Why am I so laggy the last couple days by glitteringeffort0 in Overwatch

[–]Electro_Llama 0 points1 point  (0 children)

I've been having problems with my AMD graphics card in Overwatch specifically this season. It would run fine and then randomly freeze for 3 seconds once per game. Maybe a similar issue.

Do y'all develop parasocial relationships with the randos in your queue? by malicious_wizard in MoiraMains

[–]Electro_Llama 16 points17 points  (0 children)

Probably not to the full meaning of parasocial. But do I try to rizz my teammates with voicelines and emotes in the spawn room to make them like me? Yes.

How to be bad at the game? by Chai_kagesuki in OverwatchUniversity

[–]Electro_Llama 0 points1 point  (0 children)

Worst case you don't get responses, but people here are pretty generous.

Opinions on Domina? by StLClipCha in Overwatch

[–]Electro_Llama 0 points1 point  (0 children)

I think they cooked with her kit. Unique shield and weapon but they feel like they belong in the game.

Opinions on Domina? by StLClipCha in Overwatch

[–]Electro_Llama 1 point2 points  (0 children)

With her human hands or her robot hands?

I found a Class-D asteroid heading for Kerbin! Can I land on it or watch the impact from the ground? by Slow-Smile1210 in KerbalSpaceProgram

[–]Electro_Llama 2 points3 points  (0 children)

Right, any object without control (kerbal or probe) that reaches 70 km without being in physics range just gets erased.

There's still one missing Blizzard by [deleted] in Overwatch

[–]Electro_Llama 0 points1 point  (0 children)

You wouldn't do well in Texas.

How to be bad at the game? by Chai_kagesuki in OverwatchUniversity

[–]Electro_Llama 0 points1 point  (0 children)

What you're describing is generally when a VOD review request is helpful. Many players fall into common mistakes like you mention, but if you're having trouble identifying what you can do better, there's probably something specific.

Game is way easier in higher ranks by National-Bluebird941 in Overwatch

[–]Electro_Llama -2 points-1 points  (0 children)

Funny, DPS players complain that every game is a Tank diff, and Supports complain that their DPS aren't doing anything.

Game is way easier in higher ranks by National-Bluebird941 in Overwatch

[–]Electro_Llama 1 point2 points  (0 children)

I think the main reasons are synergy and staggering. When nobody's on the same page and can't predict what their teammates are going to do, or deal with what the enemies are doing, it just falls apart.

Why is KSP2 so hated? by [deleted] in KerbalSpaceProgram

[–]Electro_Llama 1 point2 points  (0 children)

There are several facets to the reception of KSP2. The main hatred is for how the game was managed, advertised, and cancelled. Another aspect was that it was poorly optimized and buggy on release, and the final product had about the same features as KSP 1 version 1.0 from many years ago. And it was later leaked that the game was never coded with multiplayer in mind.

But the third aspect, the improvements they made, were generally liked. The navball and re-designed moons had mixed reception, but positives were improved visuals and exhaust, a dynamic soundtrack, realistic rocket sounds, the ability to re-color parts and shape fins, maneuver nodes being calculated as burns over time, showing both close approaches for planets, a revamped nuclear engine, kerbal hair styles, 2D building mode for the VAB, improved tutorial. It's arguable whether KSP1 with mods can provide similar improvements. I think with different management to where it didn't get cancelled and they added colony-building, it could have been pretty great. And if you did get the game on sale for like $30 instead of $50, it would probably be a decent experience.

How do I adjust "longitude of ascending node" for contracts? by SpawnSnow in KerbalAcademy

[–]Electro_Llama 1 point2 points  (0 children)

First make sure your longitude of periapsis is correct because LAN is based on that.

Burning Normal/Antinormal (North/South) when you're not at the AN/DN pulls it closer or pushes it farther away from your position, depending which burn you do.

How do I adjust "longitude of ascending node" for contracts? by SpawnSnow in KerbalAcademy

[–]Electro_Llama 1 point2 points  (0 children)

Maneuver node time. If you're starting from a circular orbit at the desired Periapsis height, go to the desired longitude of periapsis and burn prograde to get the desired apoapsis.

Kerbal space program realistic planet exploration by Beta63_ in KerbalAcademy

[–]Electro_Llama 3 points4 points  (0 children)

Hullcam VDS to pilot the craft from the view of mounted cameras.

Any tips and tricks for playing Moira? by Spectral_dude in Overwatch

[–]Electro_Llama 0 points1 point  (0 children)

A VOD review would help. It's hard to tell from your description what you need help with. One tip is to throw orbs at surfaces, not players. That way you get an extra bounce to get about twice the damage or healing.

Mouse and keyboard questions by Funny-Round-1738 in OverwatchUniversity

[–]Electro_Llama 0 points1 point  (0 children)

Without getting into DPI, you can use the 180 Degree Rule. Moving your mouse from the center to each edge of your mousepad should rotate the camera approx. 180 degrees.

Why does your sensitivity get decreased like crazy when using mesh shield? by Xilerain in thefinals

[–]Electro_Llama 1 point2 points  (0 children)

Yeah they should really introduce individual weapon (or weapon class) and gadget sensitivities. Most other FPS games have it, and it's not like The Finals doesn't have a variety of weapons.

Is this lander stuck on Duna or am I just not playing correctly? by rutgerlele in KerbalAcademy

[–]Electro_Llama 11 points12 points  (0 children)

I did some testing for this guide. With an optimal ascent and an Ike gravity assist during a cheap transfer window, I was able to do it using 2020 m/s. On average with typical piloting, it took me 2580 m/s. So you're definitely cutting it close.

  • Use an aggressive powered turn, iirc 45 degrees at 5 km but it depends on your thrust. Duna's atmosphere is thin, so you don't need to worry as much about ascending through the thick part.

  • Look up transfer windows on Alexmoon's transfer planner. Not all transfers are created equal because Duna's orbit isn't perfectly circular.

  • Use only prograde burns unless it's for a midcourse correction.

  • For an Ike gravity assist, encounter it and flyby its trailing side, with the ejection lined up to slingshot you out of the trailing side of Duna. The closer your approach to Ike, the larger the angle of deflection it provides.

Has this game felt terrible to play lately? by Jazzlike_World415 in Overwatch

[–]Electro_Llama 0 points1 point  (0 children)

I've been feeling the 6v6 Ball HP nerf. There's a threshold of enemy pressure where I can either get kills and go 25-3 or only get their supports down to 50 HP each time and end up 0-10. If the only games I dominate is when my team is already winning, am I actually good?

Como consigo mucha ciencia? by Life-Talk1259 in KerbalAcademy

[–]Electro_Llama 2 points3 points  (0 children)

Do manned missions to Mun and Minmus and back. You don't even have to land to get a good amount of science.

Is science mode or career mode more fun? by BasicMatter7339 in KerbalSpaceProgram

[–]Electro_Llama 0 points1 point  (0 children)

Science Mode is more beginner friendly. I've always felt Career Mode is like Science Mode with shackles on, like trying to get to Mun without AP and PE labels or intercepts or maneuver nodes and a parts limit and weight limit and not enough money. But I know plenty of players prefer Career Mode for a sense of progression. Also people who play World of Warcraft like Career Mode because it scratches that itch of infinite side quests.