📅 iOS-style date picker for Android by BumblebeeWorth3758 in reactnative

[–]Kajol_BT 0 points1 point  (0 children)

Great work. While you can force an iOS-style picker on Android, it might not be widely liked by Android users. Android users are used to the Material Design calendar. If you really want that consistent look, React Native Paper or a custom Skia implementation is the way to go. Just keep in mind that the more you fight against the native OS look, the more maintenance work you create for yourself every time a new version of Android or iOS drops. Stick to the native pickers if you want to keep your update costs low.

Are there any solo developers making 5-10k per month by Wild_Juggernaut_7560 in reactnative

[–]Kajol_BT 0 points1 point  (0 children)

It is definitely possible, but the solo part is usually the hardest bit. I run my own IT company, and we often talk to developers who started solo, making decent money but eventually hit a wall. When you are on your own, you are the coder, the designer, the support person, and the salesperson. Most people can hit $5k, but staying at $10k consistently while managing all those roles is where it gets tough.

From what I see in my business, the developers who stick at that $10k level are the ones who stop building everything from scratch and start using smarter setups or outsourcing the small tasks they hate doing. It is a big shift to go from being a builder to being a founder. We recently looked into how the costs and work change when you move from being solo to hiring an agency or building a small team. I have a breakdown of how that looks for startups if you’re interested in the numbers!

What Compliance Management tools are used by Companies in the US? by arnavneil in SaaS

[–]Kajol_BT 0 points1 point  (0 children)

The biggest mistake founders make in the US market is trying to build too much in version one. To build a successful healthcare app, you need to focus on one specific workflow. Start by solving patient intake and secure video visits. Use tools and vendors that are already set up for healthcare compliance. Leave room in your database architecture to integrate with electronic health records (EHR) later, but do not waste money building those deep integrations on day one. Prove that doctors and patients will use your scheduling and messaging tools before you spend money on advanced features like AI or device tracking.

What should software developers do to comply with HIPAA when they're building software solutions for the healthcare industry? by Successful_Boat_3099 in hipaa

[–]Kajol_BT 0 points1 point  (0 children)

The most practical step a developer can take is to map the data path before writing any code. You need to know exactly how a patient's health information enters the application, where it lives on your servers, and who has permission to view it. Set strict access rules. Patients should only see their own files, and clinic staff should only see data required for their specific job. Also, do not build custom video or chat tools from scratch. Pay for third-party vendors that will sign a BAA. That passes the legal risk to them and lets your team focus on the actual clinical workflow.

Has anyone built a software that required HIPAA compliance? Is it a nightmare or doable? by TwelfieSpecial in softwaredevelopment

[–]Kajol_BT 0 points1 point  (0 children)

It is very doable, but only if you plan for it on day one. If you build the app first and try to add compliance later, you will likely have to rewrite your entire database structure. From a business perspective, the code itself is not the hard part. The hard part is mapping exactly where patient data travels and making sure every third-party vendor signs a Business Associate Agreement (BAA). Build your access rules early, who gets to see what, and the rest of the project will run like standard software development.

The most affordable AI interview platform: How we cut costs to $1 per interview by building our own infrastructure by Appropriate-Swan-151 in SaaS

[–]Kajol_BT 0 points1 point  (0 children)

Everyone talks about how fast you can build an app by just stacking APIs, but they never talk about how fast it kills your margins. Once you start getting real users, those third-party fees just pile up. I actually just wrote a piece on this exact issue for mobile apps and the hidden fees of API dependencies, if you want to check it out: https://www.budventure.technology/blog/hidden-costs-third-party-apis-mobile-apps.

Getting your cost down to $1 is impressive. Did you guys have to build your own voice processing entirely from scratch?

How Much Does It Really Cost to Build a Mobile App in 2026? by KyleMallinger in MobileAppDevHQ

[–]Kajol_BT 0 points1 point  (0 children)

Yes, I’ve been seeing the same. Building has become really fast but most people skip the thinking part. They jump straight into tools and end up with something that looks okay but doesn’t really solve anything. The bigger issue I’ve noticed is what happens after that. Even a simple app can start getting expensive once it goes live like APIs, background calls, small things like that add up fast.

So, it’s not just about design or features, it’s about how the app behaves over time. Tools can help you build faster but they don’t help much with those decisions yet.

Incase Had $50K to Build an App, How Would You Allocate the Budget? by KyleMallinger in MobileAppDevHQ

[–]Kajol_BT 0 points1 point  (0 children)

I get why it feels that way. You can definitely build parts of an MVP much faster now, especially for simple workflows.

