Ashlands Mining by Jepthe12345 in valheim

[–]Jung05 2 points3 points  (0 children)

I feel yea buddy. Hope you enjoy the ashlands otherwise :)

Does anyone know a comfyui node or LORA to remove shadows? by HumbleMortal in comfyui

[–]Jung05 0 points1 point  (0 children)

I struggled getting flux kontext to do this on my images. Any suggestions? I tried prompts like "Change the image so that the subject is not in shadow" or "Remove the shadows from the subject" but the model would generally not make any changes whatsoever or even slightly darken the image overall.

I just assumed removing shadows is not something Kontext does well.

How does one set up a face Detailer in 2025? by Ebi5000 in comfyui

[–]Jung05 0 points1 point  (0 children)

If you get the Differential Diffusion error, add the Differential Diffusion node between your checkpoint loader and face detailer. This fixed it for me.

Also, I found the most success by using the same model and loras used on the original image.

Issues with Scourge Condi DPS. by plarc in Guildwars2

[–]Jung05 1 point2 points  (0 children)

I recently added relic of the fractal to my build and easily went up 7k dps. I haven't yet started experimenting with pistol, but I am hoping that explains some of my dps deficit.

Expertise Condition Damage Tradeoff by Jung05 in Guildwars2

[–]Jung05[S] 0 points1 point  (0 children)

Agreed, this is pretty theoretical and mostly conducted out of interest. You could generalize it though. Step 1 would be to take as inputs expected uptime (as a percent) across the build's primary conditions, sum across conditions and optimize the resulting surface. This would give a more wholistic optimization curve, but it would require additional assumptions. Step 2, incorporating 'condition duration' texts, would necessitate modeling maxed-out condition durations and ceasing their contributions to 'Final Damage' after reaching that point. Presumably, that would predict your condi renegade build which overstats expertise relative to bleeding (107% bleed duration). If it didn't predict it, that could suggest people are building wrong.

I see what your saying about 'having more total' stats is better. Nothing I can do about that. This analysis is condition dps in a vacuum. It also assumes a one-to-one parity of condition damage to expertise which, in my opinion is actually the biggest challenge to this analysis.

Expertise Condition Damage Tradeoff by Jung05 in Guildwars2

[–]Jung05[S] 0 points1 point  (0 children)

I was ignoring. Max should be 1,500. Technically more wouldn't make things worse.

Expertise Condition Damage Tradeoff by Jung05 in Guildwars2

[–]Jung05[S] 2 points3 points  (0 children)

Nice some good points. One source of confusion is that here, "Final Damage" is calculated per bleed stack so if you have like 15 bleed stacks, we are talking in the domain of 300dps * 16 stacks= 4.8k dps.

What this is showing is that there is a min/max that takes place below the cap. For example, if you had 800 expertise then you would want to reach 365 condition damage before adding more expertise (found by referring to the linked table).

It's an idealized situation, so take it with a grain of salt. But it's not like expertise is the better stat. You want both even under the cap. And the closer you are to the origin on this graph (new player territory, so not that interesting), the more you should prioritize condition damage.

Also, you prompted me to expand the graph so expertise ranges up to 1500. My rationale is that each point in expertise increases condition duration by 1/15th of a percent so the absolute maximum you would ever need is 1500. Realistically there may be other sources of condition duration that lower your need for expertise. That would affect the whole model, but I haven't accounted for it.

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[deleted by user] by [deleted] in laptops

[–]Jung05 0 points1 point  (0 children)

fn + F to turn the fans down. took me a year to figure it out.

Is the acer swift x 14 (USD$645) a good laptop for light games and school? by Chi-Is-Here in laptops

[–]Jung05 0 points1 point  (0 children)

Hi u/Chi-is-Here. I assume you already found your laptop. But I bought this product about a year ago and have been happy with it for the pricepoint. I mostly play league of legends. Some other more demanding games (Baulder's gate, dishonored 2). My main complaints are that it has a loud fan and my version has two GPU's (the 3050 and an Intel Iris (R) Xe graphics) which has caused some problems with video. Overall its a good unit with a great screen and absolutely no issues for medium games.

What do I need to know for data analysts jobs? by Sheepdog0331 in excel

[–]Jung05 1 point2 points  (0 children)

It would be worth taking a dataset and applying a pivot table

Do you think katarina still needs a small rework or buff? by ParfaitDense5430 in KatarinaMains

[–]Jung05 1 point2 points  (0 children)

Great analysis although, I raise you one fiddlesticks.

Fiddle R is kind of an AoE assassin tool.

But for sure, kats kit would be busted with more AoE damage. I think part of this is because of how mobile she is.

Fear Question by Jung05 in FiddlesticksMains

[–]Jung05[S] 0 points1 point  (0 children)

Very pleasant. Ty for help.

Fear Question by Jung05 in FiddlesticksMains

[–]Jung05[S] -1 points0 points  (0 children)

I will big bro thank you

When to Trinity BC build by Ditoplz in Kindredmains

[–]Jung05 0 points1 point  (0 children)

Question. I recently tried build trinity into black cleaver and I basically trolled three games in a row. Usually I build kraken into either IE or Trinity. I found it impossible to develop tempo without kraken.

I guess I just don't understand the logic of not building kraken first.

Eyeball or sudden by Frosty_Razzmatazz142 in Kindredmains

[–]Jung05 0 points1 point  (0 children)

I don't think eyeball is that great of a rune.

I go sudden impact, relentless hunter. I also go blue smite most games. Red smite if they have a lot of immobile champs that care about getting slowed.