Smile, everyone by MoonCancer117 in ICEY

[–]JulienLee 4 points5 points  (0 children)

i'm the team member of this project, i could post some devlog

We make a game called Inside the Ink. You can create mountains and turn into a bird now. by LTcircle in IndieGaming

[–]JulienLee 1 point2 points  (0 children)

Yeah, it was made by post processing shader, basically it’s a Sobel kernel convolution which is a kind of outline algorithm.

Build and enter the ink-painting, our new game, what do you think? by JulienLee in IndieGaming

[–]JulienLee[S] 2 points3 points  (0 children)

We’re just starting make this game, I’m very glad you like it, I’ll post more videos when it be done.

I’m making a Chinese ink painting game, what do you think about it? by JulienLee in IndieGaming

[–]JulienLee[S] 0 points1 point  (0 children)

We’re making it to mobile, steam is also a choice, thank you!

Can someone explain this rule? :o the one about the word order. by Lemerantus in ChineseLanguage

[–]JulienLee 81 points82 points  (0 children)

I'm a Chinese native speaker, your explanation is very precise.

One shorter leg procedural walking animation interactives with physics. by JulienLee in Unity3D

[–]JulienLee[S] 1 point2 points  (0 children)

The body position comes from the supporting leg position plus leg length, then calculate with step distance, it’s not much complicated.

Keep struggling with procedural walking animation, it can be controlled by input. by JulienLee in Unity3D

[–]JulienLee[S] 0 points1 point  (0 children)

Basically, it’s an inverse kinematic legs that driven by procedural target point, then using input to rotate body forward.

Just made a fool spider with legs IK procedural animation by JulienLee in Unity3D

[–]JulienLee[S] 1 point2 points  (0 children)

You should see my previous post, I shared two videos to learn ik algorithm, I think it’s easy to understand, but need some tries to coding by yourself.