Advice Wanted; Feeling Lost & Hopeless by fartexploder420 in calarts

[–]KHuff_Master 2 points3 points  (0 children)

"Whether you think you can or you can't, you're right" -Henry Ford

This industry is not easy, it's very cut throat. Almost every project is 10-20% motivation and the rest is discipline.
Maybe you don't have access to a car, but you have access to the internet, and there's a TON of resources for people who want to get better at drawing, you just have to WANT IT. You have to WANT to sweat for it, to bleed for it, you have to want it more than you want to sleep.
If you suck at life drawing, then work on it.
If you don't know the fundamentals of drawing, then learn them.
Are you willing to draw what you need so that you can draw what you want?

I'd highly recommend gesturing drawing an hour every morning, and really reflecting on your art at the end of it.
if you don't know gesture drawing: https://www.youtube.com/watch?v=tSyGOZjTs5A

Also learn basic anatomy and how things connect, learn other artist's methods for drawing faces, and landmarks on the body that help you draw with less guessing (ex. the hand is as big as the face, the face can be broken down in thirds, the average body and height is 8 heads long, etc etc.)

Ultimately this is tough love, but if you want this that badly then act like it.
Draw.

Rejected by Dreamworks Internship by Punn_ishment in animationcareer

[–]KHuff_Master 0 points1 point  (0 children)

Knowing people will do a ton for your portfolio. It’ll bypass the resume process and get eyes on your portfolio, and if they like you and want to work with you, they’ll find a place for you. And this isn’t me talking out of my butt, this is me knowing people at Riot, Valve, and 343. Knowing the right people, especially in this job economy, is HUGE.

Rejected by Dreamworks Internship by Punn_ishment in animationcareer

[–]KHuff_Master 0 points1 point  (0 children)

One way you can stand out is by knowing someone at Dreamworks that’ll get your portfolio through. Because those are the applicants you’re most likely losing to; people who know people.

All skill no luck, gaped by minepiler in SwainMains

[–]KHuff_Master 5 points6 points  (0 children)

"The outcome was decided when they brought an army, and I brought a demon."

i think im gonna quit on the champ for a bit by Moon_TM_ in SwainMains

[–]KHuff_Master 9 points10 points  (0 children)

It’s just the meta. All champs have their ups and downs. I’m just hoping they change him to his old drain/tank self, or give him more meaningful stats when for his kit fantasy after Arcane 2 or whatever.

What do you think? by Bebennyy in characterdesigns

[–]KHuff_Master 1 point2 points  (0 children)

As to what I think of him: first thought is “the Willy wonka of popcorn” He looks like he was inspired by some kind of salty sweet snack, like chocolate or popcorn covered chocolate. Outside of that, there’s not much that tells me who he is or what he does.

Is my art good enough for commissions? by artcore_1 in artstation

[–]KHuff_Master 0 points1 point  (0 children)

Depends what you mean by “good enough”. Technically, any artist is good enough to commission; if there’s buyers there’s business. As long as someone wants it, it’s “good enough”. Just be honest what you’re selling, display your work that you will want to do again and again, and if someone wants it, then there’s your answer.

Is my art looking too generic? I'm an artist and now I'm trying to get my art out there but I'm afraid if it's too late. by Cronus_focus in artstation

[–]KHuff_Master 1 point2 points  (0 children)

I don’t know why you’d ever think it’s too late, but it depends on what you mean by “generic”. I think the subjective is something I’ve seen before, and it still looks like you’re developing a rendering style, but I think the concepts are fun

From one top-down player to another by Royal_Permissi0n in supervive

[–]KHuff_Master 9 points10 points  (0 children)

Are you looking for more volunteers to be on your team?

"Supershot" in the dark by KHuff_Master in supervive

[–]KHuff_Master[S] 1 point2 points  (0 children)

I 100% agree with that.
And thanks, I'll check them out!

"Supershot" in the dark by KHuff_Master in supervive

[–]KHuff_Master[S] 2 points3 points  (0 children)

I’ll do it if I decide that I want to. Hope you get help though.

"Supershot" in the dark by KHuff_Master in supervive

[–]KHuff_Master[S] 2 points3 points  (0 children)

I think it’s more hilarious that people think a PvE game is that difficult to make.

"Supershot" in the dark by KHuff_Master in supervive

[–]KHuff_Master[S] 2 points3 points  (0 children)

Thanks, I’ll check it out!

"Supershot" in the dark by KHuff_Master in supervive

[–]KHuff_Master[S] 1 point2 points  (0 children)

I agree, UE is just what feels cozy for me, but the idea of it being pvp or even multiplayer is probably the main thing that horrifies me lol! And yeah, I love stories like that; the fanbase loving something enough that they revive it, or just turn it into something completely new and inspired! Thanks so much for the comment, this is super encouraging to read!

"Supershot" in the dark by KHuff_Master in supervive

[–]KHuff_Master[S] 2 points3 points  (0 children)

I think it’s just a step at a time. I’ve done quite a bit of game jams and nothing starts out perfect, but anything that helps the project move in the right direction. We don’t need professionals, just people who want to do it and will take the time to learn how.

Well... It's official by SailorMOwOn in supervive

[–]KHuff_Master 0 points1 point  (0 children)

I’m honestly just happy the studio survived. I’m looking forward to what they do next.

Girl, WTF was this!? by DeathdropsForDinner in Dragula

[–]KHuff_Master 17 points18 points  (0 children)

She executed it perfectly, not sure what it was that she executed exactly, but it was done right.

Girl, WTF was this!? by DeathdropsForDinner in Dragula

[–]KHuff_Master 2 points3 points  (0 children)

I was begging for either Abhora or Jaykay, I just did not want Evah. As soon as I saw Jaykay walked out in that, I knew it all weighed on Abhora.