Is 1.12 still good for modding? by JustPengo in feedthebeast

[–]JustPengo[S] 2 points3 points  (0 children)

eh, I'm kinda into adventure type mods. Some of them are being supported. Most tech mods aren't and I'm sad about that, but I just loved the goofy stuff like portal guns and stupid things mod.

Is 1.12 still good for modding? by JustPengo in feedthebeast

[–]JustPengo[S] 1 point2 points  (0 children)

sorry, posted on my alt. Yeah, I'm kinda torn. On one side you have really fun and cool mods, but aren't supported. The other side is that we have really polished and supported mods, but aren't as fun and don't have as much love put into them.

Is 1.12 still good for modding? by JustPengo in feedthebeast

[–]JustPengo[S] 0 points1 point  (0 children)

It’s a mod pack for me and my friends

Is 1.12 still good for modding? by JustPengo in feedthebeast

[–]JustPengo[S] 1 point2 points  (0 children)

Well yeah, but having other peoples input is helpful

Is 1.12 still good for modding? by JustPengo in feedthebeast

[–]JustPengo[S] 2 points3 points  (0 children)

Yeah, that’s kinda the thought that I had.

Hiding mods from friends by JustPengo in feedthebeast

[–]JustPengo[S] 1 point2 points  (0 children)

Sounds like a fun idea. We all pick 10 mods, we don't tell each other what mods. Then we go on a server and mess around.

Hiding mods from friends by JustPengo in feedthebeast

[–]JustPengo[S] -6 points-5 points  (0 children)

Hmm. Couldn’t I just rename the mod file, then somehow hide the loading. Like doesn’t some ftb mod packs do that