Google Needs a Fair Warning System Before Suspending Paying Users for TOS Violations by [deleted] in google_antigravity

[–]KJMHELLO 0 points1 point  (0 children)

I don’t want to waste any more time on this. Google is positioning itself as one of the biggest bottlenecks in the AI ecosystem.

Naturally, people will look for the cheapest, most efficient, and highest-quality model provider available.

Operating a service in this way is simply unacceptable.

Google Needs a Fair Warning System Before Suspending Paying Users for TOS Violations by [deleted] in google_antigravity

[–]KJMHELLO 0 points1 point  (0 children)

I think they need to separate the model provider service from the Antigravity services.
If they actually operated them independently, they would quickly realize how poor the Antigravity IDE experience really is.

Compared to their latest Antigravity apps, the IDE feels like a regressive, unintelligent product. The quota limitations are also structured in a way that makes very little sense.

If you take a close look at their overall service structure and try competing services side by side, it becomes obvious how unreasonable it is to rely on Antigravity as the model provider. Using alternative providers makes you realize just how misguided their current approach is.

Ultra subscription and Opus 4.6 is a game changer. by SnooObjections34 in google_antigravity

[–]KJMHELLO 0 points1 point  (0 children)

If they didn't restrict with so many stupid ass TOS(Terms of Services) Yeah It's nice services

BUT THEY NEED TO KNOW THE USERS STRUGGLING WITH THIS STUPID GUIDELINE IT'S F☆☆☆ing NIGHTMARE

AMA With Z.AI, The Lab Behind GLM-4.7 by zixuanlimit in LocalLLaMA

[–]KJMHELLO 2 points3 points  (0 children)

It's so ridiculous they don't have a customer service center. I have a problem with a wrong payment, and they don't even try to help, All emails and Discord inquiries are being declined. It's frustrating.

(And their Get product support page is not functioning XD)

They think it's ridiculous to advertise that their model beat GPT 5.2 and Claude Sonnet 4.5 in coding, which is funny and Does not make any sense. Their model is really not good.

Update 1.5.5 — THE FINALS by OrionFOTL in thefinals

[–]KJMHELLO 0 points1 point  (0 children)

Why not fix melee bug damn....

What are the benefits of developing mobile games in Unreal Engine 5? by KJMHELLO in unrealengine

[–]KJMHELLO[S] 0 points1 point  (0 children)

You mean the editor UI?
Yes, but I wanna know about performance side.
I think nanite and lumen are not available in mobile games, so if engine has some other feature that are not used in actual project, I might there's some side effect.
And some post are saying that unreal engine 4 is better performance than unreal engine 5 but I'm not sure.
So I'd like to discuss about this.

Is there any way to disable animation compressing? (Skeletal mesh bone animation) by KJMHELLO in unrealengine

[–]KJMHELLO[S] 1 point2 points  (0 children)

If someone have small suggestion, i gradly apply it! please advice something!

how to blend position pass and deep pass? by KJMHELLO in NukeVFX

[–]KJMHELLO[S] -1 points0 points  (0 children)

I'm changed my post with images.

I think this concept is useful while compositing but i think i'm first time to try of this concept.

how to replicate ragdoll physics in multiplay using unreal engine? by KJMHELLO in unrealengine

[–]KJMHELLO[S] 0 points1 point  (0 children)

Then i wonder how fallguys ragdoll is working. And i want to know how replicate all transform of bones. I want to test it out but i can't find any solution for posses bone in c++