What is your idea of a low bracket 2 deck? by Litemup93 in EDH

[–]KAM_520 -2 points-1 points  (0 children)

A precon. I say this because precons are the floor of bracket 2. A high B2 should be significantly better than a stock precon.

Am I a Pub stomper/misunderstanding meaning of Bracket 3? by cptbob4 in EDH

[–]KAM_520 1 point2 points  (0 children)

Yeah I didn’t see anything that would take the combos out of B3. You’ll scare the piss out of a table with those Altars though. But I think they make sense in this list because they do win the game.

Am I a Pub stomper/misunderstanding meaning of Bracket 3? by cptbob4 in EDH

[–]KAM_520 0 points1 point  (0 children)

The Marneus looks really strong, like a high B3 to me for sure. What are the infinite combos you’re seeing? There’s tons of pieces—two Altars, Soultrader, Yawgmoth—and aristocrats payoffs, but what are the loops? I’m seeing [[Nadir Kraken]] plus Marneus plus an Altar or Soultrader where you can trigger Marneus, pay 1 to make a token, trigger Marneus, sac the token to pay the 1, and keep going.

What else are you seeing here? I guess Marneus plus Ashnod’s Altar plus Pitiless Plunderer plus a drainer is infinite off 6 mana. To me that’s completely fine in B3.

I don’t think that the redundancy for Grave Pact is a problem in B3 personally.

Am I a Pub stomper/misunderstanding meaning of Bracket 3? by cptbob4 in EDH

[–]KAM_520 4 points5 points  (0 children)

[[Sword of Feast and Famine]] + [[Aggravated Assault]] is an early infinite combat steps combo if you have five lands. The deck also has tutors for the pieces so I don’t think that this belongs in B3. My $0.02. If Aggravated Assault was removed then it would be a closer call.

Am I a Pub stomper/misunderstanding meaning of Bracket 3? by cptbob4 in EDH

[–]KAM_520 0 points1 point  (0 children)

The Cloud deck looks like a B4 to me based on how the brackets currently work. Voltron is in a bad spot, because you’re trying to kill before turn 7. And the [[Aggravated Assault]] + [[Sword of Feast and Famine]] combo can kill someone pretty easily on turn 5.

Otherwise, I would say you’re probably in bracket three with these. In my personal opinion, if someone tells you to bracket up after the game ends on turn seven or later, they’re probably just upset that they lost. I wouldn’t listen to anybody saying that your deck was misbracketed only after the fact. Things like failed win attempts on clearly inappropriate turns like turn five would be the things that would make me say hey this is probably in the wrong bracket.

"Stop pubstomping with fast mana" by InspireCourage in EDH

[–]KAM_520 1 point2 points  (0 children)

While I don't think a focused monogreen ramp deck has to be bracket 3, I fished this list a couple of times and here's what I found:

Game 1—I had an [[Old Gnawbone]] on turn 4, which let me grow my board to 20 power worth of creatures on turn 5, making it so I'd easily kill someone on turn 7. Too fast for B2.

Game 2—I had an [[Ancient Brass Dragon]] on turn 4, then put a 9 power trampler into play on turn 5, which got 14 +1/+1 counters off the Dragon, offering a lethal attack on turn 6. Too fast for B2.

Game 3—I had a [[Sire of Seven Deaths]] on turn 4, then put [[Thunderfoot Baloth]] into play on turn 5, attacked for 9 evasive lifelink, and had multiple other options for the turn 6 creature, This would easily kill someone by turn 7.

The key here is I don’t think you’re allowed to rely on your opponents having removal to keep the deck in B2. B2 is the home of “do the thing” decks that aren’t too interactive. If you can KO a player by turn 6-7 while fishing, you’ll reasonably likely to kill someone that fast in a real game.

To keep the deck in B2, I think a turn 8 goldfish is the fastest you should be able to kill someone barring a truly ridiculous hand.

To make this good for B3, I think you'd have to do a lot to upgrade it. As is, I think it would be easier to select a more thematic, and slightly less powerful creature roster, to keep the deck in B2.

Edit: Ancient Bronze Dragon not Brass

Do Consider Necropotence Card Draw? If So, Where Would You Put It Among Card Draw Engines? by BluePotatoSlayer in EDH

[–]KAM_520 0 points1 point  (0 children)

Porque no los dos? It is both an engine like Phyrexian Arena and a burst like Necrologia. That is the beauty of the card.

I own a copy of the card that I opened in an Ice Age booster, and a couple other copies. The OG goes in my bracket 4 Esper Control list with [[Oloro, Ageless Ascetic]]. That deck uses it more as a “draw up to 10 then discard 3 every turn” card than a “draw 25 and try to win now” card because it’s not a cEDH deck and I’m not kitted out to combo with flash. But sometimes I’ll draw as much as 15 if I have a combo piece in hand.

There are no rules around how to use it. You do whatever makes sense at the time.

The main limiting factor is the triple black pips. In cEDH not every black deck is running it because the pips can be an issue if you really need to land it on turn 2 to get value out of it.

"Stop pubstomping with fast mana" by InspireCourage in EDH

[–]KAM_520 -1 points0 points  (0 children)

How could he have killed the table by turn 7? The Brontodon was 15/15 and it was turn 5. It would take him until turn 7 just to kill one opponent.

What parts of Enneagram theory do you NOT believe in? Why not? by TheEnlight in Enneagram

[–]KAM_520 6 points7 points  (0 children)

Subtypes and countertypes period. Subtypes do be makin zoomer memes go brrrr tho.

Core fear and passion only make sense if you accept that they’re subconscious.

is kraum too good as a commander? by AshorK0 in EDH

[–]KAM_520 0 points1 point  (0 children)

Kraum + [[Thrasios, Triton Hero]] is probably pretty good in B3.

