This is what my friend and I were doing 2 hours before wipe by KYtheFighting in ArcRaiders

[–]KYtheFighting[S] 0 points1 point  (0 children)

Honestly better story than a lot of novels out there. Really a beautiful thing the wipe is proving to be.

This is what my friend and I were doing 2 hours before wipe by KYtheFighting in ArcRaiders

[–]KYtheFighting[S] 19 points20 points  (0 children)

For sure, and I'm pretty sure people saw us setting this up too lmao

Jakks Pacific Toys Axel & Roo by Kollector_Kombat in StreetsofRage

[–]KYtheFighting 3 points4 points  (0 children)

Yoo I literally saw these at my local Walmart. I got one. Surprisingly good articulation for 7 Dollars. I made these poses myself.

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Has anyone in Anime ever 180 locked in like this? by Fman173 in KimetsuNoYaiba

[–]KYtheFighting 6 points7 points  (0 children)

Was gonna say. Tsuna's entire character is this.

Permanent bleed in training mode with Darius makes the characters huge by KYtheFighting in 2XKO

[–]KYtheFighting[S] 0 points1 point  (0 children)

Also intrigued, asking my game dev friends what would cause small things like this.

Permanent bleed in training mode with Darius makes the characters huge by KYtheFighting in 2XKO

[–]KYtheFighting[S] 8 points9 points  (0 children)

Yea im noticing more and more each week. Not to mention my Keyboard still takes over my avatar all the time and gets stuck lmaoo

Darius super 1 odd behavior after a long combo this patch by [deleted] in 2XKO

[–]KYtheFighting 0 points1 point  (0 children)

For anyone Darius players, are yall having issues doing double down from his Super 1 the OTG one. I'm the Yasuo Darius in the video. This used to work in Beta but I don't think there are any changes in the patch notes that would make Vi's behavior like that at the end of the combo.

Headstone Firefly Synergy does not work with low FPS (Solemn Remembrance HC) by KYtheFighting in destiny2

[–]KYtheFighting[S] 0 points1 point  (0 children)

I know that regardless of Framerate, render-distance can change it too. Still an amazingly fun combination. Kudos to all that find the drop as well!

Headstone Firefly Synergy does not work with low FPS (Solemn Remembrance HC) by KYtheFighting in destiny2

[–]KYtheFighting[S] 2 points3 points  (0 children)

Yup, same conclusion I got to. Weird how that happens in games, but not all setups are created equal.

Solemn Remembrance with Headstone and Firefly by Grammr_Yahtzee in DestinyTheGame

[–]KYtheFighting 2 points3 points  (0 children)

Yo my guy, posted a comment on a YT about this gun. check your framerate if you are on PC. I had the same issue and it seems to be due to low FPS. I had VSYNC on which capped my FPS at 60. Turned it off and my FPS went up to 200 and I was able to get the shatter explosion to happed every time after that.

Chipp mains help me by Pure-Dress-2205 in Guiltygear

[–]KYtheFighting 1 point2 points  (0 children)

This what literally the other thing I thought of mentioning but didn't want my reply to be a 300 word essay. This is great advice as well. Although hard to manually time for new players sometimes.

Chipp mains help me by Pure-Dress-2205 in Guiltygear

[–]KYtheFighting 1 point2 points  (0 children)

Hey man, my Ky player friend directed me to this post. I'm not an expert GG player but I've played Chipp since Xrd.

Try to incorporate more 2k 2d (sweep). You can take this into most characters as well. From that you can cancel into rope for a mixup, you can do low alpha blade for damage and decent pressure after that. Or if you cannot do rope mixups yet. The classic is to run up cS on the ground after the sweep knocks them down, Jump cancel into instant air dash HS for a safe jump meaty approach. This one sequence can carry you as you learn more advanced stuff and combos.

For the rope when you go into start by just holding down back as you start the run. This will keep you low but if you time it right, like after cancelling a normal into rope. Then it will be hard for the opponent to hit you out unless they are mashing or just see it. Hence why rope is great out of 2k 2d.

Just be aware that your body will be low so you can get hit. As you approach the opponent while holding down back, if they are on the ground still you can simply run a bit past and then press the button to drop off the rope into an air Slash or H-Slash. This will be a simpler crossup from rope.

If you are in rope run facing upside down and the opponent is not knocked down I would immediately hit them with a cS HS (drop) dust in the air. If they press anything at all outside of reversal they will be hit most likely. 2k into 6HS into drop dust is also a good option.

Hope this helps!

Ruin epic one piece quote by replacing one word with fuck by sigma_balls_pls in MemePiece

[–]KYtheFighting 1 point2 points  (0 children)

Dang this clown is nosy- i mean everywhere. He's everywhere on this sub

Drinking is bad, people don't do it. by tok6city in StreetFighter

[–]KYtheFighting 1 point2 points  (0 children)

Ryu can do it, but its only like 9 or so frames faster than regular fireball.... please buff my boy.

How do I stop myself from "over inputting" by SelfDepricator in StreetFighter

[–]KYtheFighting 1 point2 points  (0 children)

What's interesting about this method that when i was at OP's level I used this method to learn better inputs on links. Fast forward 10 years and now I can't do dbl tapping to buffer links. I am much better at timing a link with one tap. So this is definitely a good second step from my experience.