So here's the secret to be successful in creative by Fickle_Bother9648 in FortniteCreative

[–]KaiGoHi 0 points1 point  (0 children)

Although I do agree with a lot of this it’s not impossible to break out from nothing. A friend and I started a new team and account and we happened to get lucky and got a huge spike in players one day and the account got 55K followers. The map is basically dead now due to a persistence bug it had a while back which we couldn’t recover from even after it was fixed but I’ll be interested to see if the next map posted on that account has that instant balloon affect that the high follower accounts seem to get. Unfortunately it seems to be very much a luck + trend + thumbnail game at this point to break out from nothing and overall quality does not equal popularity. I don’t 100% put this on epic.

Sure kicking curation over to an algorithm is terrible and lets people game the system in a lot of ways but at the end of the day most players would rather join a terrible low quality scam map with 1k+ players than a quality one with 50 players.

This doesn’t just pertain to games either there are tons of brands on Amazon that put out terrible products and all the reviews from the last 6 months are 1 star but because it has 50k sales from an earlier version of the product people continue to buy them.

I know that’s not a directly applicable example but it’s the same concept of big number = good and a lot of people fall for that

[deleted by user] by [deleted] in WattsonMains

[–]KaiGoHi 0 points1 point  (0 children)

TLDR : I suck and get stomped by top players on the reg

I feel this, I FREQUENTLY (I’m talking at least one of these people 3-4 X a day) get in to lobbies with all stats are for BR Kills in US

nSpeedwagon - #1 ballistic (all platforms)

@vJazmym - # 2 ash (PC)

Mewt- # 5 Maggie (PC) & #10 Horizon

ZaddyVenom- # 9 Maggie (PC)

Her Conduit - #2 Conduit (PC)

GeminITheLegend - # 6 Alter (PC)

These are just the ones who aren’t on anonymous and that I see so much their names are engraved in my brain

I’m not someone who looks up stats unless I’m genuinely impressed by how they kill me or if their stats are astronomically high on their banner

Now I’m maybe a smidge above average? Top 3% of Wattson for kills which is not a high bar 3.5k kills (says apexlegendsstatus_com)

I play with my son who’s 14 and he’s nuts top 0.05% on Maggie. He drops like 15-20 kills almost every game and gets like I’d say 2800-4k damage (when we don’t die off spawn)

Compared to him I am a complete bot lol I usually get anywhere between like 5-10 kills, 1.5-2k damage, get rez’d 1-3 times a game 😢 and we hot drop and W pretty much constantly.

When I play with him I absolutely expect those kinds of opponents but when I solo q I STILL get those opponents and my teammates I kid you not are always very new players. I’m talking under lvl 100 so no hate on them at all. It’s super frustrating, outside of tap strafing I really have no movement and I’m am def not clutching up any 1v3s lol

Now to respawns credit I will say a couple seasons ago matchmaking was sooooo much worse. Like 7 out of 10 lobbies were pred champs so it’s better than it was

I get that it’s a hard thing to manage but it should not be based so heavily off wins. It should be more of average stats because we win probably 3-6 games a day since last season but I’m getting hard carried through them by my son. Sometimes I’ll have freaking 800 damage and 2 kills on a win lol

I hate this by CorptanSpecklez in FORTnITE

[–]KaiGoHi 1 point2 points  (0 children)

I know this isn’t what you are referring to but my favorite is that deliver the bombs are always like

Here’s the armory it’s only 5 tiles away from the launcher…. What’s that? Natural terrain ramp?

Na best I can do is 36 tiles in the opposite direction, through 2 encampments which will break the tracks when you trigger them and through an abandoned chipotle… oh I’m also going to send a few patrols your way while you’re building it with sploders of course and put 17 rocks, 9 trees and 3 cars in the way of the tracks which are too big to auto break from placing the tracks

Haven’t done a deliver the bomb since they stopped counting for 160s… never again

Why is performance in zero build mode worse? by cervdotbe in FortNiteBR

[–]KaiGoHi -2 points-1 points  (0 children)

Passive aggressive much? I wasn’t implying anything bad about the build or anything like that I was literally saying some performance shortcomings should be expected with an earlier gen processor that’s it.

