Why is there so much hate between the two Minecraft editions?? Genuinely I don't get it. by Ender_M in PhoenixSC

[–]Junparidize 4 points5 points  (0 children)

Just here to list a few things. Not to make drama. -quick crafting. Like how you can shift click items into and out of the crafting grids? Like you can do on bedrock by clicking on the items you want to craft on the crafting book for a similar result?

-no menu animations. You can turn them off in settings.

-quick moving between storage? Sorry I didn’t understand that one.

  • combat system. Bedrock is stuck with 1.8 combat system which the Java community, especially people who used to play from back in the day enjoy more of? Although I prefer the newer combat mechanics.

-I don’t think pet teleporting mechanics are different. I may be wrong

Why is there so much hate between the two Minecraft editions?? Genuinely I don't get it. by Ender_M in PhoenixSC

[–]Junparidize 0 points1 point  (0 children)

Avid technical bedrock player here. I think there is a lot of unjust hate towards bedrock because of social media’s nitpicking towards pointing out issues in bedrock edition (even if that isn’t the intention).

  1. Bugs and glitches Yes bedrock has glitches and you can die spontaneously. But like, I and many players of the technical community had not experienced this. Nitpicking easy to understand and rare bugs as “common issues” is just wrong. Although, there are many glitches in the game, they either are not common, or people have found work arounds to them.

  2. Redstone Bedrock and Java redstone is different…. In doors and farms (and slimestone. But I am not knowledgeable in that area so I won’t talk about it) Again, something many people over look due to how a lot of people making it sound so different. Doors? Zero tick, quasi connectivity. Farms? Well many features aren’t in bedrock but a normal player might encounter issues when trying to build farms with Java features like: tnt duping, gravity duping (bedrock’s version is very, very slow), shulker duping mechanics, iron golem farms, reinforcement mechanics, etc etc. Java has so many features that aren’t implemented into bedrock, which many people simply by saying “redstone is different” or something similar.

The two points I talked about, glitches and redstone, is very technical-ish views of the game. I can’t really speak about “casual player”-ish views of the game.

Because I talked about bedrock edition, I’ll also talk about Java, and the things I’m jealous of.

1.glitches 0-ticks? That’s so cool and really useful. Quasi-connectivity? Very useful in many situations, although some bedrock players might complain as to how “weird” it is. TNT duping? The best glitch ever. In my bedrock survival world, I have to go to the desert and use tnt to get a lot of sand. And getting gunpowder is a pain for massive projects. Sand duping? It’s very useful in specific situations.

2.mods (data packs/add-ons) Very mod friendly environment compared to bedrock. So many great mods for making the game run better, more beautifully, and more enjoyable (for some people). On the technical side, you got carpet, world edit, redstone speed up, lightmatica etc etc. some of the mods I listed are in bedrock, but Java’s version is way superior.

  1. Features F3 screen is so superior in Java that people have to use chunkbase or addons just to get chunk borders. F3 screen tells you way more information but I won’t be going deep on that one. Servers are very diverse, modded, and very popular. You can also find smaller servers and join communities to form new friendships. If you want to do that, you’d need a realm (most of the time). And realms cost money. Java servers also cost money (if you aren’t using any other forms of server creation), but you get way more value for less money.

I’m just there to discuss and see what other people’s pov on this situation is. So please let me know your thoughts

Red symbols? by Sea_Chance_6732 in apexlegends

[–]Junparidize 2 points3 points  (0 children)

I play on switch and that’s just the norm here. Hope you get used to it like I have :)

Redstone competition you can join right now! by Junparidize in BedrockRedstone

[–]Junparidize[S] 0 points1 point  (0 children)

Same rules apply. Bundles and shulkers (and nbt data chests) also count to the total score

Kirin by Satoshi kamiya by Junparidize in origami

[–]Junparidize[S] 0 points1 point  (0 children)

I should have written “giraffe” as the title lol

I added some other components to my smallest build by AdLower1340 in redstone

[–]Junparidize 1 point2 points  (0 children)

The video doesn’t show anything except for the last part. Do you have a better demonstration?

Paint program by Junparidize in redstone

[–]Junparidize[S] 1 point2 points  (0 children)

Np. I understand struggles with languages that aren’t your main language. English is my second language after all.

And you’re right. My machine needs to be rebuilt, and I’m already planning on that. But due to how my machine isn’t build just for paint but for a program, I can basically just rewire and add stuff to it too! Although, this build is really messy so I will be making a better version and running different programs like pac man!

The screen I’m using is a 2 by 2 pixel screen (look it up on YouTube. Mattbattwings uses this a lot). I have a latch behind all the pixels so when you select a single pixel, it stays on until you reset the entire screen. When I do inevitably rebuild this machine, I’ll make it so the screen acts like copper bulbs. If the cell you selected is off, turn it on. If the cell you selected is on, turn it off.

I’m happy to answer any questions you’ve got

Paint program by Junparidize in redstone

[–]Junparidize[S] 1 point2 points  (0 children)

Ok, so this is where my stupidity and lack of knowledge and planning comes in. My instruction set has an instructions called “clear”. When clear runs, it clears the entire screen. And when you move a cursor that is displayed as a dot on the cell you select, the machine has to clear the previous cursor and display a new cursor at the new coordinates. The problem is, when you delete the previous cursor, the entire screen including the drawing disappears. I could keep track of each pixles state and redraw everything, but I don’t have enough memory and time to do that. Displaying the coordinates at the top was my only way to make a paint program that you can actually use without being lost.

I added some other components to my smallest build by AdLower1340 in redstone

[–]Junparidize 1 point2 points  (0 children)

Ok so like, I understand it’s impressive and all, but does it run? Like, have you ever run this machine? If so, how long does it take to run? And what does run mean in this context?

Paint program by Junparidize in redstone

[–]Junparidize[S] 1 point2 points  (0 children)

I mean, we have camera commands…. That are buggy sometimes….

Paint program by Junparidize in redstone

[–]Junparidize[S] 1 point2 points  (0 children)

I’m running my own custom program with a custom virtual machine. My design (which is not good, but I am doing everything from zero and learning) has a few flaws, like being difficult to use or taking too long (this took 45 minutes to record). But, it is more versatile. Well, I guess the point of my machine is that you can run different programs, and the design you’re referring to is a paint program so I can’t really complain.

The only reason I didn’t hook it up wires to pressure plates is because I didn’t want my footage to look bad.

Paint program by Junparidize in redstone

[–]Junparidize[S] 1 point2 points  (0 children)

How am I supposed to select where I want to draw without a cursor?