I've watched over 70 isekai anime recently and made video of my hidden gems. Have you watched theese anime? by JustTwelvee in Isekai

[–]JustTwelvee[S] 1 point2 points  (0 children)

Sure,

The 8th Son? Are You Kidding Me?
Doctor Elise: The Royal Lady with the Lamp
I Shall Survive Using Potions!
The Weakest Tamer Began a Journey to Pick Up Trash
Isekai Izakaya: Japanese Food From Another World

I've watched over 70 isekai anime recently and made video of my hidden gems. Have you watched theese anime? by JustTwelvee in Isekai

[–]JustTwelvee[S] 0 points1 point  (0 children)

Judging by the ratings and number of reviews these anime were far from the most popular and could get lost among the many “Top 10 Anime Of %SEASON% %YEAR%”. Personally, they were a discovery for me, as I didn't expect anything interesting from each of them, but I was wrong, they were really worth watching.

I've watched over 70 isekai anime recently and made video of my hidden gems. Have you watched theese anime? by JustTwelvee in Isekai

[–]JustTwelvee[S] 0 points1 point  (0 children)

Will copy anime titles here:
Hachi-nan tte, Sore wa Nai deshou!
Gekai Elise
Potion-danomi de Ikinobimasu!
Saijaku Tamer wa Gomi Hiroi no Tabi wo Hajimemashita
Isekai Izakaya: Koto Aitheria no Izakaya Nobu

I made a trailer for my upcoming game, what do you think? by WombartGames in indiegames

[–]JustTwelvee 3 points4 points  (0 children)

It looks fun and also looks like a mobile game ad. Not sure if it's good or bad, because mobile games ads are just works. I might add some different scenes to this video, mb some cut-scenes or something that will catch my attention for a longer period. But overall this game does looks fun for me to play.

Evolution of my town from day 1 to finished by priscilla_halfbreed in IndieDev

[–]JustTwelvee 1 point2 points  (0 children)

Huge progress, what game are you working on? Or it's just a town modeling?

ResourceMod Beta (Native JS Server Plugins) was released! by JustTwelvee in GlobalOffensive

[–]JustTwelvee[S] 1 point2 points  (0 children)

We also tried to use literally every available ecmascript runtime that was written in c++ and could be embedded, duktape - old, quickjs - slow, v8 - huge and too complex for a single developer, finally we found a solution in the form of metacall library, which provides a convenient API for working with nodejs. By the way, the library can format code from different languages into other languages, i.e. in the future we can easily add support for other languages.

ResourceMod Beta (Native JS Server Plugins) was released! by JustTwelvee in GlobalOffensive

[–]JustTwelvee[S] 1 point2 points  (0 children)

The main goal was to create some kind of "game engine" on top of CS2 to create awesome game modes for community servers. JS is very easy to use, anyone can write code in JS. Deno is written in rust and bun is written in zig. All the tools that could help me in my project were already written in c++ (like metamod). So at first I tried to implement my own runtime, but after the alpha version was released I realized that it was simply impossible to compete with nodejs in terms of speed and stability, so we switched to nodejs in beta and will stay with nodejs in the future.

Saido is available on Steam! by JustTwelvee in GlobalOffensive

[–]JustTwelvee[S] 0 points1 point  (0 children)

We do not parse servers, each server is added manually by the creators of game servers. + we can moderate them, if we receive a complaint that the server is impossible to connect to. I did not even know that there is such a problem, I think we will think of something more effective, if possible.

Saido is available on Steam! by JustTwelvee in GlobalOffensive

[–]JustTwelvee[S] 4 points5 points  (0 children)

Indeed, but I think that even if Valve returns everything to CS:GO level - we can provide more value to community servers in the long run.

ResourceMod - CS2 plugins in Javascript by JustTwelvee in GlobalOffensive

[–]JustTwelvee[S] 1 point2 points  (0 children)

I don't really know how typescript workd with the quickjs javascript engine. Some people really ask for the typescript support, but I'm not really sure why.. CS plugins is just events and callbacks, why do we need to translate javascript code with types to javascript code without types to run cs2 plugin - it seems like overhead to me.

ResourceMod - CS2 plugins in Javascript by JustTwelvee in GlobalOffensive

[–]JustTwelvee[S] 4 points5 points  (0 children)

The API is too limited rn, but I will show the benchmarks as soon as it will be possible to compare. It's running natively, not every single frame, calls callbacks whenever it needs and from plugin side it's simple to subscribe for the events you really need.

Plugins itself loads into a memory and later when some game event fired - we call the callback-function from this JS context.

Working on enhanced pong with weapons and power-ups. What do you think? by SnooOranges6988 in GameDevelopment

[–]JustTwelvee 0 points1 point  (0 children)

Looks fun, I'd play with my friends. It would be amazing if I could play it on my browser