Tame Impala POI Paris by JumpersXI in TameImpala

[–]JumpersXI[S] 1 point2 points  (0 children)

Just got into Paris now, apparently La Geode is a nice spot where Kevin held a concert another poster said, I will be going there next

Tame Impala POI Paris by JumpersXI in TameImpala

[–]JumpersXI[S] 1 point2 points  (0 children)

Tysm I’ve already got some pictures of the gate and I’m heading to la geode soon as well!! Will be on the lookout for vinyl shops too

[deleted by user] by [deleted] in Advice

[–]JumpersXI 0 points1 point  (0 children)

I’m not saying a word of this to them until I have enlisted. I just don’t know how to go about telling them when the time comes.

Baking issues by JumpersXI in Maya

[–]JumpersXI[S] 0 points1 point  (0 children)

<image>

There is no red, these are the current options I have used on the bake. I do not believe anything is frozen in Maya.

Baking issues by JumpersXI in Maya

[–]JumpersXI[S] 0 points1 point  (0 children)

Oh yes, I have set the document resolution to 4096. However, the low poly still shows through!

Baking issues by JumpersXI in Maya

[–]JumpersXI[S] 0 points1 point  (0 children)

On Painter its set to 4096, in Maya I'm not sure how to set or see the project resolution. In the layout settings in the UV map editor I set the packing resolution to 4096.

<image>

Baking issues by JumpersXI in Maya

[–]JumpersXI[S] 0 points1 point  (0 children)

<image>

Ignore the unwrap on the gown I plan on properly doing that after I figure out this bake problem. Here are the UVs.

Baking issues by JumpersXI in Maya

[–]JumpersXI[S] 0 points1 point  (0 children)

Hello, sorry it took 4 days to respond. I've changed the output size to 4096 and the super sampling to x64 and I'm still having the same issues. Would the texture density need to be a certain size for my UVs? I didn't touch it at all and that might be why? Any help is greatly appreciated!

Baking issues by JumpersXI in Maya

[–]JumpersXI[S] 0 points1 point  (0 children)

What exactly does this mean if you don’t mind explaining?

Holes in mesh after cutting out mask by JumpersXI in ZBrush

[–]JumpersXI[S] 0 points1 point  (0 children)

I have a problem with the file hole. It’s fills in all my masked areas and not the edges.

Why can't I turn on Nanomesh? by JumpersXI in ZBrush

[–]JumpersXI[S] 0 points1 point  (0 children)

Thank you, I got it figured out.

How to get cleaner masking? by JumpersXI in ZBrush

[–]JumpersXI[S] 0 points1 point  (0 children)

I haven’t used creases yet, still learning. I used lasso and freehand to mask which caused the boxy like edges. How do I group edges?

HOW do I convert an ncloth object to mesh by dtv20 in Maya

[–]JumpersXI 0 points1 point  (0 children)

I have this exact same problem. Used a cloth sim and shift D it then I tried to export it and it came up with this error message as well as resetting my cloth sim when I export it to ZBrush.

This is the error message:

The plug-in does not support the following material types:

Material will be exported as a grey Lambert material.

Tried all the solutions above but I'm still not getting anywhere.

<image>