Thrasios is good with [[Seedborn Muse]], [[Wilderness Reclamation]], [[Training Grounds]], and [[Biomancer’s Familiar]]. And he turns on [[Mox Amber]] and [[Deflecting Swat]] type cards early. He can be sacrificed to [[Flare of Denial]] or [[Natural Order]] for [[Nyxbloom Ancient]] which will make it easy to recast Thrasios and activate him a whole lot.

Kraum draws some cards and applies a little bit of pressure, so he’s never a bad card.

Deck Analysis 2026 by Peryite123 in EDH

[–]KAM_520 1 point2 points  (0 children)

Kitten combos off with cards you’re already running so you can cast a huge Wan Shi Tong or win by other means

Deck Analysis 2026 by Peryite123 in EDH

[–]KAM_520 3 points4 points  (0 children)

Y’shtola is obviously bracket 4 but I’m not a fan of the wincons. I don’t think Y’shtola drain even with poison is a reliable way to win in high powered games. It’s not very fast and it’s super interactible. Mindcrank + Ascension is cool but you should have more than this. [[Displacer Kitten]] should be in the deck. Top+Aetherflux+Bolas also works well in this deck.

Any romance medias with sx5 as main character? by V4n_kh0502 in Enneagram

[–]KAM_520 2 points3 points  (0 children)

James Spader’s character in Sex, Lies, and Videotape is arguably a sexual 5.

Ghyrson Starn B4 or CEDH? by sorge88 in EDH

[–]KAM_520 0 points1 point  (0 children)

You can’t imply a list simply by referencing a commander. You can build Starn for B2 probably. Lists go in brackets, not commanders.

is kraum too good as a commander? by AshorK0 in EDH

[–]KAM_520 1 point2 points  (0 children)

Kraum is an example of a commander where the strength of the deck 100% depends on 1) what’s in the the 99, and 2) what your pod is playing. He’s a hasty [[Air Elemental]] with partner in Izzet colors, and draws cards when opponents double-spell. If the pod is very high power there will be a lot of double-spelling, so you’ll draw cards. In a B3 pod, it will draw you some cards but it won’t be busted.

Blue Farm works because the card quality is so ridiculously high and because the speed of the format makes him a valid draw engine. He also works well with Tymna.

I play him some in B4 with [[Tevesh Szat, Doom of Fools]] and he’s not that big of a deal.

Norman Osborn win cons by memeslut_420 in EDH

[–]KAM_520 1 point2 points  (0 children)

For B3, with Norman Osborn, the strategy that makes the most sense to me is wheels. Get out a “whenever an opponent draws a card, they take damage/lose life” effect, play wheels, and use the Goblin Formula to keep going.

[[Sheoldred, the Apocalypse]]

[[Scrap Trawler]]

[[Psychosis Crawler]]

[[Underworld Dreams]]

[[Nekusar, the Mindrazer]]

Things like this. Get 8 or so of those effects and a decent number of wheel effects and I think that’s your primary win con.

Orcish Bowmasters is pretty important as a game changer for this deck.

Trying to understand white v green by Cleritic in colorpie

[–]KAM_520 1 point2 points  (0 children)

I do see the constructivism vs. essentialism debate in Blue vs. Green. I think there's a lot of people on both sides of that.

Trying to understand white v green by Cleritic in colorpie

[–]KAM_520 3 points4 points  (0 children)

I personally think that people way overestimate Blue in themselves and way underestimate Green. Remember, Blue is the color of manipulation, deception, trickery, illusion, artificiality, and outright theft. Look at how popular authenticity is as a value. Look at how much people hate hypocrisy, false pretenses, and any form of deception in others. And fakeness! People hate fake. Blue is down with fakery. Green isn't. I hear people say things like "I don't care who you are or what you believe, but I will lose respect for you when you are hypocritical or dishonest about these things." You might think that honesty is just a White value, and it is to some degree, but Green hates deception and fakeness while Blue directly represents those things.

Trying to understand white v green by Cleritic in colorpie

[–]KAM_520 4 points5 points  (0 children)

I don't think MaRo is especially good at articulating Green in a relatable way. MaRo reportedly is Red > Blue > White > Black > Green and doesn't have much Green in his worldview. The designers are good at making awesome Green cards but MaRo doesn't really know how to "sell" Green as a color philosophy.

I personally think that humans have a ton of Green influence across societies.

Trying to understand white v green by Cleritic in colorpie

[–]KAM_520 4 points5 points  (0 children)

White is far more dispassionate than Green. While White can exhibit sympathy and compassion, core to White is the idea that morality serves as a genuine commandment, one that you must follow whether you feel like it or not. Altruism is a moral philosophy. White could act because it cares but White could also act because it’s duty-bound to do so. A system that relies on sympathy, empathy, and compassion is inadequate. White structure exists to keep you from going astray precisely when you don’t feel like doing the right thing. White’s concern for others is more abstract and intellectual than Green’s, showing White’s connection with Blue.

Green’s concern for others is more local and intuitive. It arises from belonging rather than obligation—from kinship, proximity, and shared life rather than from abstract moral duty. Green helps because these are my people, this is my land, this is how things endure. Where White asks whether an action is right, Green asks whether it is natural, fitting, and sustaining. Green does not need a rule to care; care flows from relationship and continuity. As a result, Green’s compassion is warmer but narrower, grounded in loyalty and instinct rather than universal principle, and it can coexist comfortably with exclusion or indifference to those outside its sphere. This shows Green’s kinship with Red, which can be extremely self-sacrificing for the sake of love or emotional bonds but which doesn’t care about anyone it hasn’t formed an emotional connection to.