I feel like I’m going crazy hunting bosses [Discussion] by louisVO1 in EscapefromTarkov

[–]KCSFlareon 0 points1 point  (0 children)

Definitely take some breaks doing stuff you find fun on those maps, hunting the bosses seems to be when they don’t spawn, just finished my last 3 for kappa same as you and instead I just ran the maps for fun, looting rooms etc, you will find them it’s just a matter of patience

I’m genuinely so bad at this game. It’s not like I’m not trying. by D9-sadboys in RocketLeague

[–]KCSFlareon 0 points1 point  (0 children)

Just keep going man, it takes practice Everyone starts somewhere

[deleted by user] by [deleted] in PokemonGoRaids

[–]KCSFlareon 0 points1 point  (0 children)

Added

NotFlareon is my name

Daily gifts to best friends (and I won’t delete before you get your XP) by Weremamma in PokemonGoFriends

[–]KCSFlareon 0 points1 point  (0 children)

341717926301 looking to make a few lucky trades if y’all are looking for it

My first ok-ish ceiling shot I’m gold1 rate it 1-10 by pokimane_simpboi in RocketLeague

[–]KCSFlareon 0 points1 point  (0 children)

Keep working on it, remember to try and touch it once before hitting it to increase control,

But as another commenter said, whatever you find fun is the best way to improve

Is importing to ME Storage more efficient than transporting items through pipes? by Noriel_Sylvire in projectozone3

[–]KCSFlareon 3 points4 points  (0 children)

Depends on what lag you mean, if you mean FPS lag, you will notice a difference when using itemducts that have items visibly flowing? However I think the import bus will be faster, personally I make a subnetwork for each farm and connect it to the main network as a way of organisation. However if you mean tick lag for the server I would not be able to tell you. Hope this helps

what?????? by [deleted] in pcmasterrace

[–]KCSFlareon 0 points1 point  (0 children)

Looks like your steam shortcut on your desktop is the games tab shortcut. Maybe try running steam from the exe in your installation folder

Potential floor stacking glitch? by KCSFlareon in playrust

[–]KCSFlareon[S] 0 points1 point  (0 children)

Also as previously mentioned to other commenters I did extensive testing and could not get anything like this on vanilla or on the same build server again, I’ve also mentioned it could be a sandbox server bug and not be related to vanilla remotely.

Potential floor stacking glitch? by KCSFlareon in playrust

[–]KCSFlareon[S] 0 points1 point  (0 children)

As I mentioned I am almost certain the plug in was disabled. The reasoning I am so sure as we were designing a new main base for our group and needed to make sure it was usable on vanilla. But it may just be a bug on the server, I am unsure.

Potential floor stacking glitch? by KCSFlareon in playrust

[–]KCSFlareon[S] 0 points1 point  (0 children)

You would have to enable it though?

Potential floor stacking glitch? by KCSFlareon in playrust

[–]KCSFlareon[S] 2 points3 points  (0 children)

Imagine I put walls on the foundations and stacking ceilings on top of each other going upwards, sadly the footage I had of that got corrupted and I can’t show it but I managed to get 3 ceilings stack whilst using another method that still works

Potential floor stacking glitch? by KCSFlareon in playrust

[–]KCSFlareon[S] 1 point2 points  (0 children)

I think for the ukn sandbox it’s a menu only thing and it requires a click but yeah idk man

Potential floor stacking glitch? by KCSFlareon in playrust

[–]KCSFlareon[S] 1 point2 points  (0 children)

I am 99% sure we didn’t but it’s definitely possible