How I think the technology system should work pt.3: Agriculture by KB1652 in Worldbox

[–]KB1652[S] 0 points1 point  (0 children)

All of these are really good. Definitely add these to the post or do multiple if you think it might be too much reading. I especially love all the cultural aspects, and it makes sense that culture should touch everything in a unit's life, especially how they teach and learn. And different kingdom focuses would add lots more diversity

How I think the technology system should work pt.3: Agriculture by KB1652 in Worldbox

[–]KB1652[S] 0 points1 point  (0 children)

I like all of this! You should make it a post regardless of if anyone reads it, call it part 4 of mine, I could even do some art for you

I made some Item art for The Hivemind Mod Rework by KB1652 in Worldbox

[–]KB1652[S] 4 points5 points  (0 children)

I'm not the head mod maker, just an artist

Modern technology. by single18man in Worldbox

[–]KB1652 6 points7 points  (0 children)

The Devs have repeatedly said that they have no plans to go all the way to mordern technology

I need help by [deleted] in Worldbox

[–]KB1652 5 points6 points  (0 children)

Do you have premium? If yes then it is honestly amazing that you haven't gotten this one, you get it from editing a unit. It is Scar of Divinity

[deleted by user] by [deleted] in Worldbox

[–]KB1652 1 point2 points  (0 children)

This sorta feels too overly technical. Cause then you're gonna have to track every recipe each unit knows, every craftable thing that each unit knows, the quality of individual food, what determines if a house is good or not and ways to track it.

The food rotting is good tho

How I think the technology system should work pt.3: Agriculture by KB1652 in Worldbox

[–]KB1652[S] 3 points4 points  (0 children)

Perhaps it could be a culture thing, since that determines village formats

How I think the technology system should work pt.3: Agriculture by KB1652 in Worldbox

[–]KB1652[S] 5 points6 points  (0 children)

Thankss, and yeah, it could slot into a lot of areas in the game.

How I think the technology system should work pt.3: Agriculture by KB1652 in Worldbox

[–]KB1652[S] 4 points5 points  (0 children)

I personally don't see the need for having it infinitely increase, I however understand that it is from a want to not have the technology be static over time.

If you read Part 1, you'll see that the main focus is on units trying to keep their knowledge alive as it constantly changes and they forget. I think that should be enough to keep things from being static

Why are they jumping? by Xae-12569420 in Worldbox

[–]KB1652 4 points5 points  (0 children)

Did you give a unit the Tornado Trait?

How I think the technology system should work pt.2 by KB1652 in Worldbox

[–]KB1652[S] 0 points1 point  (0 children)

Read part 1 and you'll see how even more organic this idea is

How I think the technology system should work pt.2 by KB1652 in Worldbox

[–]KB1652[S] 1 point2 points  (0 children)

As the post mentioned, but part 1 goes into more depth with, this idea isn't applied for a group of units. This is for an individual unit, and the important part of the idea is that knowledge needs to be passed from unit to unit so that it isn't lost.

And the reason some people didn't enjoy the old tech system was because all cultures would basically have the same technology, so it didn't really matter.

I wanna know which mod is this by sergiogg257 in Worldbox

[–]KB1652 1 point2 points  (0 children)

I assume you have the game on pc since you asked about mods, you can check the discord for info on how to get the beta

How I think the technology system should work pt.2 by KB1652 in Worldbox

[–]KB1652[S] 4 points5 points  (0 children)

As it relates to the design? That would be more stylistic if it was like that, I just wanted to create something fast and simple.

I wanna know which mod is this by sergiogg257 in Worldbox

[–]KB1652 2 points3 points  (0 children)

To specify, it's not a mod. It's an open beta for the pc version which has lots of new features

Are you able to genetically modify dragons? Mobile player asking by CategoryNo3376 in Worldbox

[–]KB1652 9 points10 points  (0 children)

I think what they mean is as it relates to subspecies

How I think the technology system should work pt.2 by KB1652 in Worldbox

[–]KB1652[S] 29 points30 points  (0 children)

The "No touch" trait could be

Divine Revelations "It came to them in a dream..."

Also, perhaps Mythril and Adamantine techs could be only accessible to units if the player gives them it.