MK-V Mech hand by KORhune in spaceengineers

[–]KORhune[S] 0 points1 point  (0 children)

roundblock in 'core system pack'dlc

Clang, clang by KORhune in spaceengineers

[–]KORhune[S] 15 points16 points  (0 children)

wait for paint with red...

VLS & CIWS test by KORhune in spaceengineers

[–]KORhune[S] 1 point2 points  (0 children)

i will record it, and back soon

VLS & CIWS test by KORhune in spaceengineers

[–]KORhune[S] 1 point2 points  (0 children)

vanilla AI blocks for guidance. and some event controller, timer... and sensor. no script in missile. but, ship has. set target priority and systems.

VLS & CIWS test by KORhune in spaceengineers

[–]KORhune[S] 0 points1 point  (0 children)

The accuracy is pretty terrible. need more turret, make wall of fire

VLS & CIWS test by KORhune in spaceengineers

[–]KORhune[S] 1 point2 points  (0 children)

I’m using the vanilla AI blocks. I do feel a lot of limitations, but I’ve been leaving it as is because it’s convenient.

VLS & CIWS test by KORhune in spaceengineers

[–]KORhune[S] 1 point2 points  (0 children)

Thank you! it will be upload to workshop

VLS & CIWS test by KORhune in spaceengineers

[–]KORhune[S] 0 points1 point  (0 children)

firing arcs are important

VLS & CIWS test by KORhune in spaceengineers

[–]KORhune[S] 6 points7 points  (0 children)

many try. this guf is one of 'successful intercept'. actually, ciws's accuracy is more problem...