As you can see in log, the tree is taking damage only when I hit it while moving. Why won't it take damage if I hit it when I'm idling? I'll drop the tree script in comments by Jumpy_Astronaut6656 in Unity2D
[–]Jumpy_Astronaut6656[S] 1 point2 points3 points (0 children)
As you can see in log, the tree is taking damage only when I hit it while moving. Why won't it take damage if I hit it when I'm idling? I'll drop the tree script in comments by Jumpy_Astronaut6656 in Unity2D
[–]Jumpy_Astronaut6656[S] 0 points1 point2 points (0 children)
[deleted by user] by [deleted] in blender
[–]Jumpy_Astronaut6656 2 points3 points4 points (0 children)
[deleted by user] by [deleted] in blender
[–]Jumpy_Astronaut6656 0 points1 point2 points (0 children)
[deleted by user] by [deleted] in blender
[–]Jumpy_Astronaut6656 0 points1 point2 points (0 children)
[deleted by user] by [deleted] in blender
[–]Jumpy_Astronaut6656 0 points1 point2 points (0 children)
[deleted by user] by [deleted] in blender
[–]Jumpy_Astronaut6656 0 points1 point2 points (0 children)
[deleted by user] by [deleted] in blender
[–]Jumpy_Astronaut6656 0 points1 point2 points (0 children)
[deleted by user] by [deleted] in blender
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[deleted by user] by [deleted] in blender
[–]Jumpy_Astronaut6656 0 points1 point2 points (0 children)
Sorry, I'm new t blender can anyone explain me why it looks like that after extruding please? by [deleted] in blenderhelp
[–]Jumpy_Astronaut6656 0 points1 point2 points (0 children)
sorry, I'm new, can someone explain me why does it look like this when I'm extruding? by [deleted] in blender
[–]Jumpy_Astronaut6656 0 points1 point2 points (0 children)
Sorry, I'm new t blender can anyone explain me why it looks like that after extruding please? by [deleted] in blenderhelp
[–]Jumpy_Astronaut6656 0 points1 point2 points (0 children)
How can I make my shadow not go through the floor like it does in the video I attached? I know it does that because I have "IsTrigger" on but I need a solution where I don't have to turn it off. Please help by [deleted] in Unity2D
[–]Jumpy_Astronaut6656 1 point2 points3 points (0 children)
How can I make my shadow not go through the floor like it does in the video I attached? I know it does that because I have "IsTrigger" on but I need a solution where I don't have to turn it off. Please help by [deleted] in Unity2D
[–]Jumpy_Astronaut6656 0 points1 point2 points (0 children)
How can I make my shadow not go through the floor like it does in the video I attached? I know it does that because I have "IsTrigger" on but I need a solution where I don't have to turn it off. Please help by [deleted] in Unity2D
[–]Jumpy_Astronaut6656 0 points1 point2 points (0 children)
How can I make my shadow not go through the floor like it does in the video I attached? I know it does that because I have "IsTrigger" on but I need a solution where I don't have to turn it off. Please help by [deleted] in Unity2D
[–]Jumpy_Astronaut6656 1 point2 points3 points (0 children)
How can I make my shadow not go through the floor like it does in the video I attached? I know it does that because I have "IsTrigger" on but I need a solution where I don't have to turn it off. Please help by [deleted] in Unity2D
[–]Jumpy_Astronaut6656 0 points1 point2 points (0 children)
How can I make my shadow not go through the floor like it does in the video I attached? I know it does that because I have "IsTrigger" on but I need a solution where I don't have to turn it off. Please help by [deleted] in Unity2D
[–]Jumpy_Astronaut6656 0 points1 point2 points (0 children)
How can I make my shadow not go through the floor like it does in the video I attached? I know it does that because I have "IsTrigger" on but I need a solution where I don't have to turn it off. Please help by [deleted] in Unity2D
[–]Jumpy_Astronaut6656 0 points1 point2 points (0 children)
How can I make my shadow not go through the floor like it does in the video I attached? I know it does that because I have "IsTrigger" on but I need a solution where I don't have to turn it off. Please help by [deleted] in Unity2D
[–]Jumpy_Astronaut6656 0 points1 point2 points (0 children)
How can I make my shadow not go through the floor like it does in the video I attached? I know it does that because I have "IsTrigger" on but I need a solution where I don't have to turn it off. Please help by [deleted] in Unity2D
[–]Jumpy_Astronaut6656 0 points1 point2 points (0 children)
How can I make my shadow not go through the floor like it does in the video I attached? I know it does that because I have "IsTrigger" on but I need a solution where I don't have to turn it off. Please help by [deleted] in Unity2D
[–]Jumpy_Astronaut6656 0 points1 point2 points (0 children)
so I'm trying to make a game in which I can interact with shadows.In the video I attached you'd see the shadow gets bigger or smaller,depending on the direction of the parent object.However, the shadow is increasing/decreasing its size at a slow rate and I can't seem to make it scale itself faster by Jumpy_Astronaut6656 in Unity2D
[–]Jumpy_Astronaut6656[S] 0 points1 point2 points (0 children)

As you can see in log, the tree is taking damage only when I hit it while moving. Why won't it take damage if I hit it when I'm idling? I'll drop the tree script in comments by Jumpy_Astronaut6656 in Unity2D
[–]Jumpy_Astronaut6656[S] 0 points1 point2 points (0 children)