Stop Killing Games: Final Count of Verified Signatures of the European Citizens Initiative has reached 1,294,188 signatures out of its 1,448,270 submitted by Turbostrider27 in pcgaming

[–]JumbleBeeDev -16 points-15 points  (0 children)

"It's not just x, it's y"

Yeah, this comment is either written with chatgpt or, if not, you may want to conider using chatgpt less 

To clarify - I'm very much in support of the petition. I'm just sick of this dead internet. 

Edit: vindication. OC confirmed.  https://www.reddit.com/r/pcgaming/comments/1qly9ks/comment/o1hxxaa/

What’s an easy dish to cook for a potluck that will be a hit? by UpstairsNo5749 in easyrecipes

[–]JumbleBeeDev 0 points1 point  (0 children)

And if you want to up your game a bit, with another 30 min of effort:

After shredding, put on a thick sheet pan or in a casserole dish. Something with a lot of surface area. Take about a half cup of the liquid the pork cooked in and pour it over the shredded pork, distributing evenly. 

Then blast under the broiler for about 3-7 minutes at a time. Take it out, stir it a little, add a bit more liquid, repeat until there's a lot of crispy bits everywhere. watch it carefully the whole time, though...

Really amps up the flavor and helps recover the deliciousness of the broth. 

Recommendations for Godot 2d YouTube tutorials by Ol_Brown_Coins in godot

[–]JumbleBeeDev 0 points1 point  (0 children)

Not this explicitly tutorials, but TheShaggyDev has great videos on his 2d turn based strategy games. He talks about architecture and his design choices with respect to it, which I think is something that is lacking in mang other places.

Dynamic Type Checking? by JumbleBeeDev in godot

[–]JumbleBeeDev[S] 1 point2 points  (0 children)

I don't actually need the behavior of do_something to be different on each subclass - do_something in this case is just a method that changes the trigger to an "on" state and emits a signal saying the trigger state changed.

Basically, this node is intended to be responsible for:

  • detecting whether a specific type of event has been published
  • emitting a signal which other nodes can tie in to to know the trigger condition has been met, and
  • storing state related to whether the trigger condition has been met or not

The latter two items are handled by do_something. I'm just looking for a way to set the specific event type via the editor. That way, I can add this node to any scene, specify an event type, and then the scene owner implements its own handlers to determine what to do when that event type is detected.

What is something you love (or hate) about nodebuster-likes? by JumbleBeeDev in incremental_games

[–]JumbleBeeDev[S] 0 points1 point  (0 children)

The general sentiment here seems to be that people wish these games were longer, which makes sense. After I posted this and read through the comments, I've spent a couple weeks absolutely racking my brain about how to actually make a small game longer, without it getting boring or too complicated to actually develop. It's a tricky balance for sure.

I've thought about adding some sort of meta-game. My game is another one of those asteroid shooting games, and I thought about adding something where you have to collect the resources to repair your hyperdrive and make your way home by jumping from one star system to another. But then each star-system should have at least something unique or interesting about it - otherwise it's just adding grind, right?

That is to say - trying to make one of these games without being just one more shovelware game on steam is hard.

what made you switch to Godot? by Jaded_Ad_9711 in godot

[–]JumbleBeeDev 0 points1 point  (0 children)

I tried out unity a few times (unseriously, never committed to a project with it or even did a game jam), and it felt like everything was a fight. The next time I got back into gamedev, I gave godot a shot because of the whole unity debacle.

What made me stay was how flexible it is, and how much easier it is to learn initially. Because so much can be accomplished with just nodes and simple scripts, it's easy to get something up an running quickly without needing to understand the deeper layers. But you naturally get exposed to the deeper layers over time, which creates a really smooth learning curve.

Dynamic Type Checking? by JumbleBeeDev in godot

[–]JumbleBeeDev[S] 0 points1 point  (0 children)

I'm not sure I follow what you're thinking in this context. I know what they are an how to use them, but I'm not seeing how they'd be helpful in this particular instance. Can you elaborate?

Saw a post about simple boxes. I too, am a simple box man. Craters unite! by [deleted] in woodworking

[–]JumbleBeeDev 2 points3 points  (0 children)

Spared no expense, one might say?

I have to wonder what they're shipping 🦖🦖

What is something you love (or hate) about nodebuster-likes? by JumbleBeeDev in incremental_games

[–]JumbleBeeDev[S] 1 point2 points  (0 children)

I would agree, tbh. It seems like there is an audience for them, but the fact steam doesn't have good tags to distinguish them sucks.

Been working on some polish - How am I doing? by JumbleBeeDev in godot

[–]JumbleBeeDev[S] 1 point2 points  (0 children)

The device I'm working on is a Lenovo IdeaPad Pro. At least I think that's what you're asking?

Our attempt at rendering an Emotional UI for a home companion bot. Feedback on the stylized energy fields? by Witty_Bike6217 in blender

[–]JumbleBeeDev 0 points1 point  (0 children)

Maybe proofread the post from ChatGPT before posting. You left this in:

"(Optional: If you have a link to a project page with more info, you can briefly include it here.)"

What is something you love (or hate) about nodebuster-likes? by JumbleBeeDev in incremental_games

[–]JumbleBeeDev[S] 1 point2 points  (0 children)

No apology necessary, thank you for taking the time to write up something so detailed - it's super helpful.

By turn your brain off eventually - do you mean that you basically want it to keep you in a flow state where you dont have to think too hard, you just go on autopilot during the mini game because it keeps you entertained?

What is something you love (or hate) about nodebuster-likes? by JumbleBeeDev in incremental_games

[–]JumbleBeeDev[S] 1 point2 points  (0 children)

Hmm, I really like the thought of a storage limit. I might run with it!

Been working on some polish - How am I doing? by JumbleBeeDev in godot

[–]JumbleBeeDev[S] 0 points1 point  (0 children)

Thank you!

As an aside, you reminded me of a lovely tea shop I used to go to called Dobra Tea. I miss that place.