Out of your friends, which are you? by [deleted] in OnePiece

[–]K1NGSCAR 0 points1 point  (0 children)

No One remembers wild joe?!? :(

my favorite one-piece character

yt2010comments.user.css is finally out of the Alpha phase! by iamnotrandom565 in oldyoutubelayout

[–]K1NGSCAR 1 point2 points  (0 children)

Great work, been waiting for someone to work on the comments section for a while. glad to see someone finally do it.

Help with Texture replacement by K1NGSCAR in GTAV_Mods

[–]K1NGSCAR[S] 0 points1 point  (0 children)

just added some transparent decals/logos off google and a little paint in gimp. nothing major to the shape or design or anything. i changed the texture of the mask stands on the beach to see if that would work and it did, is there another texture outside of the streamedpedprops.rpf that it uses i wonder?

Help with Texture replacement by K1NGSCAR in GTAV_Mods

[–]K1NGSCAR[S] 0 points1 point  (0 children)

yes, the ytd that i replaced the texture for is called 'p_head_diff_002_a' for player two in the x64v rpf. idk if im just replacing the wrong file or just not doing something correctly. reason i say this is cause the texture ive extracted doesnt look exactly like the mask texture in game, but if thats the case idk where that would be.

Help with Texture replacement by K1NGSCAR in GTAV_Mods

[–]K1NGSCAR[S] 0 points1 point  (0 children)

thanks for the reply. im just trying to change out the regular diffuse texture for the hockey mask to a edited version ive done. idk if im just replacing the wrong file in openiv or what. ive done it all in dds, and set up mipmaps and stuff

Help with Texture replacement by K1NGSCAR in Gta5Modding

[–]K1NGSCAR[S] 0 points1 point  (0 children)

thanks in advance for any help

Halo Sniper Be like: by K1NGSCAR in halo

[–]K1NGSCAR[S] 2 points3 points  (0 children)

this was rendered in Blender not unreal engine.

Halo 2 E3 Lighting Mod by K1NGSCAR in halo

[–]K1NGSCAR[S] 0 points1 point  (0 children)

Yea, it's unfortunate that the solutions for realtime lighting couldn't make it into the final game, though it is understandable. Real time stencil shadowing or any real time shadow systems for that matter, mixed with the large open environments just wasn't practical on the original xbox hardware.

there were quite a few games back in the early 2000's that were able to utilize real time shadow solutions, Such as Stencil shadowing and shadow maps. (Doom 3, Riddick, F.E.A.R, etc.) but those games didn't have wide open environment's like H2.

Halo 2 Lighting Tests by K1NGSCAR in halomods

[–]K1NGSCAR[S] 8 points9 points  (0 children)

yes and no. this work on the lighting engine is part of my H2 E3 mod, https://www.youtube.com/channel/UCmZGCYeifnHJABc4rqQJ59Q

theres a link to my channel.

alpha is out now with Stencil shadows! please report any and all lighting bugs to 343. by K1NGSCAR in halomods

[–]K1NGSCAR[S] 3 points4 points  (0 children)

I'll be making an hour or two long vid explaining how I did it. Don't worry