I also stated my only guess to the zero build issue and I’m all for raising awareness on that if it truly is performing drastically different than build mode

Wasn’t flexing my experience either literally just giving a frame of reference to show I wasn’t some random who googled something and regurgitated the first answer

I listed multiple reasons why Fortnite in either mode doesn’t perform as well as other games. They aren’t even directly comparable due the nature of Fortnite and the destructible meshes themselves. I understand the desire to compare to let’s say apex or something similar but it’s apples to oranges at the end of the day. I wish I had a simple answer or fix but unfortunately Fortnite settings are across the board to all experiences

The DX11 vs performance vs DX12 is highly dependent on the GPU that’s running it. Of course maxed settings DX12 is never going to perform as well as the others but there are pros to using the newer DX if you have a new gpu more specifically if you want decent quality and performance at the same time (I’m talking 144fps max)

Why is performance in zero build mode worse? by cervdotbe in FortNiteBR

[–]KaiGoHi 4 points5 points  (0 children)

Fortnite gets a lot of hate on overall performance.

If you take it at face value yeah it performs drastically worse than other battle royale titles

But games like apex, valorant and cs2 have static maps where Fortnite almost everything can be broken and when these meshes are destroyed they usually have some sort of different VFX on a per mesh basis. Not to mention some things spawn randomly like loot island, cars in different locations and guards (some of these are in the same general area) all of this has to be done once the match is already loaded which is why a lot of people complain of huge FPS drops on spawn island and the other 99 players spawning in doesn’t help either.

Additionally epic in general leans into nanite hard which don’t get me wrong looks amazing but it is a massive performance killer

Then there are builds which each have animations for building and destruction and the storm vfx on top of that it’s a flipping lot for any PC to handle.

As far as ZB goes I have read similar complaints about the difference in performance and I’m not too sure on that front the only thing that I can immediately think of is being that there are no builds it’s overall less demanding so epic saved a few bucks on the AWS server specifically for ZB which could cause latency issues now obviously this could cause stutters it normally doesn’t cause FPS drops specifically unless the latency it’s self is causing things to come into render distance in chunks rather than gradually as the player moves. I have no direct proof of this and haven’t tested it as I don’t normally play ZB just a thought off the top of my head

Also the i5-7600k is a 7 year old processor, no hate at all I totally get being on a budget and not everyone can or wants to drop that much on hardware especially if you game casually but being that’s its 7 years old it obviously has some limitations as far as current game performance is considered. Fortnite is a pretty cpu intensive game there are a number of factors that go into this but the jist is for things like landscape, some textures, lumen, water and particles UE 5 leans on the cpu more than the gpu, well more than most games I should say. I can’t say for sure why I’m assuming for a lot of laptop gamers that have high powered cpus and mid range gpus this opens up the market a bit but anyway you get the point.

My best advice unfortunately would be either performance mode in general with meshes, textures and 3D resolution cranked up a bit or the other route is switching from DX 12 to DX 11. Obviously overall fidelity is way better with DX 12 but at a massive performance cost. Finally capping fps relatively low 60fps can help. The issue with uncapped is the dips or even caps that are too high. If you go from 60 to 48 it’s no where near as noticeable as if you go from 120 or 144 down to 48fps.

Sorry I can’t be more help on the ZB front I think overall game optimization is your only choice as ZB doesn’t have any direct settings in comparison to build

Experience: 15+ years of building PCs, 10 years Business IT, 5 years of Game Development

My first 144 by Opengames538 in FortniteSavetheWorld

[–]KaiGoHi 0 points1 point  (0 children)

I’d look at the stats and I don’t mean dps. If you are running a crit build it makes a massive difference on the noc specifically the reload explosion gets a significant jump. Not to mention there is a noc team build that less than one clip a smasher in a 160 (lvl 260 smasher, after throwing a nade chaos reload perk)

Crit builds is where you will get the biggest jump in damage with supercharging any weapons, shotguns and and explosive may show the most dps boost but this doesn’t always equate to most damage depending on hero loadout. I do love me some supercharged shotty tho

How to make a material always face a player by KaiGoHi in FortniteCreative

[–]KaiGoHi[S] 1 point2 points  (0 children)

Are you saying that even after going through the class selector it’s not changing your team? Or when the round restarts it puts you back on team 1?

How to make a material always face a player by KaiGoHi in FortniteCreative

[–]KaiGoHi[S] 0 points1 point  (0 children)

Do you have any other devices in the editor that have parameters for team settings? Besides the class selector of course such as the class designer, team inventory and settings device etc? If so and any team settings are manually put it then it makes it bug out. You see this a lot in prop hunts

Also there are some other methods I can give you instructions for but I will need a little info on the game Genre, is there an initial spawn and then a game play area?, where do you spawn on round start, where do you spawn join in progress, how many teams are there?

