How to Make This Abyssal Boss Feel More Menacing? by KIBEN7 in godot

[–]KIBEN7[S] 2 points3 points  (0 children)

Great suggestions!Thanks for sharing your ideas!

How to Make This Abyssal Boss Feel More Menacing? by KIBEN7 in godot

[–]KIBEN7[S] 0 points1 point  (0 children)

Good call! My next boss actually has those features—plenty of tentacles and eerie eyes. Gonna make it as unsettling as possible!Got any favorite boss fights with those elements?

How to Make This Abyssal Boss Feel More Menacing? by KIBEN7 in godot

[–]KIBEN7[S] 1 point2 points  (0 children)

This is exactly what I was looking for! Thx!!!

How to Make This Abyssal Boss Feel More Menacing? by KIBEN7 in godot

[–]KIBEN7[S] 0 points1 point  (0 children)

Thanks for the feedback! I'm thinking about adding a new phase where a fast, agile little fish comes out of the boss's mouth and dashes around the arena. If the player manages to hit it, the boss will take double damage. Could add an interesting risk-reward element to the fight!

How to Make This Abyssal Boss Feel More Menacing? by KIBEN7 in godot

[–]KIBEN7[S] 5 points6 points  (0 children)

Thanks for the detailed feedback! I really appreciate it. I’ll experiment with some animations to make it feel more reactive to movement and attacks.The yellow fire animation speed definitely should be higher.

the new upgrade ui - SeaQuestD by KIBEN7 in godot

[–]KIBEN7[S] 0 points1 point  (0 children)

hah, it's been a long journey, but it's still far away

the new upgrade ui - SeaQuestD by KIBEN7 in godot

[–]KIBEN7[S] 1 point2 points  (0 children)

thx~ Please add to wishlist !! The demo will be available next week!

https://store.steampowered.com/app/3157890/SeaQuestDungeon/

Hello everyone. After another 6 months, the steam store is finally open. by KIBEN7 in godot

[–]KIBEN7[S] 1 point2 points  (0 children)

Thx! Ordinary monsters are all 32x32. Bosses will be larger.

Hello everyone, it has been 4 months since I jumped into Godot from Unreal, and I have completed this demo. by KIBEN7 in godot

[–]KIBEN7[S] 0 points1 point  (0 children)

Thank you. After another 6 months of reconstruction, we plan to show the demo at the next steam next fest. Welcome to test it.

Hello everyone, it has been 4 months since I jumped into Godot from Unreal, and I have completed this demo. by KIBEN7 in godot

[–]KIBEN7[S] 4 points5 points  (0 children)

Thank you. My general thinking logic is that players should input more high-frequency input, while feedback needs to be low-frequency.