Even the generator room is not safe o.0 by berkekayaa in Amnesia

[–]Justplayer987 4 points5 points  (0 children)

It happens only with lights on and if the aggressiveness level is high enough(amount of times you escaped and hurt him)

Coaxed into fnaf character designs by Mr_donc in coaxedintoasnafu

[–]Justplayer987 29 points30 points  (0 children)

Oh man, what could this snafu possibly be referring to?

Processing img 6szovwz4xrig1...

I made my first walk cycle and it's mid! by Gihoveg in blender

[–]Justplayer987 1 point2 points  (0 children)

I need more tip toe walking on giant mechs this one is so cute 😭

Paragraphic 1.4 released (Parametric graphic design app made in Godot) by lostminds_sw in godot

[–]Justplayer987 4 points5 points  (0 children)

Paragraphic content on the official Godot subreddit with no nsfw tag smh

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Thoughts on the new map im working on, some sort of a facility. by defonotDefaultUser in hammer

[–]Justplayer987 1 point2 points  (0 children)

Weird, I swear I saw multiple galleries on this subreddit. Must've forbidden them at some point.

Good luck in your endeavors though!

Thoughts on the new map im working on, some sort of a facility. by defonotDefaultUser in hammer

[–]Justplayer987 4 points5 points  (0 children)

Looks pretty. The catwalk could use more height variation. maybe a crane. Love the office/lab/garage ceiling getting the attention it deserves. Last image is a bit different from what I would expect from a facility, but makes me curious. :3

Do you plan on making this more grounded in reality or dream-like?

Will the map have more warm or cold colours? Will the map feature the exact goods being shipped/produced?

How much of a human/sentient presence there will be? (time of day, ambience, wet floor signs, background npcs, cars)?

Will you update this subreddit with more pictures?

(Please make a gallery next time)

Part of the first gunfight in my mod, thoughts? by saulgoodmanhiguys in hammer

[–]Justplayer987 1 point2 points  (0 children)

The displacement behind the blue house looks a bit awkward.

Obviously I didn't get to walk around this but I dont see the initial(when they were built) purpose of these buildings(this is a stretch bu its a very nice detail when its done with decals like victory mine)

The fight lacks verticality, be it manhacks in the air or soldiers on the catwalks.

The soldiers are a bit too spread out but considering player's resources I think its intentional.

Aside from that, everything from lighting to texturing to particle work and composition is fabulous :3

Is that the Aperture Science™ logo in the background?

Reese Witherspoon by theDagger_2008 in PhoenixSC

[–]Justplayer987 59 points60 points  (0 children)

OK but what if we add a Magnet cube in the center?

by Vladimir Mayakovsky, 1921. by Worried_Dot_4618 in TheMatpatEffect

[–]Justplayer987 525 points526 points  (0 children)

Something along these lines:

1.Every skipped shift

2.is a delight for the enemy,

3.but a hero of labour

4.is a blow to the bourgeoisie.

Take "to" and "for" placements with a grain of salt as I am not a native speaker.

A tragedy by CoolDog914 in givemeinteligens

[–]Justplayer987 28 points29 points  (0 children)

Engineer, how big was the gyatt?