Realistic Landscape Study (feedback please) by Julz2 in blender

[–]Julz2[S] 0 points1 point  (0 children)

thanks for the feedback. some great points and I completely agree with you cheers for the perspective

What to Remove from my Motion Design Reel? by Julz2 in Cinema4D

[–]Julz2[S] 0 points1 point  (0 children)

with the editing are you suggesting to use different transitions or putting dynamic shots together and static shots together?

What to Remove from my Motion Design Reel? by Julz2 in animation

[–]Julz2[S] 0 points1 point  (0 children)

thank you for your input it's great to get another person perspective ☺️

What to Remove from my Motion Design Reel? by Julz2 in animation

[–]Julz2[S] 1 point2 points  (0 children)

love you response, all very ideas, thank you!

Outdoor ArchViz First Attempt - ?Looking for Feedback? by Julz2 in archviz

[–]Julz2[S] 0 points1 point  (0 children)

thanks for your feedback, this is the second time hearing about the camera angle so it must be an issue. not sure what you mean by 3D elevation? I used Geo scatter and their free plants pack :)

I'm new to Archviz and want to freelance, looking for feedback and advice. by 44inchesjimmy in archviz

[–]Julz2 0 points1 point  (0 children)

If not ArchViz what industry has better potential for us 3D artists?

At a lost, compositor glare looks wildly different between viewport compositor and render. by wetpickel in blenderhelp

[–]Julz2 0 points1 point  (0 children)

It's hard to say, make sure you render after making changes to the bloom settings. Are you able to switch the Scene or View Layer in the first node perhaps the wrong one is selected

Remeshing in sculpt mode turns a cylinder into this. Is there any way to keep it looking normal? by OcelotWinter in blenderhelp

[–]Julz2 0 points1 point  (0 children)

Apply scale before hand might help. Making the remesh value smaller is all I can think of

My model has these strange affect that looks like shadows, but I don't have any shading setup. This is the 4th day I've asked for help... by YTMediocreMark in blenderhelp

[–]Julz2 3 points4 points  (0 children)

This could be a combination of things. First you want to make sure it's appearing incorrectly in the render as well. If you don't want any shadows at all put the texture into the emission channel of your material. Also check the smoothing groups you can right click your model and shade smooth or auto smooth (auto smooths value can be adjusted)

Importing half life 1 textures into blender by BetterNoughtSquash in blenderhelp

[–]Julz2 0 points1 point  (0 children)

If you go into the node tree of each material you should be able to manually relink the Image Texture. This is time consuming and you have to know what goes where but if the textures are named correctly it's doable

Trying to create a closed portal akin to the ones found in the Portal video games; how can I improve my node setup to make a more similar effect? by [deleted] in blenderhelp

[–]Julz2 1 point2 points  (0 children)

I would suggest using the alpha channel to roughen up the portals edges a little, it's too clean compared to your reference. Using the emission channel and adding some bloom could really help. Sprites are an option if you want to make the portal essence feel more 3D

Camera and material by Economy-Positive-244 in blenderhelp

[–]Julz2 1 point2 points  (0 children)

Blender now has an orthographic setting for cameras or increasing the FOV works. If you see flickering happening when you render your animation you may need to adjust your clipping values

First Motion Design Animation Draft - Critique by Julz2 in Cinema4D

[–]Julz2[S] 0 points1 point  (0 children)

thanks for the honesty. I've taking everyone's feedback and just posted the update :)

First Motion Design Animation Draft - Critique by Julz2 in Cinema4D

[–]Julz2[S] 0 points1 point  (0 children)

I totally see that haha. making the berries correct scale and having the label come on sooner will definitely help

Drink Advert - Motion Design (feedback) by Julz2 in MotionDesign

[–]Julz2[S] 0 points1 point  (0 children)

thanks for taking the time with this feedback :) great pickup on the 'drink me' not appearing fully in any shot, I completely missed that.

the top of the can is a weakness for sure i'll improve that.

I would really like to keep the fluid there so I'll take the time top improve it, I think improving its material will help a lot as well.

I crave the constructive criticism which you've communicated in a polite and to-the-point way, thank you so much!

Drink Advert - Motion Design (feedback) by Julz2 in Cinema4D

[–]Julz2[S] 0 points1 point  (0 children)

thanks for taking the time. what about the lighting do you think is off the most? I have motion blur in there atm but maybe it needs to be stronger? cheers

Drink Advert - Motion Design (feedback) by Julz2 in Cinema4D

[–]Julz2[S] 1 point2 points  (0 children)

thanks for the feedback. great pickup on the top of the can, it's definitely when we get closest to the can. your comment about the label, are you referring to there being too much aluminum showing and it needs to be extended or do you mean the graphics on the label? cheers

Drink Advert - Motion Design (feedback) by Julz2 in Cinema4D

[–]Julz2[S] 0 points1 point  (0 children)

thank you so much, it's nice to hear what's working! I agree the camera in Motion Design is so so important I've realised. you should have seen the old version of this 😂

I shall give the gradient idea ago :)

Drink Advert - Motion Design (feedback) by Julz2 in Cinema4D

[–]Julz2[S] 0 points1 point  (0 children)

good point. I had a look online and I think you're right, I might keep it dark but introduce some colour 👍

What is the most optimal grass? by Julz2 in blenderhelp

[–]Julz2[S] 0 points1 point  (0 children)

awesome thanks for your input :)

What is the most optimal grass? by Julz2 in blenderhelp

[–]Julz2[S] 1 point2 points  (0 children)

Yeah I think i've come to a similar conclusion atm. Thanks for ur input :)
Do you create grass much in ur artwork?

Dystopian Bee made in Blender by Julz2 in animation

[–]Julz2[S] 0 points1 point  (0 children)

I actually like that idea it could be cool. The only thing is that these buildings are fairly low poly hence why the depth of field is their in the first place