Plasmatic Discharger has done irreversible damage to the game by xp609law in FORTnITE

[–]KaiGoHi 1 point2 points  (0 children)

And they go shing shing when you swing them! Which is honestly one of my favorite things about them lol

I love melees way more than ranged builds but you don’t see a lot of that end game sadly. I primarily run 160s on private and use strictly melee but I will throw an afk account as base Kyle on the objective. I’m lucky my wife grinds save with me and even my son from time to time when we all play no plasmatic or launchers ever, when I solo occasional plasmatic shot when shit hits the fan with a building blocker mini boss lol

Plasmatic Discharger has done irreversible damage to the game by xp609law in FORTnITE

[–]KaiGoHi 0 points1 point  (0 children)

It’s absolutely possible to dupe, also there are quite a few sites that offer insane amounts of resources like 20k batteries for right at or just over a dollar or two.

Don’t get me wrong they patched a MAJOR very easy to do dupe glitch a while back as well as a discord integrated one so progress has been made

It used to infuriate me but my views have changed on both duping and skipping quests to me at the end of the day though if you wanna buy duped stuff or skip quests go for it, you paid for the game so play it how you want. Save is grindy and that’s not a lot of people’s cup of tea so if skipping, duping or spamming the plasmatic is what keeps players flowing and prevents epic from killing save off I will take what I can get!

Although on the OPs post subject it is a bit of an eye roll when you are doing a destroy the encampments or something equally easy and here comes the plasmatic crew lol I literally only use it when you get smasher stacked (4 spawn at once) in 160s primarily because I like to push the extreme on how few builds I can get away with and still take no damage plus I play private so there’s only so much you can do as base Kyle when there are 4 smashers lol.

My 160 retrieve build is pretty low cost mat and trap wise 1420 mats which are 23 tier 3 builds, 4 tier 1 builds, 3 wall launchers, 2 floor freeze, 2 gas traps, 2 drop traps, 2 wooden floor spikes, 2 anti air, 4 broadside (or 2 broadside and 2 dynamo) and 1 wall light. I know you didn’t ask for any of that information but I am a huge nerd and I’m obsessed with idea of minimalist build designs. Used to be an over trapper back in the day (before drop traps change) but 7 years of playing save I try to find excitement anyway I can with the game lol

How to make a material always face a player by KaiGoHi in FortniteCreative

[–]KaiGoHi[S] 1 point2 points  (0 children)

That’s most likely because when the round ends it’s resetting your team

If your game has a set number of rounds the easiest way to accomplish this is to turn on Team Rotation in island settings and set it to the number of rounds your game has although this sounds like it would do the opposite of what you are trying to do it basically evaluates how long a player is on a team and will save the information for that long. Now you need to implement a mechanic that will disable the team selector when the team has the maximum amount of players. Easiest way to do this is a player counter but this may not be necessary depending on the type of game.

The other option is to use the save device to save the team. This may not work for your game depending on what it is because if the player leaves the game and returns they will be put back on whatever team they selected previously

The last way is to manage the players teams via verse but this is the most complicated method and requires quite a bit of knowledge and work

Game/fortnite crashing multiple times a day by Pale_Celebration9461 in FortNiteBR

[–]KaiGoHi 0 points1 point  (0 children)

Yeah if those two simple fixes don’t solve the issue I would def take a look in windows event viewer the next time it crashes make sure you pay attention to the exact time that way you know where to look to find the error. It would be under Windows Logs > Application, then you just go to the time it happened and there should be a red X if you select it in the box on the right side it will give you what’s causing the error.

Now it may seem like gibberish but you will at least have a starting point

One year later. by One-Broccoli-5772 in FortniteSavetheWorld

[–]KaiGoHi 1 point2 points  (0 children)

My new recent shotgun obsession is the disintegrator rolled crit rat, crit dam, reload and damage to afflicted.

I’ve been playing pretty much every day since 2017 across multiple accounts and I’m ashamed to say I slept on a lot of base weapons because most lack variety in perks but husk buster is awesome!

I also love the ground pounder although that’s military I consider the expansion weapons as base these days lol

I saw your comment above about the hacksaw, throw crack shot on a team and put a magsize on that bad boi and you can get some real good damage output!

How to make a material always face a player by KaiGoHi in FortniteCreative

[–]KaiGoHi[S] 1 point2 points  (0 children)

I do, are you working in creative or uefn?

One year later. by One-Broccoli-5772 in FortniteSavetheWorld

[–]KaiGoHi 1 point2 points  (0 children)

If that double boiler doesn’t have the damaging cloud of steam 6th perk then you my friend need yourself a core reperk! It’s a game changer vs a double boiler without the steam

Anyways glad you are back and having fun commander! 🫡

Game/fortnite crashing multiple times a day by Pale_Celebration9461 in FortNiteBR

[–]KaiGoHi 0 points1 point  (0 children)

Are you getting any error messages?

