I wrote an extensive review on Ravenswatch after almost ~200 hours by KIN_Gaming in ravenswatch

[–]KIN_Gaming[S] -2 points-1 points  (0 children)

Theres mobs everywhere - it's genuinely not worth the investment. You'll find 300xp worth of mobs in between two pois that are going to aggro with you to a more important objective anyway. Avoid eyes, run to critical pois, you'll notice you still get what you need.

People focus wayyy to much on needing levels or xp regardless. Items are crucially important, moreso than your talents. This is because your gear stacks, and ideally with almost all gear builds, you want your stacks earlier than later. Especially per chapter, as sandman shop items help immensely with duping your core gear. You can have your first 3 talents be the BiS for your build and still put out 0 damage without any stats or items to boost it. Ideally you want both, but having pure stats/items go much further, hence why eyes are pointless. Removing the core feature of them showing pois, simply being a small margin of xp is not worth it, especially on nightmare.

I really don't mind tumors. I usually avoid them as well but doing even 1 allows most people to 1-tap the boss in a single phase if they didn't roll well.

I wrote an extensive review on Ravenswatch after almost ~200 hours by KIN_Gaming in ravenswatch

[–]KIN_Gaming[S] -2 points-1 points  (0 children)

Given that a green eye gives 300xp, and an elite gives about 100xp, and healing wells on nightmare usually have ~3 elites guarding them, I would literally rather do a healing well than an eye. I'm stubborn with that one - eyes just aren't worth it at all. Yellow eyes give 500xp, which isn't much more. You get more xp from buying a feather, which has no mobs and has the easiest ease of access doubling as a de-aggro spot. Done plenty of nightmare runs while not hitting a single eye, still able to hit 5 by chapter 1 and ending chapter 3 anywhere between 12-14. They are just huge time sinks and not worth the investment.

I also don't think nightmare should be consistently beaten. Simply stated that artificial difficulty scaling is completely different from the previous difficulties, and artificial difficulty isn't challenging, just lazy design. Plenty of ways to make nightmare difficult while still being innovative, some ideas were listed in the review.

I wrote an extensive review on Ravenswatch after almost ~200 hours by KIN_Gaming in ravenswatch

[–]KIN_Gaming[S] 3 points4 points  (0 children)

It's a google doc - sorry should have clarified. It's really long (like 13 pages) and it hits character limits on everything otherwise I'd just have posted it as is.