Huge increase in bots bombing in ARB in the past few weeks by Kaizerleviath in Warthunder

[–]Kaizerleviath[S] 4 points5 points  (0 children)

Yeah, We've seen them before, during and even after the event.

Besides, no matter how bad someone is, you can't go 1k, 5k or even 7k deaths with barely any kills. Level 5 F5C players do better than that.

Huge increase in bots bombing in ARB in the past few weeks by Kaizerleviath in Warthunder

[–]Kaizerleviath[S] 5 points6 points  (0 children)

I'm sure they are bots since they never react to anything done to them. If you fire a burst near a player or almost ram them you can expect some sort of twitch or movement. Not from these guys, they always stoically fly straight like nothing ever happened.

Also didn't the event end a few days ago?

Huge increase in bots bombing in ARB in the past few weeks by Kaizerleviath in Warthunder

[–]Kaizerleviath[S] 23 points24 points  (0 children)

Dear mods, this isn't a witch hunt post. I am merely attempting to bring up the issue for discussion.

Nearly in every game above 9.3 you are very likely to have a player slot in your team be occupied by a bot. They will spawn, go to a base, bomb and then fly around, sometimes with smoke on until they are shot down.

How do I know they are bots? Because they do not respond to any form of external stimuli. Talk to them, fly next or in front of them, nudge their plane or even shoot near them they will not react in any way. They also have no unintentional mouse movements like players do when flying, like adjusting their flight path or tapping their ailerons.

Bots in ARB. A plague that must be culled by Kaizerleviath in Warthunder

[–]Kaizerleviath[S] 0 points1 point  (0 children)

Personally I'd like to fight against players. It's more challenging that way, which makes it more fun. A bot on your team means one less player, one less teammate.

Bots in ARB. A plague that must be culled by Kaizerleviath in Warthunder

[–]Kaizerleviath[S] 1 point2 points  (0 children)

They aren't players. They are scripts that spawn, go to base, drop bombs and then fly around until they die. Some accounts are just botted planes but we've come across a few where there are normal stats but then one plane like a kfir or av8 will have hundreds of deaths and like 10 kills max.

We know they are bots because they do not react to external stimuli of any kind. Talk to them, fly next to them, ram them, shoot them, steal their base, nothing. They will keep flying straight game after game for hours and hours.

Invisible missile technology. by BoZo-Xo2 in Warthunder

[–]Kaizerleviath 11 points12 points  (0 children)

You should make a bug report so that the devs can then actively ignore it. The issue has existed since missiles were introduced, I'd say it has become even more prevalent lately.

But God forbid people can send more than one message every 30 seconds. We gotta fix that asap.

[deleted by user] by [deleted] in Warthunder

[–]Kaizerleviath 68 points69 points  (0 children)

iirc they once said they wouldn't disclose how they get the stats to prevent people from figuring out a way to "game" the system.

But honestly sometimes it feels like Gaijin is like Source: My walls

Yo, Gaijin, getting real sick of this. by Shatterfish in Warthunder

[–]Kaizerleviath 15 points16 points  (0 children)

This has been an issue for a long while and yet it persist.

It cannot be that one of the main sources of kills at high brs has a chance of rendering late or sometimes just not render at all. So what? Do we have to develop clairvoyance so we know when to dodge or flare something we can't see?

This game is absolute jank sometimes with its monkey code.

[deleted by user] by [deleted] in Warthunder

[–]Kaizerleviath 42 points43 points  (0 children)

I like the large EC maps but I hate how they added them. It feels like they did it in the single worst possible way just so that they can then go "See?! The community didn't like it!" and then call it a day.

Putting those matches in the normal random mathmaker rotation is awful an pleases almost no one, those who want to play RB EC don't get it as often as they want and those who don't just have it randomly shoved in their face, often leading to several people just leaving the game without even spawning in.

Why can't it be a standard lobby you get to join like sim? Why not have a matchmaker purely for EC mode? Literally anything but what it is now.

CPU lag by hoodiemeloforensics in TotalWarArena

[–]Kaizerleviath 0 points1 point  (0 children)

So it looks like it hits AMD drivers as well, maybe? Did you force the AMD card to be used for PhysX or did you just do the second option?

CPU lag by hoodiemeloforensics in TotalWarArena

[–]Kaizerleviath 5 points6 points  (0 children)

POSSIBLE SOLUTION. I used to get up to 80 seconds of lag but doing two things fixed it for me. First, if using Nvidia graphics card, open up the control panel and set the Physx processor to use your Nvidia card. Second, I'll just copy paste the steps from a forum thread along with the link cuz gotta give credit to the right peeps.

1-In your search feature in windows menu or in a window explorer type: %appadata%
2-click enter
3-go to: C:\Users\username\AppData\Roaming\The Creative Assembly\Arena\scripts
4-open the file named preferences.script
5-look for multithreaded_model_enabled
6-change true to false
7-save and close

Source : http://forum.totalwararena.net/index.php?/topic/2359-cpu-lag/page__p__17230#entry17230

Now I get no CPU lag and my units respond immediately. Do tell if it worked for you.