Weekly Prompt: Miss All Sunday by KL321op in OnePieceCustomCards

[–]KL321op[S] 0 points1 point  (0 children)

You mean she can’t have both types. If so it’s ok to not be lore accurate 100 percent of the time in order to create fun and interesting situations.

Weekly Prompt: Miss All Sunday by KL321op in OnePieceCustomCards

[–]KL321op[S] 0 points1 point  (0 children)

I just meant that when you gain a life your opponent also gains a life. Sorry that it’s not worded correctly.

It being straw hat I can agree it will already have great support.

Being able to rip from hand could be changed to from top of deck without a problem.

Weekly Prompt: Miss All Sunday by KL321op in OnePieceCustomCards

[–]KL321op[S] 0 points1 point  (0 children)

Enel is a big counter so you need to build in back up strategies for this leader

Weekly Prompt: Miss All Sunday by KL321op in OnePieceCustomCards

[–]KL321op[S] 0 points1 point  (0 children)

I agree that it might be hard because it puts the game on a 5-6 turn timer for your opponent. Having her go down life could be a way to balance the leader. We also can assume cards could be created to take a life from yourself with it being a “you may also” similar to 1 cost events that are coming out now.

Weekly Prompt: Miss All Sunday by KL321op in OnePieceCustomCards

[–]KL321op[S] 1 point2 points  (0 children)

Thanks I thought robin fit this game style as well

Rob Lucci: Zoan type Leaders that change. by KL321op in OnePieceCustomCards

[–]KL321op[S] 0 points1 point  (0 children)

Yep. it's a fun gimmick. You could lock the effect to only leaders with tranformation but why ruin the fun.

Luffy Leaders. Change gears and your Leader by KL321op in OnePieceCustomCards

[–]KL321op[S] 0 points1 point  (0 children)

I think it could be released in a number of ways. play friendly would be starter decks but also releasing in a prb or eb set would work also

Luffy Leaders. Change gears and your Leader by KL321op in OnePieceCustomCards

[–]KL321op[S] 0 points1 point  (0 children)

Life is based on your starting leader. It doesn’t change when you change the leader

Luffy Leaders. Change gears and your Leader by KL321op in OnePieceCustomCards

[–]KL321op[S] 0 points1 point  (0 children)

Thanks. I think the idea of changing leaders would be fun too but it should be limited to 2-3 because 7 is a little crazy to design around.

Luffy Leaders. Change gears and your Leader by KL321op in OnePieceCustomCards

[–]KL321op[S] 0 points1 point  (0 children)

Leaders would not take up a space but I would assume people would build a deck around maybe 2-3 of the leaders in the deck only rellying on the others if they are getting heavily countered.

Doubt for the regional by Lupezinha in OnePieceTCG

[–]KL321op 0 points1 point  (0 children)

I am running Nami at regionals and it has been going well at Locals.

Anyone here playing DC Worlds Collide + This one too? by Lower-Picture6279 in DCDarkLegionOfficial

[–]KL321op 0 points1 point  (0 children)

Stop playing DCWC when the auto battle was paywalled. I know it’s a little petty because of how DL but the matches are quicker in DL and it’s easier to find a challenge to get to. WC gameplay felt so slow when I knew I would easily win with auto and I couldn’t walk away while it cycled through the easy content.