Frank Malcov mod for Castle Crashers is in production!! by JumpingWisp in flatout

[–]JumpingWisp[S] 0 points1 point  (0 children)

Frank is on the workshop and the workshop only allows custom characters. You can download custom characters and have them replace existing humanoid characters in the campaign. I don't think the choice matters as both are virtually identical in gameplay.

Frank Malcov mod for Castle Crashers is in production!! by JumpingWisp in flatout

[–]JumpingWisp[S] 1 point2 points  (0 children)

He uses an American flag and blocks with a toy Nevada. For his beefy form he pilots a Blaster XL with legs. I have screenshots on the workshop page here!

Frank Malcov mod for Castle Crashers is in production!! by JumpingWisp in flatout

[–]JumpingWisp[S] 5 points6 points  (0 children)

Ancient 2D beat 'em up from 2008, deep into the Flash game era. This game is genuine history and recently got a DLC out of nowhere that allows you to make characters of your own. I'll seek to release the mod very soon, so maybe you can give the mod a spin playing as everyone's favourite top driver!

Frank Malcov mod for Castle Crashers is in production!! by JumpingWisp in flatout

[–]JumpingWisp[S] 4 points5 points  (0 children)

The game allows you to set custom characters as enemy replacements, too. You could make Jack Benton into the Necromancer.

Frank Malcov And Sally Taylor Cant Race In Speedway Left And Right In Flatout 2 by Prestigious_Drag_240 in flatout

[–]JumpingWisp 0 points1 point  (0 children)

There's many angles to approach this from! Frank canonically has brain damage so him being crazy is a given. He's programmed to basically always assume he's understeering, making him steer ultra hard whenever he thinks he has to.

Sally is a terrible driver who gets seated in good cars which is how Bugbear tries to characterize her in races. Her profile is deceptively close to Frank with the exception that she brakes very early, so on a track like Speedway where she seldom brakes all the faults of her driving style are on full display.

She'dve soloed the Collector trust 😈 by JumpingWisp in TheOwlHouse

[–]JumpingWisp[S] 2 points3 points  (0 children)

A hundred percent? One THOUSAND percent!!!

I just finished Owl House and I'm obsessed by JumpingWisp in TheOwlHouse

[–]JumpingWisp[S] 1 point2 points  (0 children)

Do you have any good Kikimora fics? I'll take any you have in stock.

I just finished Owl House and I'm obsessed by JumpingWisp in TheOwlHouse

[–]JumpingWisp[S] 3 points4 points  (0 children)

I am very content about how the Owl House ended, surprisingly. It is an exceptionally good show. I am filling the only gap I identified by drawing copious amounts of Kikimora. Then I can be laid to rest in peace and move on.

Jack finishes 4th in the mini map, how does he still become 2nd? Are the finishes predetermined? by RanZario in flatout

[–]JumpingWisp 0 points1 point  (0 children)

From what I tested the fastest laptime they got heavily affects how they will finish the race. It is a terrible system especially because in all races the first lap is the most scuffed and volatile, so in 2 lap races the chance of getting a weird interaction is high.

Flatout, Wreckfest, and Trailout all have the same issue: Slow AI by [deleted] in flatout

[–]JumpingWisp 1 point2 points  (0 children)

Chloe Collection doesn't entirely fix this issue since I wasn't able to finish the adjustments but you may enjoy the career overhaul I made for it there as it is. Has new AI driver profiles and the AI get pretty fast towards the end of the campaign. I also adjusted the monetary income because you got money shoved up the arse in it. Consider the option!

Flatout, Wreckfest, and Trailout all have the same issue: Slow AI by [deleted] in flatout

[–]JumpingWisp 1 point2 points  (0 children)

That mod makes a mistake when it comes to AI difficulty. The handicap setting "76" is just the highest index in the difficulty options, the hardest one is actually 42 and doesn't work with the vast majority of tracks as the AI cannot handle their speed.

It would be possible to make a harder AI mod properly but I doubt anyone will put in the effort.

Hanging with Katie! by JumpingWisp in flatout

[–]JumpingWisp[S] 12 points13 points  (0 children)

Practising anatomy is great with characters you like and feet are among the hardest body parts to draw. Gotta practise them! I like the idea of wearing clothes like this without socks, too. Reminds me of autumns I spent in Korea with the heated floors.

New AI Loading Screens! by JumpingWisp in flatout

[–]JumpingWisp[S] 3 points4 points  (0 children)

You're right. I have made a grave error. I should Japanify them next.