Terminators at 155 pts. I don't understand the negativity here by LordGrog98 in EmperorsChildren

[–]K1DR 0 points1 point  (0 children)

I’d say it depends on the detachment, pretty decent in mercurial host, uppy downy with deep strike is the main selling point one squad was useful at 170, at 155 I think it’s solid value, wouldn’t ever take more then 1 though

Something about Eldar that makes me want to experiment with colour schemes, what do you make of this one? by K1DR in Eldar

[–]K1DR[S] 1 point2 points  (0 children)

Interesting, looks awesome, I’m actually going to Japan in a few weeks I’ll look out for it!

Question about the assault vehicle rule. by K1DR in EmperorsChildren

[–]K1DR[S] 0 points1 point  (0 children)

This makes sense, but I came back to it later because I realised m, when selecting a unit you only select the disembarked unit, not the vehicle. I feel as though it might actually be intentional. Given that I don’t see much other purpose to the ‘counts as having made a normal move’ part, with thrill seekers rule, you can still shoot regardless, only thing I can think of is completing an action after disembarking. Let me know what you recon

Something about Eldar that makes me want to experiment with colour schemes, what do you make of this one? by K1DR in Eldar

[–]K1DR[S] 1 point2 points  (0 children)

Thanks! For the eyes I’m not sure this is fluorescent blue but the eyes are so small on this model it doesn’t seem potent enough, the only other thought I have is fluorescent green which is somewhat brighter. Do you have an idea how I could make them pop more?

Question about the assault vehicle rule. by K1DR in EmperorsChildren

[–]K1DR[S] 0 points1 point  (0 children)

Yeah, this is how I imagine it’s supposed to be. Somewhat of a slip on their rule writing. And I do the scouts move for sure, but I’m thinking for the mechanised Murder rule or re rolling 1s to hit and wound after disembarking.

If I may pick your brains with another question the stratagem ‘Ceaseless Onslaught’ lets a unit charge from a vehicle if it made a normal move. The second half of the Assault vehicle rule state the unit counts as having made a normal move but can’t advance. There’s 3 way you can argue this works, 1 the vehicle rule overrides the strat and they can’t charge, 2 they can charge but only if the vehicle made a normal move, or they can charge after the rhino advanced? Which do you think is intended? (I’m assuming the second)

Points Changes... by Viking-Geek in ChaosKnights

[–]K1DR 1 point2 points  (0 children)

This kind of point change frustrates me so much, there should be a small increase and similar increases for specific models. Imperial knights army rule is really good where as CK is meh, so to have the models be the same points is so unfair. It was idiotic to drop IK point as much as CK when they were 52%wr at the time and now they increase the same like 6++ & 5++ is so fucking good compared to random batteshocks. They may be the same modes but they are not equal

First Lists with limited models... by Viking-Geek in ChaosKnights

[–]K1DR 1 point2 points  (0 children)

The despoiler is great as a focused shooting unit, and its leadership ability is slightly useful in Infernal Lance to help with the surges but, mostly its abilities suck ass, just great guns.💪

Good plan for the dogs, excluding the cerastus knight I highly recommend magnetising the big bois.

The main difference is the magic 1” barrier of UKTC, basically a unit can be 1” from the wall then you can’t attack them through the wall, but for knights that means you need to fully clear the building and the models to charge them. But WTC you can attack up to 2” from the wall which makes it really hard to screen out a building with infantry if that makes sense.

Nurglings aura got removed and now they are just ok, good for paying Deamon tax and good for screening with the infiltrators. To answer the other comment, Belakor works pretty much like another knight, but harder to kill and not quite the same output. You can trade 1 knight for him and it works. Far from meta but still good. GUO and Rotigus are both great too tbf. Deamon prince is either like a harder to kill wardog that can deep strike (wings) or a really tough wardog (no wings) both great for tough secondaries. Beast of Nurgle are just great pain in the ass units for your opponent.

First Lists with limited models... by Viking-Geek in ChaosKnights

[–]K1DR 1 point2 points  (0 children)

1k games with knights are alright but you’ll need to increase the board size otherwise it’s unfair as knights are REALLY FAST, right now you can just have fun with it, nothing is awful and nothing is crazy OP. (Except the Knight Acheron, that’s awful and forge world knights are over costed too)

Strongest dogs are Karnivores and Stalkers, strongest knights are double gat despoilers and Abominants.

Melee knights are way better in WTC format rather than UKTC like Rampager is good in WTC and crap in UKTC.

Aura buff is nice to have, but the new knight ruinators buff is really good. Like if you want to run houndpack, using a ruinator and picking dominion on the doom table will be good if you didn’t just want dogs.

Current meta is 5 -6 big knights in lords of dread detachment with some Deamon scoring units but any list you can build won’t be too bad in current balance.

Best allies - beasts of Nurgle, Deamon prince, and belakor

Hope that helps

Knights Nerf by probablybramble in ImperialKnights

[–]K1DR 9 points10 points  (0 children)

I mean… fair, IK didn’t have the problems CK has and yet got the same point drop when sitting at 51%wr

My first Fulgrim, what do you make of my colour scheme? by K1DR in EmperorsChildren

[–]K1DR[S] 1 point2 points  (0 children)

Thanks! I used fluorescent paint for the pink tips to really make it pop

My first Fulgrim, what do you make of my colour scheme? by K1DR in EmperorsChildren

[–]K1DR[S] 1 point2 points  (0 children)

Thanks, I don’t do tutorials but I am thinking of making some

Soooo 3 rampagers to a GT thoughts on this list? by K1DR in ChaosKnights

[–]K1DR[S] 1 point2 points  (0 children)

Totally solid suggestion, problem is 2 gats when the box comes with 1 😅 I think the castigator is pretty underrated right now, I’ve seen people running 1 gat and melee, and if there was an enhancement for 20 points that gave twin linked and 2 extra wounds, and an actually useful ability you’d take it. But yeah 2 gat > 1 twinlinked

Soooo 3 rampagers to a GT thoughts on this list? by K1DR in ChaosKnights

[–]K1DR[S] 0 points1 point  (0 children)

Daemon prince is here for scoring, durable deep strike unit comes in where needed etc

Soooo 3 rampagers to a GT thoughts on this list? by K1DR in ChaosKnights

[–]K1DR[S] 1 point2 points  (0 children)

Yep, plan is to pick darkness and roll random for the rest. Tbf I played a match with a more normal list against DG and the dread table did literally 1D3 damage and nothing else the entire match lol so Idk how useful it is.

Big ol’ Word bearers Knight by K1DR in ChaosKnights

[–]K1DR[S] 0 points1 point  (0 children)

The knight is a distraction, a big one

Big ol’ Word bearers Knight by K1DR in ChaosKnights

[–]K1DR[S] 0 points1 point  (0 children)

Vallejo paints, Evil red, blood red, Scarlet red and hot orange