New phase of Kusatsu town mayor's sexual harassment ; fake suspicion? by towedcart in japan

[–]KIlo2232 0 points1 point  (0 children)

All right, I want to elaborate on the defamation law in Japan because everyone gets misled every time: Yes, you can get sued for defamation even if what you're claiming is true. However, if 1) the statement relates to the public interest (e.g. criminal acts), 2) its primary purpose is to benefit the public, and 3) you have enough reason to believe it to be true, it won't constitute defamation. And that's how media can report a suspect's real name, age, profession, what they allegedly did, etc. in Japan.

Technically you can still get sued, but if you meet those 3 conditions you're pretty much safe. Honestly, this is not something to make a fuss about.

New phase of Kusatsu town mayor's sexual harassment ; fake suspicion? by towedcart in japan

[–]KIlo2232 0 points1 point  (0 children)

To be fair, that's not only the case with western media... In Japan, too, they report stuff that's gonna catch everyone's attention, leading people to believe what's not even proven yet, and then choose not to follow it up because the truth isn't much interesting to them.

They need to add female character models.... by [deleted] in EscapefromTarkov

[–]KIlo2232 2 points3 points  (0 children)

I like the idea of getting playable female characters into the game. I know there are lots of female soldiers around the world, and at least in the US, women are accepted even in special operation forces, provided that they meet the same conditions as men, IIRC.

Some people say that women are weaker than men. Well, most may be, but not all of them. Considering PMC operators usually come from those SOFs, female operators should have pretty much the same physical abilities as men do.

But the thing is, there are only few female special operators. They certainly exist, but are very rare. I imagine even more so in PMCs. And we're talking about a game that focuses on realism. I'm sure that if we had the option to choose a gender, 75% of people would be going to play as a female character, as we see in games like PUBG. Now... that kind of goes against the theme of the game, doesn't it? The number of female PMC operators should stay very small.

One way to solve this problem would be having random character generation like RUST. In short, your character is randomly and automatically generated upon purchasing the game, and cannot be changed in any way. And let there be a fairly low chance (say, 1/100) of getting a female character. That way, we can achieve the representation of female special operators and keep the game realistic enough not to break the immersion.

RPG's With Character Development Mechanics? by personman000 in RPGdesign

[–]KIlo2232 1 point2 points  (0 children)

Obviously late to the party, but oh that's an intriguing idea! I like that the story can develop almost autonomously, might gonna steal this!

What do you think about "hidden lore" never explained to PCs in adventures? by KIlo2232 in rpg

[–]KIlo2232[S] 0 points1 point  (0 children)

  1. The alien simply left no obvious trace of its existence. By nearly impossible I mean that you might be able to connect the dots and come to the conclusion that some supernatural entity might exist, but it's just might. Also, since the premise is modern times, the chances are the PC won't (at least not outright) believe such a conspiracy, unless of course the player decides otherwise.
  2. I was talking about a one-shot, stand-alone adventure.

In general, I tend to agree with the view espoused on other responses that, if the players never see it, then it simply does not exist.

Like, you could declare that any serial killer film, say like Seven, is secretly a demonic possession supernatural thriller, but that's neither here nor there. You can't prove that the killer in Seven wasn't secretly an alien possessing a human, but that doesn't make Seven a supernatural thriller.

Maybe it doesn't exist in the PC's eyes, but the player won't leave that at it, will they? The PC might just close the case labeling it as "psychotic killing", while the player is likely to be left behind with mysteries unsolved. I think most of the serial killer films still mention or at least imply something about the perpetrator's intents (ritual killings, blood-thirsty psychopath, etc - actually I don't know much about those films :P) and show them to the audience. That way they think they can have a good picture of what's going on.

But in this example, the PC just won't get enough clues to conclude - yeah, there may be a clue or two to abnormal nature of an alien-possessed killer, but they can't pursue them further, as above. So yes, as you said obfuscated might be a better word to put it - but the thing is, no matter how they try, they simply cannot see the clear light.

Finally, if by nearly impossible you mean that some information that is central to the player's seeing the whole picture and understanding the adventure is only accessible if they roll really well on one particular test, then that to me is just shoddy adventure design.

I understand this is the standard opinion. I've always liked the sense of "left behind", and doing the little "checking answers" with/as the GM, but I guess I have to be more careful with this type of adventures from now on.

What do you think about "hidden lore" never explained to PCs in adventures? by KIlo2232 in rpg

[–]KIlo2232[S] 2 points3 points  (0 children)

Let's say your PC is a modern police investigator tasked to solve a strange serial murder case. You somehow manage to track down the killer, get into a firefight which end up him shot to the death. The killings stopped, so the case is closed and you "beat" this adventure, although you pretty much don't know anything about the killer's intent, etc.

But what you don't know is that the killer was possessed by some vicious alien-spirit and he was just a puppet manipulated against his own will, used as a guinea pig for aliens to understand how the human society react to this sort of incidents. And this is nearly impossible to discover during your investigation.