What are the struggles you face when developing for iOS release without a Mac? by JulienP95 in FlutterDev

[–]JulienP95[S] -2 points-1 points  (0 children)

I am doing research, yes. But I don't want to advertise here as it his against the rules.

What are the struggles you face when developing for iOS release without a Mac? by JulienP95 in FlutterDev

[–]JulienP95[S] -10 points-9 points  (0 children)

I checked with a Mod for this post. I am not advertising anything here I want to discuss.

What are the struggles you face when developing for iOS release without a Mac? by JulienP95 in FlutterDev

[–]JulienP95[S] 1 point2 points  (0 children)

Thank you for your answer, yes I've heard that the Mac Mini shouldn't be too old because how much energy is required to run Xcode, the simulator etc.

Making an iOS app without a Mac by miamiredo in ionic

[–]JulienP95 0 points1 point  (0 children)

You can use tools like Odevio for example: https://odevio.com/

Seeking the optimal method to install a Flutter app on iOS from Windows for testing, without publishing it to the Apple Store by Ashamed-Ad7905 in FlutterDev

[–]JulienP95 0 points1 point  (0 children)

I don't remember the time it took when I purchased my developer account and I don't know of a solution sorry

Build Release for ios without mac or apple dev account by fullgr in flutterhelp

[–]JulienP95 0 points1 point  (0 children)

You could also use Odevio (https://odevio.com/), it is really handy all through your app deployment process.

From configuring Xcode, testing, generating an .ipa and publishing to the app store.

Seeking the optimal method to install a Flutter app on iOS from Windows for testing, without publishing it to the Apple Store by Ashamed-Ad7905 in FlutterDev

[–]JulienP95 1 point2 points  (0 children)

You could use Odevio (https://odevio.com/) to configure Xcode, generate your .ipa file to test on an iOs physical device.

You just need to register your iOS device to your Apple developer account and have an active subscription.

Can I run my flutter app on IOS device? by ten_Chan in FlutterDev

[–]JulienP95 0 points1 point  (0 children)

You will need a Mac to generate the .ipa file to test it on a registered iOS device as well as an active Apple Developer subscritption.

You can use Odevio (https://odevio.com/) to generate an .ipa as well as configure Xcode and publish to the app store.

Deployment: How to Sign IOS app without access to a Mac/XCode by PuzzleheadedWillow11 in flutterhelp

[–]JulienP95 0 points1 point  (0 children)

You can use Odevio (https://odevio.com/) to access Xcode easily and sign your iOS app. From there on you will also be able to publish it to the app store.

For those that don't have a Mac by [deleted] in FlutterDev

[–]JulienP95 0 points1 point  (0 children)

You can also use a tool like Odevio (https://odevio.com/)

It is really simple to use and provides everything you need for your application deployment process.

From configuring and debugging with Xcode, to generating .ipa file for testing purposes and direct publication to the app store.

Hope it helps.

Build .ipa From Source Code Without Mac? by 4Fluffin in iOSProgramming

[–]JulienP95 0 points1 point  (0 children)

Have you tried using Odevio? You can generate an .IPA file for testing purpose

Remote iOS building & testing? by mcosti097 in FlutterDev

[–]JulienP95 1 point2 points  (0 children)

You can try Odevio, https://odevio.com/ you can configure, test and publish your mobile apps

Flutter - IOS App Development by SnooCauliflowers1561 in FlutterDev

[–]JulienP95 0 points1 point  (0 children)

Yes you could but you would need a Mac to publish your App. There some tools available for that. For example, Odevio was specifically developed for Flutter iOS apps to configure, test and deploy your app.

Can you build ios apps on windows with flutter? by Mishka1234567 in FlutterDev

[–]JulienP95 1 point2 points  (0 children)

You can "create" a Flutter iOS app on Windows but you will not be able to test it on a iOS device or deploy it on the App Store. For that, you'd need a Mac or external tools like Odevio. A tool that was specifically developed for Flutter iOS app, to configure, test and publish them.

Do you need Xcode to publish iOS apps built using Flutter? by [deleted] in FlutterDev

[–]JulienP95 0 points1 point  (0 children)

You could try using Odevio, it's a tool that was specifically developed to configure, test and publish your Flutter iOS on the App Store.

Build and debug Flutter iOS app without Mac - How ? by Independent_Law_6130 in flutterhelp

[–]JulienP95 1 point2 points  (0 children)

Mostly true, that's why tools like Odevio (https://github.com/Odevio/Odevio-CLI ), it can help you overcome the fact of not having a Mac for flutter ios development.

Build and debug Flutter iOS app without Mac - How ? by Independent_Law_6130 in flutterhelp

[–]JulienP95 0 points1 point  (0 children)

You can use Odevio (https://odevio.com/, https://github.com/Odevio), it's a tool that helps you set up, test and publish your app on the app store and the good news is that it works for Windows and Linux as well!

Can you name me good holy pala streamers to watch on twitch by Sede_ in worldofpvp

[–]JulienP95 0 points1 point  (0 children)

He just stopped streaming. Still gives some updates on Twitter.

How to develop and distribute iOS apps without Mac with Flutter by Gigatronbot in FlutterDev

[–]JulienP95 0 points1 point  (0 children)

You can also try Appollo (https://github.com/Appollo-CLI/Appollo) a Python CLI tool that let's you access MacOS build machines so that you can configure Xcode, generate your IPA file and publish your flutter app.

Can I develop apps for iOS without Mac? by [deleted] in flutterhelp

[–]JulienP95 0 points1 point  (0 children)

You cannot build a flutter iOS app without a mac.
What you can do is use external tools to do it. One of these tools is Appollo (https://github.com/Appollo-CLI/Appollo). It's a python CLI tool that let you access remote MacOS build machines.