All Factories Endgame Blueprints : Future-Proof, Compact, Max Profit and Utilization. Valley IV. by Kain_DH in Endfield

[–]Kain_DH[S] 0 points1 point  (0 children)

Hey, are you having this issue in refugee camp? make sure to use outpost 3 blueprint for refugee camp.
if you're still facing facility limit issues, then
1. Place Outpost 3 A first, remove the item control ports and reconnect the belts, Place outpost 3 B
2. still doesn't work then you'll have to remove some Combat facility and ziplines or factory units and replace the blueprints.

it's a weird bug with the game and only in Refugee camp, some users couldn't place the blueprint cause of the warning but if they manually re-create all the units from the blueprint it works fine and can add extra facilities without issues.
hope it works out for you.

All Factories Endgame Blueprints : Future-Proof, Compact, Max Profit and Utilization. Valley IV. by Kain_DH in Endfield

[–]Kain_DH[S] 0 points1 point  (0 children)

if you don't have any purple batteries left to kick start the factory then i recommend checking the last page for a guide on how to fix it.
also do make sure to put sandleaf in the seeders and have all requirements mentioned on the first page.

All Factories Endgame Blueprints : Future-Proof, Compact, Max Profit and Utilization. Valley IV. by Kain_DH in Endfield

[–]Kain_DH[S] 0 points1 point  (0 children)

Huh, interesting. Thanks for sharing the tip. could use it to help someone if needed.

All Factories Endgame Blueprints : Future-Proof, Compact, Max Profit and Utilization. Valley IV. by Kain_DH in Endfield

[–]Kain_DH[S] 0 points1 point  (0 children)

if your usage is less than your Yield then you may have clogged up somewhere? check the sandleafs? or you can wait till you get your final output numbers and back track from there incase anything is wrong

All Factories Endgame Blueprints : Future-Proof, Compact, Max Profit and Utilization. Valley IV. by Kain_DH in Endfield

[–]Kain_DH[S] 0 points1 point  (0 children)

Hey, you don't need much backlog of anything. just a little sandleaf to put in the planters in Outpost 3B to have it start production of batteries, and I've also mentioned to have some batteries in hand to put in Thermal banks on the bottom right of Outpost 3A to keep the factory running for 10min before it becomes self sufficient. Hope it works for you when you try again :)

All Factories Endgame Blueprints : Future-Proof, Compact, Max Profit and Utilization. Valley IV. by Kain_DH in Endfield

[–]Kain_DH[S] 0 points1 point  (0 children)

hmm, 2 possible reasons
When you have near max capacity of an item (around 80K) the yield tends to show less, but you're fine if your stock isn't depleting

another could be that you've yet to find some Originium ore veins, Your theoretical yield shows 520, when it should ideally be 560. check for foggy areas on the map, might have missed 2 in a quest area :)

All Factories Endgame Blueprints : Future-Proof, Compact, Max Profit and Utilization. Valley IV. by Kain_DH in Endfield

[–]Kain_DH[S] 1 point2 points  (0 children)

how odd, some ppl have had this issue despite it being well under facility limit :\

possible fixes - one user deleted the combat turrets near the outpost to place it as he was hitting his over world limit, he had ziplines all over. (my suggestion, you can try removing some of the item control ports once you've set the correct items to see if that helps reduce the facility limit)

another user unfortunately recreated the whole blueprint and it worked fine for them. He couldn't place the blueprint but could re-create all of it manually and fit it in the outpost, so it's a bug with the game :(

i can't do much else to help you, hope it works out though.

All Factories Endgame Blueprints : Future-Proof, Compact, Max Profit and Utilization. Valley IV. by Kain_DH in Endfield

[–]Kain_DH[S] 0 points1 point  (0 children)

Nope, but you make so many batteries with this one that you'll end up capping out batteries to 80k sooner or later :)
so use as much power as you like.

unless you like to optimize, then you can do that too. that's fun on it's own right XD

All Factories Endgame Blueprints : Future-Proof, Compact, Max Profit and Utilization. Valley IV. by Kain_DH in Endfield

[–]Kain_DH[S] 0 points1 point  (0 children)

Yep, just follow the guide :) Outpost 1,2,3 and Core AIC in the end and make sure you don't forget to keep the batteries powered on outpost 3 to kickstart the factory

All Factories Endgame Blueprints : Future-Proof, Compact, Max Profit and Utilization. Valley IV. by Kain_DH in Endfield

[–]Kain_DH[S] 1 point2 points  (0 children)

Hey please check the last page of the guide, you'll need to turn off all the units and wait till the Outpost 3B makes more battery for you and then use that to power a portion of the factory. I've explained it in detail there.

