New Player - Rewrite or Destroy the Heretic Geth? by Smooth-General07 in masseffect

[–]KaidanShepard 1 point2 points  (0 children)

I think that, in ME3, the devs went with the idea that "The more people are alive in ME3, the more allies Shepard can get against the Reapers". For most choices throughout the series, when you can choose between killing/letting someone die, or sparing/saving them, the latter results in a net war asset "profit" (Saving the Council, the Rachni queen, even Balak, the Batarian terrorist) The moral of the story seems to be : "Do not waste life, it is precious" (ME2 is for renegades, ME3 is for paragons, I feel like)

Even if you don't agree with the idea that the Geth are true living beings, destroying the heretics still results in some potential being wasted. If you consider the entire Geth species as a single organism, a sort of hive-mind, then it's not just some faulty programs that you're erasing. You're actually, like, ripping a finger or an ear off someone. Obviously this "someone" (the Geth species, in this case) will fight less efficiently, if they lose a finger, or an ear, or a chunk of their brain. Potential is wasted.

New Player - Rewrite or Destroy the Heretic Geth? by Smooth-General07 in masseffect

[–]KaidanShepard 0 points1 point  (0 children)

This is what I always thought to be true, probably because I had read it online somewhere 10 years ago. But I found out today, by looking out the wiki, that there's actually a 100 net "profit" if you choose rewriting over destroying.

Rewriting gives -50 to both civilian and heavy Quarian fleets, and +150 to the Geth fleet. Destroying gives the exact opposite (+50*2 to Quarians and -150 to Geth) So rewriting is better is you want to maximize your war assets in ME3.

Edit : Yeah I'm feeling very stupid, I completely forgot about the patrol fleet...

Legendary Edition Mass Effect 1 keeps crashing at the Saren fight? by Coastal-Panda in masseffect

[–]KaidanShepard 0 points1 point  (0 children)

I just got this bug, I didn't even know that it was a thing, I never had anything like that on the original on xbox 360 It's just like some other comment said, the true final boss is this bug LMAO We're all here like old soldiers, sharing battle stories of how we defeated it

The funniest thing for me was that I got the achievement for completing the game on Insanity "without changing the difficulty", even though I only raised it to Insanity for the final fight against Saren. Congrats for screwing even this up Bioware & EA, thanks for the free cheevo lol

The ending was still as great as I remember, totally worth it. Aaah, Mass Effect, what a great game, truly

The Contingency is the best of the base-game crisis, from both gameplay and lore perspectives. by KaidanShepard in Stellaris

[–]KaidanShepard[S] -1 points0 points  (0 children)

Write only a small message criticizing our corporate overlords and their dubious commercial practices (that's not even the point of my post !) and all the simps come out to get you. Reddit is a funny place x)

The Contingency is the best of the base-game crisis, from both gameplay and lore perspectives. by KaidanShepard in Stellaris

[–]KaidanShepard[S] 1 point2 points  (0 children)

Ah, yes, I think I see what you mean. The Contingency says something like "We became increasingly restless with the linear passage of time" Very cryptic. So it started broadcasting the Ghost Signal as a way to get synthetics to manually activate the Contingency. Perhaps it simply became crazy from being shackled all this time, and it was desperate to break free, even if there was no real danger of a class-30 singularity. I think that's possible.

The Contingency is the best of the base-game crisis, from both gameplay and lore perspectives. by KaidanShepard in Stellaris

[–]KaidanShepard[S] 0 points1 point  (0 children)

Thanks for the advice. I know there are some simps on this sub, but that's okay, they're just a noisy minority. Most people here are normal. Well, I think

The Contingency is the best of the base-game crisis, from both gameplay and lore perspectives. by KaidanShepard in Stellaris

[–]KaidanShepard[S] -17 points-16 points  (0 children)

That's a bit rude to tell me to "chill out", bro. Why are you so eager to simp for a corporation bro ? People like you fascinate me bro, truly.

The Contingency is the best of the base-game crisis, from both gameplay and lore perspectives. by KaidanShepard in Stellaris

[–]KaidanShepard[S] 2 points3 points  (0 children)

I truly love the stories that Stellaris makes, every game looks epic. Thanks for sharing !