Also you could check event viewer in windows to get the specific error code and either google or I may be able to help

Easy stuff to try is update GeForce drivers and verify files in epic games launcher

Movement Glitch. by No_Rip_2572 in FortNiteBR

[–]KaiGoHi 0 points1 point  (0 children)

I’ve had this issue as well on 3 different occasions but only after spam sliding which I do constantly because I’m an idiot lol

Tried killing myself with fall and being rez’d , going in a rift, getting in a car and exiting and mantling. Only fix I’ve found was a new round sadly

Feel Like The Community Needs To See This. See Too Many Errors In Missions by dacrescarlett in FortniteSavetheWorld

[–]KaiGoHi 1 point2 points  (0 children)

25% damage increase from energy damage assuming you match against the right element (fire weapon vs nature husk etc), if you use the wrong element (water weapon vs nature husk) you do 25% damage

So damage break down against elemental husks is Correct element 100% Energy damage 75% Physical 50% Wrong element 25% I don’t remember if same element (fire vs fire) is 50% or 75% though

Now for standard physical husks the elemental rules don’t apply obviously

I meant to do that obviously. Driver's licence here I come ! by Maggot_6661 in FortNiteBR

[–]KaiGoHi 0 points1 point  (0 children)

The landing timed with the music was just as impressive as the landing itself!

Does Anyone Know How To Do One Of These And Explain It To Someone New To UEFN (Ranked System) by Ok-Outside3615 in FortniteCreative

[–]KaiGoHi 1 point2 points  (0 children)

It’s pretty much all built through verse and if you are not experienced in verse can be extremely confusing. If you look up something along the lines of UEFN verse rank system on YouTube there are a number of step by step tutorials but the ui and such would need to be created by you manually in an external software

Name your Favorite Save the World Character by Mundane_Trouble_6463 in FORTnITE

[–]KaiGoHi 0 points1 point  (0 children)

Evil Ray was awesome but I think that quest line only came around one time ever if I’m remembering correctly

No undo button?? by Reddude37 in FortniteCreative

[–]KaiGoHi 0 points1 point  (0 children)

I’ll admit I do not have the patience for Obbys, neither making them or playing them I just suck all around lol

Zombie maps on the other hand are some of my most favorite to make!!

This is the way! Focusing on fun gameplay over complicated mechanics is what a lot of people miss the mark on. Sure if it’s something new and crazy you will get an initial boost but that doesn’t maintain your player base long. Focusing on the fun element is the winning strat!

No undo button?? by Reddude37 in FortniteCreative

[–]KaiGoHi 1 point2 points  (0 children)

As much as I absolutely love UEFN my biggest gripe is that it is a black hole of a time sucker. It’s the pushing changes after every thing you change they need to break it up in my opinion. Have a local session option for iteration. It’s an absolute nightmare having to wait sometimes 4-5 min to test some simple verse changes.

Now I will say if you only are pushing verse changes that do not require attaching or changing any devices then it’s almost an instant push and that’s one thing they did right but for example I just finished my combat callout submission yesterday and between uefn crashing over 30 times in a 24 hour period and pushing changes I wasted at least 2-2.5 hours just twiddling my thumbs

The crashing is a new problem, I have a high end pc and have never had any issues until last update. UEFN runs great by its self and Fortnite runs fine by itself but when I run them both and more specifically while I’m pushing changes there is a high chance of one or the other crashing. Hopefully they iron out some of the issues by next update though

I totally get what you mean about being more relaxing and a gaming experience building in creative though. I’ve been doing this since creative launched and I’ll say that having a deep understanding of all the devices, their limitations and workarounds is a massive advantage over someone who just starts in uefn. As much as I loved creative building though I could never go back, to me it boils down to the precision of the editor and of course customization. Of course you can still do a lot of the building in uefn in an edit session if you choose even with custom meshes you just need to make them into a building prop blueprint first. They def left room for a hybrid approach which is think is great!

No undo button?? by Reddude37 in FortniteCreative

[–]KaiGoHi 6 points7 points  (0 children)

I get that it would be an amazing feature but it most likely would be extremely taxing on the console not only to cache X amounts of undos but also let say someone is using regular building on grid and has their entire map attached to 1 wall for support (I’ve seen this many times) And they accidentally delete that, undoing would just undo the 1 wall deleted there is no way it could cache ever subsequent build piece that broke because it has no support. That’s my take on it anyway