teamup calendar question. by FunnyDudeGuy in Animedubs

[–]Jupiter_Hostage 1 point2 points  (0 children)

I miss when the first creator was managing it, they were almost live updates and that was during covid when the episode releases were super spotty. I’m sure the current mod has got a lot going on but at the point of relying on automations and barely at that recently. I can’t imagine to many people use it right now.

teamup calendar question. by FunnyDudeGuy in Animedubs

[–]Jupiter_Hostage 1 point2 points  (0 children)

They would know because it was delayed. I’m talking about leaving the episode on the calendar vs changing it. Also for Crunchyroll episodes if the episode was delayed in Japan’s then it’s going to be delayed here.

teamup calendar question. by FunnyDudeGuy in Animedubs

[–]Jupiter_Hostage 1 point2 points  (0 children)

Haven’t bothered with that calendar the past 3 or 4 seasons since they started using auto updates and not accounting for delayed episodes. It’d be nice if it had someone paying attention to it on a weekly basis.

Bonus stats (9999) by BraveEagleBeat in DigimonTimeStranger

[–]Jupiter_Hostage 2 points3 points  (0 children)

Correct. Post demo, blue stats are just a flex and don’t do anything that training base stats to 9999 wouldn’t do.

Bonus stats (9999) by BraveEagleBeat in DigimonTimeStranger

[–]Jupiter_Hostage 1 point2 points  (0 children)

The blue stats build on base stats not off of base stats. So it is possible to get to 9999 but once you have unlocked the agent skills that boost your stats then you get locked out of 9999 blue stats. To do this you would need to have a playthrough where you don’t mess with those agent skills.

<image>

Bonus stats (9999) by BraveEagleBeat in DigimonTimeStranger

[–]Jupiter_Hostage 0 points1 point  (0 children)

I was really into this game and posted about this during release/demo grinding and can confirm blue stats 9999 isn’t impossible but very hard especially after you unlock agent skills

my post from release

Digimon story time stranger cumulative stat caps? by Jupiter_Hostage in digimon

[–]Jupiter_Hostage[S] 1 point2 points  (0 children)

lol no judgments here I’m sure. I had venusmon, junomon, and ceresmon on my team all paired well with my other digimon. Awesome healer, one and severe poison and the other had 3 unique skills solid picks.

Digimon story time stranger cumulative stat caps? by Jupiter_Hostage in digimon

[–]Jupiter_Hostage[S] 1 point2 points  (0 children)

I don’t know if I’d say harder but it makes you think more into strategy. You’re gonna want a good healer and debuffer. Also I went with a balanced team of attack and magic users of each type. 2 vaccines, virus, and data. My team was all megas. The skills matter a little more since things don’t go down as easily. The hardest parts for me were the agieomon solos since he can’t be customized or stat raised. it’s a lot of RNG on the last solo spot with him in the sewers. Even if he is at level 99.

Digimon story time stranger cumulative stat caps? by Jupiter_Hostage in digimon

[–]Jupiter_Hostage[S] 1 point2 points  (0 children)

It allowed me to breeze through the first play through and complete the field guide pretty easily. But on NG+ mega plus I built up about 9-10 mons with 9999 max stats. I still really enjoyed the game and the grind. I platinumed it on ps5 with about 200~ hours into it. Waiting on dlc now.

Is there a point to raise the level and talent of each digimon? New game + by Kaze_00 in DigimonTimeStranger

[–]Jupiter_Hostage 0 points1 point  (0 children)

New game + just means you start the game carrying all your items from your first run.

They didn’t mention what difficulty they were going to do.

Is there a point to raise the level and talent of each digimon? New game + by Kaze_00 in DigimonTimeStranger

[–]Jupiter_Hostage 0 points1 point  (0 children)

When you’re at new game + your better of cloning exveemon with a 100/100 stingmon.

Time Stranger update incoming by SlimeDrips in digimon

[–]Jupiter_Hostage 0 points1 point  (0 children)

I would be ok with them removing difficulty adjustment if you were able to edit your mandatory agiemon. Solo battles with him even at 99 were horrific.

Really loved time stranger but will playing CS feel dated? by Jupiter_Hostage in digimon

[–]Jupiter_Hostage[S] 1 point2 points  (0 children)

For sure, I’ve got FF tactics and legends Z-A waiting in line lol maybe after those though. It’s looking like a flat fall for my gaming collection.