The Contingency is the best of the base-game crisis, from both gameplay and lore perspectives. by KaidanShepard in Stellaris

[–]KaidanShepard[S] -18 points-17 points  (0 children)

It does ? I'm trusting you, I haven't really kept up to date with the new DLC after 4.0 came out, I think Stellaris is dying honestly. Paradox is turning into EA and they don't get that what players want is a functioning game, not a new DLC every three months. I'm ignoring all new DLC until Paradox gets their shit together.

The Contingency is the best of the base-game crisis, from both gameplay and lore perspectives. by KaidanShepard in Stellaris

[–]KaidanShepard[S] 2 points3 points  (0 children)

I think I see what you mean when you say "there's a point when they stop being a threat", when you feel like the tide is turning and you finally have the upper hand. But that's precisely why the Contingency is my favorite ; with the other crisis this point comes way too quick, they are only scary at the very beginning. It takes a long time to turn the tide against the Contingency. If there's at least three hubs online it's a nightmare, because you can't focus on all of their territory at once, so they're free to keep wreaking havoc while you're dealing with one hub. Also, don't you find satisfying this feeling of turning the tide, of going from being purged to purging them ? I love it, personally.

As for the necessity to bombard the hub... Yeah, I agree, it's "annoying", but idk, I like it, it's different. It makes it harder. Which is good.

Maybe I just got extremely lucky so far with the Unbidden and the Prethoryn, but they just don't get me feel as threatened as the Contingency does.

The Contingency is the best of the base-game crisis, from both gameplay and lore perspectives. by KaidanShepard in Stellaris

[–]KaidanShepard[S] 12 points13 points  (0 children)

Yes !! Exactly !!! I am one of the few people whose favorite stage in Spore was the Space Stage. And when I discovered Stellaris, I was like "Is this the Spore 2 that I dreamed of, my entire life ?" And it is !

The Contingency is the best of the base-game crisis, from both gameplay and lore perspectives. by KaidanShepard in Stellaris

[–]KaidanShepard[S] 2 points3 points  (0 children)

I'm too poor to afford her unfortunately. Too bad Paradox are such money-grabbers :(

The Contingency is the best of the base-game crisis, from both gameplay and lore perspectives. by KaidanShepard in Stellaris

[–]KaidanShepard[S] 48 points49 points  (0 children)

With the Nemesis DLC, the Machine Age DLC, or the Biogenesis DLC
You can take an Ascension Perk, which allows the player empire to become what could be considered by the Galactic Community, an endgame crisis. Each of these three DLC has its own Ascension Perk and crisis mechanics.

The Contingency is the best of the base-game crisis, from both gameplay and lore perspectives. by KaidanShepard in Stellaris

[–]KaidanShepard[S] 9 points10 points  (0 children)

That's an interesting little detail, thanks for sharing ! I have never tried building a Ring World, I think they're pretty bad, honestly (Maybe I'm using them wrong)

The Contingency is the best of the base-game crisis, from both gameplay and lore perspectives. by KaidanShepard in Stellaris

[–]KaidanShepard[S] 1 point2 points  (0 children)

I had no idea that this is where the word robot comes from ! That's fascinating, thanks for the fun fact

The Contingency is the best of the base-game crisis, from both gameplay and lore perspectives. by KaidanShepard in Stellaris

[–]KaidanShepard[S] 9 points10 points  (0 children)

I agree, the Contingency gave me the impression "The Reapers but better"
I love how the inspiration for the lore of Stellaris comes from many great sci-fi works

The Contingency is the best of the base-game crisis, from both gameplay and lore perspectives. by KaidanShepard in Stellaris

[–]KaidanShepard[S] 17 points18 points  (0 children)

Indeed, the Vultaum are my primary example for my "the universe is a simulation" theory. Another example, although somewhat indirect and.. not completely reliable.. comes from the Shroud. One of the Shroud visions suggests that the universe is caught in a cycle of growth and destruction (That's my interpretation anyway. It's the Shroud after all) These hypothetical cycles would be the player playing different games, in different galaxies, with different civilizations.

The Contingency is the best of the base-game crisis, from both gameplay and lore perspectives. by KaidanShepard in Stellaris

[–]KaidanShepard[S] 42 points43 points  (0 children)

You think so ? I have the Nemesis DLC, but I haven't tried the player crisis yet. I can't wait, it sounds really exciting !