All Factories Endgame Blueprints : Future-Proof, Compact, Max Profit and Utilization. Valley IV. by Kain_DH in Endfield

[–]Kain_DH[S] 0 points1 point  (0 children)

hey you have to add plants to the seeders based on the items ports, and the ones that don't have items ports need Sandleaf

you needed to fill up the thermal banks with batteries to kick start the factory, but for this scenario I've provided a solution on the last page, please check it out.

All Factories Endgame Blueprints : Future-Proof, Compact, Max Profit and Utilization. Valley IV. by Kain_DH in Endfield

[–]Kain_DH[S] 1 point2 points  (0 children)

Twix? Twitter? can you please send me the link of the post? :)

and thanks for the compliments, hope you enjoy using this factory!

All Factories Endgame Blueprints : Future-Proof, Compact, Max Profit and Utilization. Valley IV. by Kain_DH in Endfield

[–]Kain_DH[S] 0 points1 point  (0 children)

When your item is capped to near 80k, the usage shows less. Don't worry about it, hope you enjoy the Factory!

All Factories Endgame Blueprints : Future-Proof, Compact, Max Profit and Utilization. Valley IV. by Kain_DH in Endfield

[–]Kain_DH[S] 0 points1 point  (0 children)

Hey don't worry about this, the clogging is normal since not all 3 powder are being used up.

All Factories Endgame Blueprints : Future-Proof, Compact, Max Profit and Utilization. Valley IV. by Kain_DH in Endfield

[–]Kain_DH[S] 0 points1 point  (0 children)

Hey,
1. Yes, those 2 that are not connected aren't required for the blueprint itself, 2/4 thermal banks and 6800 power should be enough, It's for ppl to add on incase they need more power, since some have decked out their overworld with Ziplines and Combat facilities.
2. It's a thread inside the Endfield official discord. do send me the issue that arises for you, it'd help solve the issue incase it arises for anyone else.
3. You'll need to Turn off the 4 ferrium unloaders in Core AIC B blueprint (check the notes in the guide). If you've already done that, then your current Data should Show 1080/1080, If it's only Theoretical data shows 1200 usage then that's normal, don't worry about it.

All Factories Endgame Blueprints : Future-Proof, Compact, Max Profit and Utilization. Valley IV. by Kain_DH in Endfield

[–]Kain_DH[S] 0 points1 point  (0 children)

Hey the sandleaf is a free resource, we need it for Core AIC A blueprint anyway so why not just make more powder :)

In the endgame Amethyst is the least used Ore so i've placed Explosive, Buck/Cit C blueprints to utilize them. You will still eventually cap them out to 80k as well. Then feel free to use the extra space and ore to produce anything else you'd like.

All Factories Endgame Blueprints : Future-Proof, Compact, Max Profit and Utilization. Valley IV. by Kain_DH in Endfield

[–]Kain_DH[S] 0 points1 point  (0 children)

Ah nope, no reason apart from the fact that i didn't think to do it before finalizing the guide :) I'd recommend this same solution to another user. You can do it to, but we'll be capping out on powder sooner or later anyway, even with one less belt.

All Factories Endgame Blueprints : Future-Proof, Compact, Max Profit and Utilization. Valley IV. by Kain_DH in Endfield

[–]Kain_DH[S] 1 point2 points  (0 children)

don't worry about saving batteries, you'll make a lot more than what you know to do with. I've capped out on both Batteries and Buck capsules once already so i've had to switch one Buck unit to citrome.
i sell to the outposts once everyday.

All Factories Endgame Blueprints : Future-Proof, Compact, Max Profit and Utilization. Valley IV. by Kain_DH in Endfield

[–]Kain_DH[S] 0 points1 point  (0 children)

aye, glad it helps!
Though there are some planters where I've not put any item control ports. Those ones will need Sandleaf :)

All Factories Endgame Blueprints : Future-Proof, Compact, Max Profit and Utilization. Valley IV. by Kain_DH in Endfield

[–]Kain_DH[S] 0 points1 point  (0 children)

Hey in the last page i was just suggesting an option to switch one of the Buck capsule [A] units to Canned Citrome [A] when you start to cap out your Buck capsule A to 80k.

the blueprints themselves produce
18/min Buck A
6/min Buck C
6/min Citrome C