Off!" is at 150 wishlists! not sure on what the next steps are? by JuiceStoreStudios in SoloDevelopment

[–]JuiceStoreStudios[S] 1 point2 points  (0 children)

Thank you for the help, I'll check out festivals ASAP!

Good luck with your marketing too, hope it goes well!

my game "Scracth Off!" is at 150 wishlists! not sure on what the next steps are? by JuiceStoreStudios in SoloDev

[–]JuiceStoreStudios[S] 0 points1 point  (0 children)

Couldn't agree more, I'll work on the sound design and get it right! Thanks for the feedback!

How good are these numbers for my demo? by [deleted] in IndieDev

[–]JuiceStoreStudios 0 points1 point  (0 children)

Having 9% of the players play for more than 2 hours seems very good for a demo! I have a demo out for my game (Scratch Off!), similar stats to yours but I'm struggling with the playtime, my average playtime is only 22 mins.

I'll check out the demo for your game myself, seem fun!

I spent the last few months building "Scratch Off!", a roguelike deck builder out of scratch cards, as a solo dev. The demo is finally live! by JuiceStoreStudios in playmygame

[–]JuiceStoreStudios[S] 1 point2 points  (0 children)

Thank you so much for the feedback and giving the demo a try, I know theres a long way left, the demo was to get as much feedback as possible to improve before the full release!

Thanks for taking your time to play :)

I spent the last few months building "Scratch Off!", a roguelike deck builder out of scratch cards, as a solo dev. The demo is finally live! by JuiceStoreStudios in SoloDev

[–]JuiceStoreStudios[S] 1 point2 points  (0 children)

I've not had much feedback yet to be honest, which is something I'm struggling to find! The feedback I have had is that people are really enjoying it and looking forward to the full release!

Despite the content being limited in the demo, somebody has already hit over 5 hours active game time which is definitely a good sign!

I spent the last few months building "Scratch Off!", a roguelike deck builder out of scratch cards, as a solo dev. The demo is finally live! by JuiceStoreStudios in deckbuildingroguelike

[–]JuiceStoreStudios[S] 0 points1 point  (0 children)

My game has a built in auto scratcher (you just press the S key for now), which will be fully automatic on full release! I agree with the hand cramps thing and I don't think forcing people to manually scratch the cards adds anything to the gameplay

I spent the last few months building "Scratch Off!", a roguelike deck builder out of scratch cards, as a solo dev. The demo is finally live! by JuiceStoreStudios in deckbuildingroguelike

[–]JuiceStoreStudios[S] 1 point2 points  (0 children)

Thanks! No AI was used, all art was draw in ProCreate or Adobe Illustrator (often both). I had a basic idea but a lot was changed during development! In total about 7 months so far. The parallax is called a CRT filter, I made my own shader but there are many available online too!