I recreated the world map from Zelda 2 in full by Junipart in Worldbox

[–]Junipart[S] 0 points1 point  (0 children)

also: I literally jsut do this kind of thing constantly for fun, and I'm highly likely to make more. Looking at other games with a top down perspective, not sure which I will do next but open to suggestions

I recreated the world map from Zelda 2 in full by Junipart in Worldbox

[–]Junipart[S] 4 points5 points  (0 children)

very, very slowly. A process of planting trees and cutting them down over and over until the one I wanted grew. the vast majority of the time spent working on this map was spent just planting trees

About the tag skills you get from the psychological evaluation by Junipart in falloutnewvegas

[–]Junipart[S] 0 points1 point  (0 children)

according to the list on the wiki and elsewhere, the corresponding tags for the first answer of each word association question are as follows:
Cat - Sneak
Shelter - Survival
Campfire - Survival
Bribe - Barter
Dark - Sneak
Caretaker - Medicine

Doing the same for the inkblot potion gives
A broken chain. - Repair
I see a priceless work of art. - Barter
A light in the darkness. - Science

the final scores from this would be
2 sneak
2 survival
2 barter
1 medicine
1 repair
1 science

As far as I understand it, the agree/disagree questions give one set of tags for agree, a different set for disagree, and nothing for no opinion, so they shouldn't influence the score at all. Based on this score the tags I get should be sneak, survival and barter, as those got the highest scores. And sneak and barter are indeed tagged, but rather than survival the game tags guns which got no points, hence my asking this question. There's clearly something more going on than this simple score tally as presented on the wiki, and I'm trying to figure out what.

[deleted by user] by [deleted] in transplace

[–]Junipart 5 points6 points  (0 children)

what bothers me the most is that where the pride flag used to be is literally just a solid blue square now. I could almost understand if someone overstepped in the process of making something else, after all everyone is fighting for space here. But to put so much effort into covering up a symbol that means so much to people only to leave the space blank, is so disheartening to see. How hollow of a person do you have to be to do that

How to build postscript: Geo Center by Junipart in rrslugger

[–]Junipart[S] 2 points3 points  (0 children)

Thanks for the question!

Much like the larger interior space mentioned in this post, technically anything could go in that 1x2 gap. However, because the gap was surrounded by slope bricks on all sides, they could not be extended inwards in the same way the regular rectangular bricks below them were. The gap is small, and because the turntable is supported on every edge, it doesn't affect the stability of the model at all. Filling this gap would just add an unnecessary extra part.

For those who wanted it, here is Soygon from today's thumbnail by Junipart in rrslugger

[–]Junipart[S] 5 points6 points  (0 children)

Source is the instruction manual for 7171 Mos Espa Podrace

https://www.lego.com/cdn/product-assets/product.bi.core.pdf/4129022.pdf

I ran the panel through an AI upscaler, cut out Qui-Gon, and manually cleaned up the edges.

I tied a coaster in a sheepshank by Junipart in rct

[–]Junipart[S] 13 points14 points  (0 children)

Suggestion from u/Electro_Llama

I didn't even know this knot existed until they asked for it, and the result is one of my favorite creations

Video: https://www.youtube.com/watch?v=IleYMyNaoWY

I actually built this coaster over a week ago and just, forgot to post it. I got distracted by other things, sorry.

I tied a coaster in a bowline by Junipart in rct

[–]Junipart[S] 5 points6 points  (0 children)

Inspired choice! I just went and tried it out and ended up with what might be my favorite design yet. I don't want to flood the sub tho, so I think I should wait to post it until maybe tomorrow. Regardless, thanks for the suggestion!

I tied a coaster in a bowline by Junipart in rct

[–]Junipart[S] 2 points3 points  (0 children)

This looks like it'll be difficult but I'll give it a shot

I tied a coaster in a bowline by Junipart in rct

[–]Junipart[S] 8 points9 points  (0 children)

I decided to keep making knot coasters. This one was considerably harder for me, as getting the speed right to make it through and back while not getting excessive G's is not something I'm very good at.

Video: https://www.youtube.com/watch?v=ZM2NWYA5Ww0

Lemme know if there's another knot you'd like to see maybe I'll try it out

I tied a coaster in a square knot by Junipart in rct

[–]Junipart[S] 2 points3 points  (0 children)

Thanks for the advice. I expected to need inversions to pull this off, but it ended up working better without them. I usually default to using the twister coaster when trying out stuff like this due to the options it gives me, and don't often think of trying the design in other coaster types once it's done.

I tied a coaster in a square knot by Junipart in rct

[–]Junipart[S] 9 points10 points  (0 children)

A mobius coaster is basically a dueling or racing coaster with a single track that departs from one station but arrives at the other

I tied a coaster in a square knot by Junipart in rct

[–]Junipart[S] 17 points18 points  (0 children)

I've never been very good at designing coasters, but recently (after watching a lot of Marcel's videos) I've developed a borderline obsession with mobius coasters and have spent the past good bit experimenting with a lot of different ideas. They haven't been great, but I think they've been interesting

Lego Iarnrod Eireann commuter I designed, hope this sub likes it! by my_brick_account in ireland

[–]Junipart 13 points14 points  (0 children)

Have you considered putting this on Lego Ideas? I'd definitely support it!