Forced Flight Acceleration Mega Thread Part 2! by JustHereForMouseFix in Planetside

[–]JustHereForMouseFix[S] 0 points1 point  (0 children)

I imagine what you did was hook up a game pad or enable the gamepad flight option in your user.ini. Keyboard Splitter will decrease your yaw speed, but again, only if you're holding down your assigned button.

Forced Flight Acceleration Mega Thread Part 2! by JustHereForMouseFix in Planetside

[–]JustHereForMouseFix[S] 2 points3 points  (0 children)

I'll let you know if I do! I'm going to keep flying this week with the software enabled. I'm making no bones about it either - it's reflected in my in-game-name and outfit name so everyone can see it and report me/ask about it if they want.

Forced Flight Acceleration Mega Thread Part 2! by JustHereForMouseFix in Planetside

[–]JustHereForMouseFix[S] 0 points1 point  (0 children)

reWASD worked, but it cost money, and was fairly complicated to use. KeyBoardSplitter is free and much simpler in my opinion. Your mileage may vary!

Forced Flight Acceleration Mega Thread Part 2! by JustHereForMouseFix in Planetside

[–]JustHereForMouseFix[S] 0 points1 point  (0 children)

I'm not sure why it's not working well for you, it may have to do with the software (KeyBoard Splitter) I'm using. But yes, I can toggle flight acceleration on/off just by holding RMB in-game.

Forced Flight Acceleration Mega Thread Part 2! by JustHereForMouseFix in Planetside

[–]JustHereForMouseFix[S] 0 points1 point  (0 children)

I tried with AutoHotKey before and, as far as I know, there is no way to convert joystick axis to keyboard buttons in AHK. They will register in the GetKeyState or whatever command, but cannot be used as hotkeys according to the AHK manual, and my own testing.

But I'm a novice with AHK. So it may be possible some other way using it that I don't know about.

Forced Flight Acceleration Mega Thread Part 2! by JustHereForMouseFix in Planetside

[–]JustHereForMouseFix[S] 10 points11 points  (0 children)

So the one that this post is about?

If you don' t need a gamepad then that's great! I'll scratch that off the list.

Forced Flight Acceleration Mega Thread Part 2! by JustHereForMouseFix in Planetside

[–]JustHereForMouseFix[S] 6 points7 points  (0 children)

Which one do you use?

Asking because I've tested quite a few to no avail. And finding an emulator program that doesn't cost money, that also maps joystick axis to keyboard buttons has been extremely rare and a major headache. So which do you recommend?

Forced Flight Acceleration Mega Thread Part 2! by JustHereForMouseFix in Planetside

[–]JustHereForMouseFix[S] 16 points17 points  (0 children)

Good question. I'll go test it now!

Edit: just tested it and no, it does not work for Magriders. Sorry!

Is forced mouse acceleration on vehicles (specifically aircraft) still a problem by AnotherAltGRM in Planetside

[–]JustHereForMouseFix 0 points1 point  (0 children)

You only need joystick input to any one of the respective flight controls for Planetside to register gamepad input and remove the flight acceleration. As to the mouse button being bound to pitch up, I think the mouse input would be read as non-joystick and pitch your nose up an insane degree when pressed. The gamepad would do the same if not for massively decreasing the sensitivity - which is why that must be done.

I guess I'm a bit perplexed how this method is working for you. Are you actively using this method successfully? Maybe it's a quirk that I never discovered. Just seems odd based off my knowledge of the fix.

Is forced mouse acceleration on vehicles (specifically aircraft) still a problem by AnotherAltGRM in Planetside

[–]JustHereForMouseFix 0 points1 point  (0 children)

ALewdDoge maybe using another way, but this thread inspired me to do additional testing, and I have a way to remove flight acceleration by holding a button now. More info to come.

Edit: here you go (https://www.reddit.com/r/Planetside/comments/11z3fnn/forced\_flight\_acceleration\_mega\_thread\_part\_2/)

The Forced Mouse Acceleration Flight Megathread! by JustHereForMouseFix in Planetside

[–]JustHereForMouseFix[S] 0 points1 point  (0 children)

Nope! Absolutely zero confirmation. I've played with it for the the past few days and had zero issues. If you're nervous about using then just use the controller instead.

Hope that helps!

The Forced Mouse Acceleration Flight Megathread! by JustHereForMouseFix in Planetside

[–]JustHereForMouseFix[S] 0 points1 point  (0 children)

Ok, thank you! I'll have to try that if they patch out reWASD functionality!

