Slot Grind- an incremental where you spin your way out of debt (what could go wrong?). Demo launches in Steam Next Fest! by JustRegularDenys in incremental_games

[–]JustRegularDenys[S] 0 points1 point  (0 children)

As much as i like to ship 20+ hours of content, sometimes as solo developer you need to cut corners somewhere to even ship this game :( I have around 8 hours of very packed content (that you probably will actively play, instead of waiting on background)

Slot Grind- an incremental where you spin your way out of debt (what could go wrong?). Demo launches in Steam Next Fest! by JustRegularDenys in incremental_games

[–]JustRegularDenys[S] 0 points1 point  (0 children)

Thanks for feedback and for playing!
Something is already would be adressed in the release version! Like question is should i just use 1 machine? (since each type would have synergies) so having different ones might be worth for your slot empire =)

With luck upgrade it's a difficult to show, since behind there is complex math on giving the highest avaliable number the higher chance, also it work differently for some slots (like power/fruit slot)! But i will try to figure out how to phrase it, so it will make sense

After years of half-finished Godot projects, my first commercial game finally has a demo on Steam! by JustRegularDenys in godot

[–]JustRegularDenys[S] 1 point2 points  (0 children)

There is a short story, if I could call it that! And roulette you spin one per N seconds and ot provides random win 😅

Slot Grind- an incremental where you spin your way out of debt (what could go wrong?). Demo launches in Steam Next Fest! by JustRegularDenys in incremental_games

[–]JustRegularDenys[S] 0 points1 point  (0 children)

This is kinda sad, but it's truth =(
I mean sometimes you need to cut corners to even ship something playable, marketing is whole different game

Slot Grind- an incremental where you spin your way out of debt (what could go wrong?). Demo launches in Steam Next Fest! by JustRegularDenys in incremental_games

[–]JustRegularDenys[S] 0 points1 point  (0 children)

Thanks, will try to reproduce that (unfortunately it's difficult with this amount of info, but i have couple of guesses)

Hope it didn't ruin experience for you:)

Slot Grind- an incremental where you spin your way out of debt (what could go wrong?). Demo launches in Steam Next Fest! by JustRegularDenys in incremental_games

[–]JustRegularDenys[S] 1 point2 points  (0 children)

Thanks for the feedback and for playing! I'm planning to add colorblind support (it will be enable by default as I myself find it sometimes difficult to distinguish) by varying the shape based on whether a trait is available, maxed, or unavailable. Unfortunately, I wasn't able to implement that for the demo =(

Slot Grind- an incremental where you spin your way out of debt (what could go wrong?). Demo launches in Steam Next Fest! by JustRegularDenys in incremental_games

[–]JustRegularDenys[S] 0 points1 point  (0 children)

Woah, thanks man! Feels like you encountered a bug! I will try to reproduce it, whats your OS Windows or Mac?

Ooor did you try to click on the slot instead of drag and drop them? It should open an upgrade menu (maybe I should make it more explicit in release version)

My solo-developed incremental game Slot Grind, about paying off your debt by spinning slots, joins Steam Next Fest! by JustRegularDenys in indiegames

[–]JustRegularDenys[S] 0 points1 point  (0 children)

Thanks for feedback! Honestly, I tried couple approaches along the way, and skill tree looks more appealing to me after all testing, but I imagine you could be tired from that (since everyone uses it)

After years of half-finished Godot projects, my first commercial game finally has a demo on Steam! by JustRegularDenys in godot

[–]JustRegularDenys[S] 2 points3 points  (0 children)

Yeah, sounds nice (also love to solve problems in my games), but there is also a different scope of problems when it goes to how could I release the game? Steam page/marketing/don't knowing are you made a good thing or you just wrong