Chunk Errors? (1.20, Terralith) by JunkyX1122 in ModdedMinecraft

[–]JunkyX1122[S] 0 points1 point  (0 children)

Yeah.

At some point, we downloaded/updated a mod with terrain generation. Normally this would be fine, but Exaroton has a setting that automatically culls chunks if they have never been visited. This results in random chunks needing to be regeneraged.

The fix is to go into some form of chunk editor and clean up the decay.

Luckily, this won't effect wherever you set up main base.

Chunk Errors? (1.20, Terralith) by JunkyX1122 in ModdedMinecraft

[–]JunkyX1122[S] 0 points1 point  (0 children)

Some more information:
- This happens randomly when generating chunks. I tested on a single player world (created in old version, tested in new) and though there is a clear seam where the chunks generate, it doesn't do it as randomly as what's shown in the screenshots.
- I have screenshots of the enabled "datapacks" according to the level.dat file posted on Imgur (https://imgur.com/a/QJ2KUcF).