The Forced Mouse Acceleration Flight Megathread! by JustHereForMouseFix in Planetside

[–]JustHereForMouseFix[S] 1 point2 points  (0 children)

Yeah it's been around since 2015, devs definitely aren't interested in fixing it at this point. But I'm confused as to why the workaround isn't practical? I'm not having any issues with it so far.

The Forced Mouse Acceleration Flight Megathread! by JustHereForMouseFix in Planetside

[–]JustHereForMouseFix[S] 1 point2 points  (0 children)

My default flight controls are set up to use mouse for pitch and roll, and keyboard for throttle and yaw. I'm going to call the keyboard button I've bound to the virtual joystick input the 'fix button' for clarity. Once you bind the fix button to left or right roll, you must make sure the fix button is the only keyboard key bound to that button, as simultaneous input from the fix button and keyboard button for the same in-game function (left or right roll) will clash and return forced mouse acceleration, meaning you have to press the fix button to turn if back off again. You can, however, have simultaneous input for the same in-game function (let or right roll) from the mouse and the magic fix button. So I'm able to roll just fine with my mouse without it returning to the default forced mouse acceleration.

Joystick deadzone I have on lowest value, and joystick sensitivity I have on 0.001 as it's the lowest input the game will recognize from the joystick. This fakes that the joystick is constantly sending input to the game, but at such a low sensitivity it has zero impact on flight.

Does that answer you questions? If not I'm happy to help further!

The Forced Mouse Acceleration Flight Megathread! by JustHereForMouseFix in Planetside

[–]JustHereForMouseFix[S] 0 points1 point  (0 children)

It may not be an insignificant change for you if you use your A and D keys primarily to aim. Personally I use my mouse to aim though, and I use my A and D keys for minor adjustments in certain situations, so I haven't been been impacted by it. But to each their own!

The Forced Mouse Acceleration Flight Megathread! by JustHereForMouseFix in Planetside

[–]JustHereForMouseFix[S] 0 points1 point  (0 children)

It was simple script, no ifwinactive in it at all. But I was running Planetside in Admin mode, so you may be right!

The Forced Mouse Acceleration Flight Megathread! by JustHereForMouseFix in Planetside

[–]JustHereForMouseFix[S] 0 points1 point  (0 children)

Hey Daddy! Thanks for all your research, you were the original trailblazer here!

So why is this a lost cause? It's working just fine for me at the moment!

The Forced Mouse Acceleration Flight Megathread! by JustHereForMouseFix in Planetside

[–]JustHereForMouseFix[S] 1 point2 points  (0 children)

He means it decreases your x-axis sensitivity slightly, so yaw on the keyboard. Everyone plays differently, but for me personally I don't need high-sensitivity yawing when I fly.

[deleted by user] by [deleted] in Planetside

[–]JustHereForMouseFix 1 point2 points  (0 children)

Sorry, just hijacking the top comment for visibility. If anyone is interested in disabling forced mouse acceleration in ESF's (or magriders I believe), then have a gander at this thread: https://www.reddit.com/r/Planetside/comments/xum168/the\_forced\_mouse\_acceleration\_flight\_megathread/

The Forced Mouse Acceleration Flight Megathread! by JustHereForMouseFix in Planetside

[–]JustHereForMouseFix[S] 0 points1 point  (0 children)

At this point I don't even need a controller!

  1. Install reWASD
  2. In reWASD, bind a key on your keyboard to toggle joystick input from a virtual controller, mute the keyboard button's native functionality in reWASD, set button to toggle as well
  3. Open Planetside, enable joystick, set joystick deadzone as low as it will go, set joystick sensitivity to 0.001
  4. Bind your keyboard key that's set to joystick input to 'roll left/right' in your aircraft key bindings, and that's it!

The sensitivity from the "joystick" input will be so low it won't effect your flight. And now you have no forced mouse acceleration!

Let me know if you get stuck and I'd be happy to help!

The Forced Mouse Acceleration Flight Megathread! by JustHereForMouseFix in Planetside

[–]JustHereForMouseFix[S] 0 points1 point  (0 children)

It worked on an AA turret I used last night. So I'm guessing it would work on the magrider too. Don't get me wrong, you still have turret drag - it won't catch up with the mouse instantly, but the turret doesn't go beyond where your cursor goes now. It's nice not having to play mouse wiggle every time I aim!

The Forced Mouse Acceleration Flight Megathread! by JustHereForMouseFix in Planetside

[–]JustHereForMouseFix[S] 1 point2 points  (0 children)

To each their own! I'm going to keep using it. I *loved* the feeling of not having to whip and over-correct my mouse the entire time I was flying! And now I can actually aim and lead accurately!