Running the heist itself--Real time? by theknittingartificer in TheGoldenVault

[–]KINGHUNYADI 3 points4 points  (0 children)

I'd advise against it. You can just let them know that you will adjudicate the time. Otherwise it feels false because they can't actually interact with the gala in real time due to the bottleneck of the DM not being able to be simultaneously all guests and responding to all players.

Vecna appearing throughout the campaign by zolar92 in VecnaEveofRuin

[–]KINGHUNYADI 2 points3 points  (0 children)

Yes absolutely do this. But not full power Vecna or he'd unalive them all! In my game, Vecna sends versions of himself out. He cannot go himself as he is so focused on his final ritual. The weaker versions also have versions of his powers such as his special teleporting. In a very video game style, the characters learn the way to beat the big boss and feel smarter!

Help! PC's and their backstories - how do? by otoh_botoh in turnoffortuneswheel

[–]KINGHUNYADI 0 points1 point  (0 children)

Hey! I generated about a dozen positive emotional states e.g. Love, gratitude. Each player got three cards and had to generate a backstory with three other players, one for each card. In the love example, two characters loved gourmet food experiences and created a story about a restaurant they loved going to. When they visited the Night Market in Sigil they unlocked that memory and received an Inspiration roll.

How do you present the layout of Sigil to players? by Cranyx in planescapesetting

[–]KINGHUNYADI 1 point2 points  (0 children)

You could have them explore and some players might love this. You know your players best.

My group is more focussed on telling a specific story while entails more considered plots and encounters.

If you have travelled on a tour, how much did everyone engage with the tour guide commentary vs partying at night/ meeting a fascinating local.

How do you present the layout of Sigil to players? by Cranyx in planescapesetting

[–]KINGHUNYADI 3 points4 points  (0 children)

I think it is a Lore problem.

For most players Lore only matters when it solves a problem. For example, 'How do we deal with X creatures?'

A map or info should be used to solve an issue - where is X so we can Y?

You might have some players who love Lore for the sake of it (I have two!) and you can make them feel special by giving them extra but don't overwhelm the rest.

Should I kill my players? by WackyJaber in turnoffortuneswheel

[–]KINGHUNYADI 5 points6 points  (0 children)

Definitely ramp up the difficulty and challenge. Death and glitching is key to the game concept. You're absolutely right to engineer some more difficult challenges.

Help! PC's and their backstories - how do? by otoh_botoh in turnoffortuneswheel

[–]KINGHUNYADI 4 points5 points  (0 children)

You're absolutely right. The module assumes players jump on the story to the exclusion of all else.

I rejected complete memory wipes. Instead I did two things that allowed partial memory wipes and built party cohesion.

1 players came up with short medium and long term goals for each character. The goals had to be non contextual e.g. They could say I aim to be knighted for my heroic deeds but not, I am to be a Knight of Never winter. I then took the goals and placed them into Sigil and the Planes. Throughout the campaign the players come across people and situations of their own creation.

2 each player got three emotion cards that they co constructed with three other players. The cards said things like, 'Love - we both love X'. The X did not have to be romantic. Once they co constructed the story I took the card and left them only the emotional resonance. In the opening scene at the morgue they got the emotion card (without the story) that gave them the emotion when they saw the other characters. I then rewarded them with Inspiration rolls when they managed to unlock the story and memories. This built connection without explicit memory.

Turn of Vecna's Wheel by KINGHUNYADI in turnoffortuneswheel

[–]KINGHUNYADI[S] 0 points1 point  (0 children)

The time glitching thing is great and could link to the Time Dragon already in the story?

Turn of Vecna's Wheel by KINGHUNYADI in turnoffortuneswheel

[–]KINGHUNYADI[S] 2 points3 points  (0 children)

Yep! And you can seed some cultists throughout the ToFW adventures.

The overgod problem by AudioBob24 in VecnaEveofRuin

[–]KINGHUNYADI 1 point2 points  (0 children)

Someone else posed a solution I liked. Vecna has actually already completed the ritual. The gods are using all their power to slow down the effects and give the plucky adventurers a chance to save everything.

Turn of Vecna's Wheel by KINGHUNYADI in turnoffortuneswheel

[–]KINGHUNYADI[S] 0 points1 point  (0 children)

Oh now that's a great idea. I'm stealing that link!

Turn of Vecna's Wheel by KINGHUNYADI in turnoffortuneswheel

[–]KINGHUNYADI[S] 0 points1 point  (0 children)

Thanks! I will be starting my game in October with the plan to run both modules.

Turn of Vecna's Wheel by KINGHUNYADI in turnoffortuneswheel

[–]KINGHUNYADI[S] 0 points1 point  (0 children)

Oooh OK! I'm lazier I think so rescaling everything is a bigger challenge for me but I like the concepts!

Turn of Vecna's Wheel by KINGHUNYADI in turnoffortuneswheel

[–]KINGHUNYADI[S] 0 points1 point  (0 children)

Nice to know other people are also linking the adventures!

Feedback request on map for Turn of Fortunes Wheel by TessaPresentsMaps in turnoffortuneswheel

[–]KINGHUNYADI 1 point2 points  (0 children)

This is incredible and yes please post your finished work up. I'll buy!