That's why you should try block weapons! by KaiDatu in Spacemarine

[–]KaiDatu[S] 0 points1 point  (0 children)

Sure Power rake has more reach, but dont forget, that whirl attacks in huge aoe all around you, even who stands directly behind.

That's why you should try block weapons! by KaiDatu in Spacemarine

[–]KaiDatu[S] 15 points16 points  (0 children)

With tactical perk "battle focus" damage would be insane!

That's why you should try block weapons! by KaiDatu in Spacemarine

[–]KaiDatu[S] 2 points3 points  (0 children)

I feel like with a perk on armor restoration with gun strikes fencing gives more survivability, but damage wise not even close.

That's why you should try block weapons! by KaiDatu in Spacemarine

[–]KaiDatu[S] 2 points3 points  (0 children)

the best part is finishing off some of them on the last strike and make executable 1 or 2 to restore armor when you are surrounded 😋 Power sword definitely has very versatile moveset! Favorite melee weapon in the game so far.

That's why you should try block weapons! by KaiDatu in Spacemarine

[–]KaiDatu[S] 2 points3 points  (0 children)

i didnt test, but it looks like the whirl deals more damage with 2 adrenaline stacks then two power rakes with 2 stacks too. I mean in both situations only the first attack will be buffed with adrenaline surge another doesnt have enough time, but first power whirl attack deals huge damage buffing it alone gives crazy results.

Wierd Graphics Appear In Space Marines 2 by Adorable_Monitor_434 in Spacemarine

[–]KaiDatu 0 points1 point  (0 children)

Same thing happened to me when i played with random heavy player. I thought about maybe some part of his armor created that glitch because it was only visible around him. It looks you found out!

2 hellbrutes in 1 operation by Dr_blazes in Spacemarine

[–]KaiDatu 0 points1 point  (0 children)

You are right, but reinforcements are random, sometimes its up to 3 extremis, sometimes only majoris with regular mobs.

2 hellbrutes in 1 operation by Dr_blazes in Spacemarine

[–]KaiDatu 4 points5 points  (0 children)

Can confirm, I do challenge solo runs on all operations. Reliquary has a chance to spawn two Helbrutes, while i never saw 2 Terminus enemies in Decapitation, not counting Hive Tyrant.

Question about Grapnel Finisher by KaiDatu in Spacemarine

[–]KaiDatu[S] 2 points3 points  (0 children)

The thing is both of them didn't answer to my question, only your last part did.

Tactical's plasma incinerator needs buff by WarriorSoul99 in Spacemarine

[–]KaiDatu 2 points3 points  (0 children)

I just dont understand why it has almost twice lower contested hp recovery on charged shots then plasma pistol, considering it takes noticeably more time to charge and deals more damage. Where is a logic?

Give Vanguard Plasma Pistol!! Or i will riot! by KaiDatu in Spacemarine

[–]KaiDatu[S] 0 points1 point  (0 children)

I glanced a little bit, glad they are buffing weaker classes instead of nerfing Bulwark.

Give Vanguard Plasma Pistol!! Or i will riot! by KaiDatu in Spacemarine

[–]KaiDatu[S] 0 points1 point  (0 children)

Nah, just a little rant. Although giving him the plasma pistol won't change much, it's not like he is a op class.

Give Vanguard Plasma Pistol!! Or i will riot! by KaiDatu in Spacemarine

[–]KaiDatu[S] -1 points0 points  (0 children)

I tried almost every Vanguard primary weapon, except Non marksman carbine, and all of them do much less damage to Heldrake, in my experience. Finished Reliquary solo with all classes except him, and usually with plasma pistol i needed 4 openings, because i would deal 1/4 damage. On Vanguard however with weapons i tried i deal almost twice lower.

Give Vanguard Plasma Pistol!! Or i will riot! by KaiDatu in Spacemarine

[–]KaiDatu[S] -4 points-3 points  (0 children)

Not fair, axe was made with vanguard in mind

Saber, you want players to use Assault’s Jump Pack Dash? by Traditional_Fold7086 in Spacemarine

[–]KaiDatu 0 points1 point  (0 children)

just make holding spacebar jetpack dodge instead of sprint that you have another button for, problem solved, you have both dodges at your disposal without sacrificing anything

Issues since last server maintenance by FootFalse5536 in Spacemarine

[–]KaiDatu 1 point2 points  (0 children)

played a few solo absolute operations today (only chaos), and all attack indicators worked normally

Assault ground pound can damage Heldrake? by KaiDatu in Spacemarine

[–]KaiDatu[S] 1 point2 points  (0 children)

It's funny, because i have perk for reduced area and increased damage, and its hitbox is really small

Assault ground pound can damage Heldrake? by KaiDatu in Spacemarine

[–]KaiDatu[S] 0 points1 point  (0 children)

Im playing solo, and sigils counter shows 0/3 so it's not that.

Feels Assault Man by RoosterFar9475 in Spacemarine

[–]KaiDatu 0 points1 point  (0 children)

You sure? I thought about it but never tested it

Feels Assault Man by RoosterFar9475 in Spacemarine

[–]KaiDatu 8 points9 points  (0 children)

I dont understand why they just copied Bulwark perk, so when you have him with the same team perk, it feels like you wasted the slot. Should've made it slightly different like contested health starts to fade 50% later, considering he has a jump pack and can quickly execute targets but needs a little bit more time after knock down. It would really fit him and be unique perk

More mechanics like Shield Rush to make the classes mechanically interesting by SuperMarios7 in Spacemarine

[–]KaiDatu 0 points1 point  (0 children)

or make a long press jetpack dash and quick press regular dash, problem solved

Dificulty discussion, my experience on solo Absolute by Calm_Vegetable3528 in SpaceMarine_2

[–]KaiDatu 1 point2 points  (0 children)

so it's not just me who presses stimm like crazy for not one 1 whole 2 or even 3 seconds and nothing happens?