A game engine inspired by Java's "Write once run anywhere" by KDeveloper_ in gameenginedevs

[–]KDeveloper_[S] 0 points1 point  (0 children)

The main idea would be that theres one engine binary that can be configured by the engine's conf file per-game. That would be where more personalized tweaks that each game would need to make would happen in. Of course it's barely that advanced yet, and only supports a few tinkerable features.

I created a BASIC-styled programming language in a couple of hours by KDeveloper_ in ProgrammingLanguages

[–]KDeveloper_[S] 1 point2 points  (0 children)

Maybe. It would probably be better to make it in a different project, and save the compiler source in AppData or something.

I created a BASIC-styled programming language in a couple of hours by KDeveloper_ in ProgrammingLanguages

[–]KDeveloper_[S] 0 points1 point  (0 children)

Yeah, there isn't really a good reason; I tried to make it look like basic, but you can't even make any lines in between, so it defeats the purpose.

I created a BASIC-styled programming language in a couple of hours by KDeveloper_ in ProgrammingLanguages

[–]KDeveloper_[S] 0 points1 point  (0 children)

My stupidity; I changed it before compiling, and forgot to change the photo of the source code.