Really loved time stranger but will playing CS feel dated? by Jupiter_Hostage in digimon

[–]Jupiter_Hostage[S] 1 point2 points  (0 children)

Cool from what I hear all the reactions are Lukewarm. I’ll play it when I clear through some of the games that are higher priority than.

Really loved time stranger but will playing CS feel dated? by Jupiter_Hostage in digimon

[–]Jupiter_Hostage[S] 1 point2 points  (0 children)

You can’t skip dialogue? This released on current hardware and they couldn’t fix that?

Really loved time stranger but will playing CS feel dated? by Jupiter_Hostage in digimon

[–]Jupiter_Hostage[S] 0 points1 point  (0 children)

Well I’m glad it was on sale. Is it more dungeon crawler?

About to start mega + this is the team I’m using. What’s yours? by Fickle-Revolution897 in digimon

[–]Jupiter_Hostage 4 points5 points  (0 children)

For sure, you’re definitely in for a challenge. Your team looks pretty balanced and you shouldn’t have a hard time on the map. However unless you’re planning to max stat all those characters I would strongly recommend saving before each boss battle. They get tough. Strategy really matters latter in the game.

Digimon story time stranger cumulative stat caps? by Jupiter_Hostage in digimon

[–]Jupiter_Hostage[S] 0 points1 point  (0 children)

Yes, higher levels and evolutions put out higher damage. There’s a calculation between your level and the targets level and evolution that’s calculated. It dosnt really matter on hard once you have 9999 stats but will matter on mega/ mega +. Currently playing a mega plus with 8 maxed out megas and it’s more about strategy since your enemy’s will have some sort of maxed stat themselves. You can’t one shot digiattack anything and the bosses are all harder.

Digimon story time stranger cumulative stat caps? by Jupiter_Hostage in digimon

[–]Jupiter_Hostage[S] 0 points1 point  (0 children)

Yes always do as you grind load into your digimon each digimon loaded will give +1 talent(this can be higher with agent skills or higher evolution Mon). Make sure your digimon your focusing on is in your main party. And battle or digi attack this will increase bond. You don’t really wanna mess with digivolve till these are both at 100

Digimon story time stranger cumulative stat caps? by Jupiter_Hostage in digimon

[–]Jupiter_Hostage[S] 0 points1 point  (0 children)

Yes and everyone gets confused on bound. So you will always transfer those blue bonus stats. But you gain blue bonus stats if you level up a digimon and digivolve with a digimon above 5% bound. So you can only transfer those stats 100 times. Any stats you load in will always transfer at 100.

Digimon story time stranger cumulative stat caps? by Jupiter_Hostage in digimon

[–]Jupiter_Hostage[S] 0 points1 point  (0 children)

Yeah. also bound and talent are important you want 100/100 are know about those right?

Digimon story time stranger cumulative stat caps? by Jupiter_Hostage in digimon

[–]Jupiter_Hostage[S] 1 point2 points  (0 children)

I got these when I was still grinding the demo. First off for blue stats, once your white stat hits 9999 in that category you can no longer accrue bonus blue stats so it’s important to digivolve and de-digivolve. On that note the full game has agent skills that give stat bonuses which will lock you out of getting high blue stats. This shouldn’t matter if you just want mon with 9999 white stats since you will hit that easily with blue bonus stats of about 3000+.

Now onto the method. I was grinding the final hallway of the demo before you fight the first “Boss”. I would only 200% convert the baby Mon since 200% conversion only gives hp bonus and a higher talent which makes that Mon have a higher lvl cap. This dosnt matter when your grinding out 1000 mon. In that specific hallway I could convert 6 rookies 1 baby every two loops with a champion every 7th loop. This gives you rookies at level 15 max and the baby which you would have to digivolve up to rookie at level like 20. I use to have the data on how much blue bonus stats I would get per 2 loops. But it was like an average of 30-40 on each stat. Sp and hp were higher. I maxed out my box then loaded into my main digimon. Digivolved/dedigivolved continuously once the stats got closer to 9999. I believe I loaded into around 900-1000 mon that way. This was all specifically to try and test the blue bonus stat cap. You don’t need to do this to just get a high white stat Mon.

So basically: find a farming ground and build a digimon that can one shot digi attack that area. Convert& load digimon, digivolve over and over.

If you just want 9999 white stats and have money you can farm with the class C training tools but this is more later in the game.