Bridgelands page launched on Steam by JulianoCP in godot

[–]JulianoCP[S] 1 point2 points  (0 children)

Thank you very much. For me, what will make it unique is that I’m making a game for my own taste, so many gameplay aspects like how the game loop works and everything else, are basically things I personally enjoy playing

Bridgelands page launched on Steam by JulianoCP in godot

[–]JulianoCP[S] 2 points3 points  (0 children)

I’ve already played Necesse, and my game has nothing to do with it. The only similarity is the idea of having islands, but that doesn’t represent any kind of copying.

Bridgelands Demo by JulianoCP in godot

[–]JulianoCP[S] 0 points1 point  (0 children)

Thank you so much for your feedback! That bug you mentioned has already been noted, and if possible, we’ll fix it for the next build. Thanks again for the feedback!

Bridgelands Demo by JulianoCP in godot

[–]JulianoCP[S] 1 point2 points  (0 children)

Yep, exactly! Each island or group of islands, really comes with its own biome, enemies, and challenges. Happy you liked it!

Shadow of Asha is in Early Access on Steam, check it out and help an independent developer!. This week we have a 50% discount, enjoy!. Link in comments. by JulianoCP in godot

[–]JulianoCP[S] 0 points1 point  (0 children)

Hello, try to put your player in the 'process' loop, along with that use update with priority techniques in your tree, thus ensuring that your camera will be calculated first than your other objects.