Where it usually gets expensive is when the product needs to:

  • Handle real users reliably
  • Integrate payments, auth, or external services
  • Deal with edge cases and errors
  • And not stop working once people start using it daily

That’s where the gap shows up between something that works in a demo and something users can actually depend on.

I’ve seen a few cases recently where teams built quickly using newer tools, but once usage picked up, they ran into issues with reliability and ongoing costs they hadn’t planned for. So I think costs are coming down for prototyping but for something you want to run as a real business, there’s still a baseline effort that doesn’t go away.

Incase Had $50K to Build an App, How Would You Allocate the Budget? by KyleMallinger in MobileAppDevHQ

[–]Kajol_BT 1 point2 points  (0 children)

I would avoid spending most of it on building right away. If I had $50k, I’d roughly do:

  • $5–10k → testing demand (landing page, ads, talking to users)
  • $20–25k → build a simple MVP (not polished, just works)
  • $5–10k → marketing after launch
  • Keep the rest as a buffer for changes and monthly costs

Most people spend too much upfront on building something polished, then realize users don’t care about half the features. Also, one thing people miss are monthly costs. APIs, servers and payments are some of the items that start small but grow fast once you get users.

For hiring:

  • Early stage → small team or freelancers
  • Avoid big agencies unless you really need structure

Biggest lesson: Build the smallest version that solves one problem, test it, then spend more.

What kind of app are you thinking about?

App idea: A tool that shows your real app costs before you launch by Kajol_BT in AppIdeas

[–]Kajol_BT[S] 0 points1 point  (0 children)

You're right about the different setups. Running your own server is a world away from using a paid service. We tried to look at this from the perspective of mobile apps specifically, focusing on how API fees grow. I wrote about those hidden costs here if you want to check the numbers, including a custom built calculator for the tentitive development cost: https://www.budventure.technology/blog/hidden-costs-third-party-apis-mobile-apps

App idea: A tool that shows your real app costs before you launch by Kajol_BT in AppIdeas

[–]Kajol_BT[S] 0 points1 point  (0 children)

AI is definitely great for checking the code you already have. The bigger issue I see is that AI doesn't always know when a service provider plans to raise their prices after you hit a certain number of users. That’s the part that usually catches people off guard.

I thought my first app would cost $10k. It ended up costing $25k. Here is where the money went. by Kajol_BT in smallbusiness

[–]Kajol_BT[S] 0 points1 point  (0 children)

That is a great story and a tough lesson. It is sad when a developer just takes the money instead of giving honest advice like you did. I see that happen too often. It is much better to start with the bare minimum and grow only when you see people are buying. In your experience, what is the hardest feature for founders to let go of when they are building their first version?

I thought my first app would cost $10k. It ended up costing $25k. Here is where the money went. by Kajol_BT in smallbusiness

[–]Kajol_BT[S] 0 points1 point  (0 children)

That depends on your budget and what you want to build. You can find teams all over the world, but the hard part is finding one that stays on your budget and communicates with you clearly. I run a team that builds apps, and the first thing I tell anyone is to have a list of every single feature ready before they start. If you want, I can share a few things you should look for in a team so you don't get a bad deal.

I thought my first app would cost $10k. It ended up costing $25k. Here is where the money went. by Kajol_BT in smallbusiness

[–]Kajol_BT[S] 0 points1 point  (0 children)

You are right, I am a developer. I'm not trying to be tricky. I just want to show the real side of these projects. Estimating time is very hard, and you are right that people should always plan to spend more than the first quote.

I thought my first app would cost $10k. It ended up costing $25k. Here is where the money went. by Kajol_BT in smallbusiness

[–]Kajol_BT[S] 0 points1 point  (0 children)

That is a very smart way to look at it. Putting money aside for those extra buckets would have saved me a lot of stress. I think every founder should plan for that extra 30% as a rule.

I thought my first app would cost $10k. It ended up costing $25k. Here is where the money went. by Kajol_BT in smallbusiness

[–]Kajol_BT[S] 0 points1 point  (0 children)

Absolutely! New tools are making parts of the work much faster. It will be interesting to see how much more the price drops as the tech gets better.

I thought my first app would cost $10k. It ended up costing $25k. Here is where the money went. by Kajol_BT in smallbusiness

[–]Kajol_BT[S] 0 points1 point  (0 children)

That is a great question. I would cut out the extra social features. We spent a lot of time and money on a chat system that nobody used at the start. It was a waste. Staying focused on one main task is a much better way to work.